Dark Souls 2 My little brother's skills scares me... |
- My little brother's skills scares me...
- Why do you like dark souls 2?
- Since I finished DS2 I have a huge problem
- I finally got the platinum trophy!
- Big thanks to those who have been preaching the religion of the Red Iron Twinblade!
- Is SOFTS in PC online dead or am I softbanned?
- Just got the game
- I need weapons, and their names.
- My first DS2 Boss...
- I like SoFS...but why all the small tweaks?
- Xbox 360 sucks
- Soul mastery
- Had to restart from scratch
- Sotfs DLC problem
- OFFERING HELP WITH ANYTHING
- Invasion story from my no-bonfire run
- Returning Player
- I need info on the Pursuer
- Artificial difficulty
- What do you usually get with the dragonrider soul?
- For the shrine skip on NG++, do I just need to earn 3 million souls during that play through or do I need to have 3 million souls on hand?
- Dark Souls 2 PvP?
- Question about Pilgrims of the Dark
- Damage and You: infusion, investment, and scaling
My little brother's skills scares me... Posted: 28 May 2020 03:29 AM PDT TLDR; Story how my brother went from zero Souls experience to SL1 completion in 6 weeks. So, about 6 weeks ago I persuaded my little brother to try Dark Souls 2. He's 15 years old and has no prior souls-like experience. At first the progress was sluggish, almost non-existent, which is quite common for first timers anyway. That's why I decided to teach him the basic mