Dark Souls /r/DarkSouls - Fashion Friday. |
- /r/DarkSouls - Fashion Friday.
- PSA For new players: If you light a bonfire without actually sitting down at it, it will NOT become a new checkpoint.
- Y’all can call me a noob but I’m new to DS and these gargoyles have GOT ME!!
- Anor Londor Archers.
- Just lost 12 humanity and 95k souls
- I’m in love with how connected the map is
- Did I miss something
- Buff Solaire
- I just had the worst thing possible happen to me on dark souls
- Yeah I'm just gonna admit it
- TL;DR - What is Dark Souls about? ...and why there's no such thing as lore
- Can I just brag for a second?
- PRAISE THE SUN!
- Doing terrible damge
- Is it possible to fast roll with smough armor and hammer?
- Good souls content?
- Just completed the game
- Pvp still active?
- Northern Undead asylum
- Never played a souls game before
- What is reverse hollowing/humanities?
- Remastered Co-op Population (PC)?
- my saves don t start after entering the dlc with a character (ps3)
- Who is your most beloved dark souls franchise gameplay-wise?
- Channelers Trident
/r/DarkSouls - Fashion Friday. Posted: 20 Aug 2020 11:09 PM PDT What does your current PvP character look like? If your character has a back story to go with their personal fashion statement we'd like to hear that, too! Don't forget to check out /r/fashionsouls for all of your fashion needs. Helpful Information for New Users Be sure to check the /r/DarkSouls/wiki page, where you can find community-created tips and research threads. Please help build the wiki! You only need 10 karma within /r/DarkSouls2 to contribute. [link] [comments] |
Posted: 20 Aug 2020 10:01 AM PDT Due to quarantine, I think a lot of people are getting into this game, often streaming it, which is absolutley awesome. However, I've noticed some players only resting at bonfires when they "need to" (low hp, low estus, kindle, humanity). I'm not one for backseat gaming, but this is a mechanic that I think warrants a warning to avoid any confusion when you go through Blighttown for the first time and don't rest at the bonfire and are confused when you respawn all the way at the entrance again. This is something that I don't want anyone to find out the hard way. It would be a shame if someone left the game over it due to it "not working" or something. This matters specifically for DS1, since you won't have the ability to warp between bonfires, unlike DS2 and DS3. So yeah in conclusion, sit down at the bonfire IMMEDIATELY after you light it if you want it to become a new checkpoint. [link] [comments] |
Y’all can call me a noob but I’m new to DS and these gargoyles have GOT ME!! Posted: 20 Aug 2020 10:05 PM PDT |
Posted: 20 Aug 2020 11:05 PM PDT |
Just lost 12 humanity and 95k souls Posted: 20 Aug 2020 07:30 AM PDT |
I’m in love with how connected the map is Posted: 20 Aug 2020 03:23 PM PDT I just defeated the hydra and the Capra demon only to find a way back to firelink shrine. My mind was super blown by how everything just connects even though it all seemed hours of traveling and battling apart. I can't wait for what the rest of the game holds [link] [comments] |
Posted: 21 Aug 2020 02:41 AM PDT So Gwynn definitely got me by surprise the first two times, and then I started parrying his hits. Then he died real fast. I feel like after O&S the difficulty just nosedived. Don't get me wrong I still love the game, but it felt more like a traditional power fantasy. I just ran around with my +15 Claymore and annihilated everything. Both are very fun, but the powerlessness and danger I felt early game feel so unique to this game. I was around Level 87. 40 Strength 20 or so dex, 40+ endurance. Was I horribly overleveled, is this why the bosses are paper? Or maybe I stumbled on a stupid strong build. Though I intentionally killed any cleric or mage I could find and avoided all magic, so I doubt that lmao. Grug smash. [link] [comments] |
Posted: 20 Aug 2020 09:25 PM PDT |
I just had the worst thing possible happen to me on dark souls Posted: 21 Aug 2020 12:46 AM PDT So, I had already beat dark souls 2 and 3, and I was finally beating 1 after owning it for over 6 years. I was having a blast and couldn't wait to add it to my list of souls games complete. I got to Gwyn, raged a bit, but I was still able to beat him, however the music had glitched and it did not play so I did not get the "feels" whilst beating him, and immediately after I accidentally clicked the bonfire when trying to accept the soul. In a panic I accidentally skipped the ending cutscene and it immediately new gamed. I did not get to explore or finish my quests, I did not get the satisfaction of beating it, and I missed out on the best song in the entire franchise. I've never been this sad over a game and I just needed to express it somewhere, good luck everyone. [link] [comments] |
Posted: 20 Aug 2020 02:44 PM PDT Dark souls pvp isnt fun at lower levels Not when you're a sorcerer with a little dagger going against a havelmom. Thanks I'm playing offline. Lagstabs just dont do it I'm afraid [link] [comments] |
TL;DR - What is Dark Souls about? ...and why there's no such thing as lore Posted: 20 Aug 2020 09:21 PM PDT Lore is fun to look into in Dark Souls, and interesting to discuss theories where gaps are filled in, but for anyone just going into the series, remember, don't try too hard to look for a story that will tie all the loose ends. You will just set yourself up for disappointment if you bank on this all coming together as you uncover it, like a masterclass epic novel that you get to read out of order, but eventually you can piece together every page -- Dark Souls games are deliberately not this, and for good reason, but it's hard to understand, because to be honest this game is a great achievement in showing how far video games have come as a form of art. There is no full explanation or secret answer to the Dark Souls plotline mysteries, there never will be, and that is intentional, because the story you're reading is not really what the game is "about". It's not meant to tell a full story to you, never was, there are definitely intricacies and connections in the lore that make things really fascinating, these things are designed to keep you going, they are motivators, because the player needs to feel the urge to overcome the challenge that he or she keeps dying and repeating on. They have to feel that need to push past this boss, one more try turns into 3 more tries, that is required for the player to understand what the game is truly about -- without this, the allegorical elements which are crucial to the game don't really work, because it'd just be any dumb game that has ultra hard overtuned mode. What makes the challenge so deliberate and specific, and why there will never be an easy mode -- these are both directly tied to the mystery that carries you furtther. Once you start with this, a lot of people will lose you already. I almost wish there was a literary term for what Dark Souls and many other works of art are, where they are this ambiguous and nuanced blend of allegory, which creates this subtle foundation of the game's meaning, but the actual appearance of the game is filled with mostly non-allegorical world design and architecture. There is arguably some symbolism like birth imagery or certain sequences that have a symbolic, mythical element, but overall there isn't a pot of gold at the end of the rainbow for every monster, boss, level, town name, character names, even some NPCs. There's a certain point where looking for meaning or trying to tie every little aspect of the game together symbolically, becomes equally futile to searching for a satisfying explanation to any 'hole' in the 'lore' (hint -- lore isn't real). Another part of this that becomes tough to explain is how much of the historical inspiration or world design in general -- much of the inspirations for the setting and time period etc is all just personal inspiration that we are not intended to gain a significant 'understanding' of beyond surface level. You will find bits and pieces that clue you in to how they fit, but there is very little black and white beyond the foundational meaning of what Dark Souls is about. Why medieval high fantasy? Because the man who founded the company has a deep interest and admiration for medieval European aesthetics in general. The game is filled with buildings that are based off real world locations. He described himself almost like the Japanese counterpart for what we sometimes lovingly call 'weeb' that one friend who always has a new anime to recommend, fan of Samurais etc... but this was 70s-80s Japan so all he had were pictures and books, which he said he never knew how to connect everything together very well because he didn't know English, but would get all the books and magazines of European fantasy and literature. Why is everything a demented nightmare though? Miyazaki said something that very much interested me in one interview. He was talking about where he got the money and idea to create FromSoftware. The money was from an insurance payout he received after being hit and nearly killed by a car, and had to spend weeks in the hospital thinking about what to do with the money and his future. Before that car crash he was working for some IT job at Activision that he hated, his life was mundane and he felt like he had failed himself and doomed himself to a life of staring at a cubicle wall, eyes glazed over, waiting til the end of the day. When he went into the hospital he went in a failed man. He failed to light the bonfires and cursed himself to life as an undead, aimlessly wandering the Earth, just another zombie staring at the wall waiting for someone else to light the fire for him. But then the car crash, the insurance payout, and weeks laid up in the hospital with only a wall to stare at, think of his shortcomings, and realize that he now had a second chance and when he walks out of the hospital, he will be 'reborn' called upon to light the fire, and no one was going to do it for him. The demented nightmare is because you are inside of someone's imagination in Dark Souls, it is deeply personal in its first-glance appearance to Miyazaki, but this is not a game where you control Miyazaki and lead him out of a depression lol. He used his personal memories and favorite aesthetics that he loved the most, but the actual concept behind what we are doing in the game is meant for all players as a personal experience that they create their own meaning from, not by researching the game or reading about it, but by playing it. Inside this demented mind, we see they are clearly afflicted with serious depression, loneliness, hopelessness, and every single day its almost impossible to get out of bed. But every time you die, you start again, and you go tackle the same day. Same coworkers, same job, same boss, you wake up and fight the same battles over and over again when you die. "Dying" can be interpreted a number of ways, but it does not symbolize or rate to actual death in real life. It's more like you had one of those days where the depression and darkness got to you, you either missed your chance for something good or did something you regretted later, it's letting it get the best of you or giving up, not staying focused in your life. The more times you let depression take over and you stop fighting for just a moment and it causes something you wished you could take back or undo, the more hopeless and deeper you sink into depression. You go hollow. The world design in Dark Souls 1 is also a foundational aspect of this that we are meant to understand in general, and you can make a case for Dark Souls 3 but that's a more detailed and visual-supported theory based on the idea that you're in a mirror version of Lothric, the real Castle Lothric is directly behind you when you start a new game (above the rock canyons etc in the backdrop). It's on display in Dark Souls 1 the most because Miyazaki took lead role in every single step of the project as far as I know, which was untrue for Dark Souls 2 and some of the level/world design in very early stages of Dark Souls 3, he was off working on Bloodborne) The reason everything is interconnected and mixed up, routes and passageways from one to another and they all wind around and bend under or over each other. This meant to depict the inside of the mind, particularly one trying to untangle a depression that they might not even know the direct cause of. You start to unravel and follow each limb of the thoughts that are racing around your head, and if you focus hard enough it's clear to see how any aspect of our life can play into a depression, and that makes things connected in a way. We are the sum of our experiences, the memories of these experiences can be twisty and windy, foggy sometimes, you can find little connections and areas where they twist and warp into each other, and you can dredge up some real nasty inner demons if you want to fight them off for good and confront them. Otherwise that demon is always there lurking, sleeping in the deep, waiting for you to make a mistake and forget long enough for him to bite you. This is the world of Dark Souls. Again, there are so many personal elements and things that just looked cool or seemed like a fun boss, and that's all getting mixed in together so trying to explain which is which becomes way too speculative way too fast. However -- all of that stuff is not just put there to build you up for disappointment or make you search for the end of a rainbow at all -- eventually you start to pick up on that when you play these games. The players in general, we are not presented with those aesthetic aspects for us to relate in a generalized, intended way. The aesthetics are just meant to be enough to entice us to play and become immersed, driven to push on even if we have to face the same enemies 1million times, we will master them eventually, and when we do, we will not be rewarded with a chance to learn about them. It might appear that way, item descriptions and all that jazz, but that's all just a distraction to keep you going, What we do learn about is our own tenacity. Our ability to build up patience and focus, try again, one more into three more tries, and finally you master this nightmare, the demon that you constantly face. Dark Souls is a cerebral game, both figuratively and literally. The setting is inside a mind twisted and warped by its mental state. You are trapped inside there and you don't know how you got there or how you are going to get out, but you push on forward, and in the process, you do get rewarded, you just aren't notified that you received a reward. The answer "What is the game 'Dark Souls about?" Dark Souls is a game about you. It is a work of art that can be seen, but it cannot be seen for what it is. It can attempt to be told, but it will never and was never meant to tell. It is a unique form of art in that the true meaning and what makes it art is something movies, books, music, and no other form of media before video games could ever do. Its true meaning is hidden within its experience. [link] [comments] |
Posted: 20 Aug 2020 05:03 PM PDT I just beat Ornstein and Smough on my second attempt, no summons. I was worrying so much about these guys, and then wham! I pull a clutch victory out of nowhere the second time around and now I'm actually shaking. I ran out of estus on Super Smough and had to use the Heal miracle instead, but I did it. I did it. [link] [comments] |
Posted: 20 Aug 2020 07:40 PM PDT |
Posted: 21 Aug 2020 03:13 AM PDT I upgraded a pyromancer flame to +10 and only doing 260 with combustion. Is the spell bad or should i upgrade more? [link] [comments] |
Is it possible to fast roll with smough armor and hammer? Posted: 20 Aug 2020 09:57 PM PDT I'm searching to play with full smough armor, smough hammer, ring of favor and protection and havel's ring, would it be possible to fast roll? And if it is, how much endurance would you need? And to mid roll? [link] [comments] |
Posted: 20 Aug 2020 09:31 PM PDT I know of Vaati. (I'd wager most of us do) And I would recommend you check out Dom Hassett for some really good souls songs. He deserves more than 300 monthly listeners on Spotify. I know a couple others too, but do you guys recommend any other dark souls content creators? [link] [comments] |
Posted: 21 Aug 2020 12:07 AM PDT I cannot describe the feelings I have. I remember the first time I faced the asylum demon, wasting half an hour on him dying on him, then realizing that there is a open door on the left; the countless times I fell in blight town and in the bed of bullshit; learning Divine is super effective vs skeletons; over coming Ornstein and Smough, artorias ; being forced to kill the best sunbro and the best puppy; facing Gwyn and realising how weak he had become, quite fitting actually. I wish I could experience this game again without knowing all the things I know now. Thank you dark souls. [link] [comments] |
Posted: 21 Aug 2020 01:40 AM PDT |
Posted: 20 Aug 2020 09:44 PM PDT man this shit fucks me up and my mind boggles like if you look down you see snowy mountains and stuff where the hell is this place man far up north is not enough for me lol is there some ancient city that it was built on? could we have got a dark souls all in the snow? Probably a dumb question but the whole thing confuses me [link] [comments] |
Never played a souls game before Posted: 20 Aug 2020 09:39 PM PDT I was thinking about buying ds1 remastered since it's on sale and I had finished a bunch of games recently so I was wondering is the remastered version any better than the original or should I save some money and buy the og one and fish out my old xbox from my closest [link] [comments] |
What is reverse hollowing/humanities? Posted: 21 Aug 2020 04:41 AM PDT I just started the game and am at Firelink Shrine. Idk what kindling, Reverse Hollowing or what humanities are. Please help. [link] [comments] |
Remastered Co-op Population (PC)? Posted: 21 Aug 2020 04:10 AM PDT Hi, I'm planning on starting a new build on Dark Souls Remastered as a cleric, because I've never used miracles before, but I've seen that to get certain powerful miracles you need sunlight medals. I've never really been interested in the co-op before, so I was wondering how active is Dark Souls Remastered on PC? Am I likely to be summoned often? Thanks [link] [comments] |
my saves don t start after entering the dlc with a character (ps3) Posted: 21 Aug 2020 04:09 AM PDT so i just got into the dlc with a character. imediately after i entered, i sat at the bonfire and logged out. after some time i wanted to log back in but the big dark souls logo wasn t there when i entered the game. i said ok, maybe it s just a bug. i entered the save with the dlc save and waited some time. it wasn t loading. just a black screen. after some time of trying and failing i finally managed to make it work, but, after waiting 2 minutes for it to load, a mesage saying "Disc read failed." appeared. please, if you know how to manage the situation, tell me. i really don t want to lose the save, i am really close to the end of the game update:erased all the game data and it now works. sadly lost all my progress: i had to beat only the firesage demon, the centipede demon, the bed of chaos and seath, then gwyn. as for the dlc, i only had gotten to the first bonfire [link] [comments] |
Who is your most beloved dark souls franchise gameplay-wise? Posted: 21 Aug 2020 03:37 AM PDT My favorite boss all-around is Gael but if we focus on gameplay I would say... sister Friede [link] [comments] |
Posted: 20 Aug 2020 01:34 PM PDT I spent 2 hours today farming the same two channelers before I finally got the drop. I was ecstatic. I had to play through one more time to get a blue titanite slab and when I killed the channeler, they dropped it on the first time. So annoyed. Still got the platinum though. [link] [comments] |
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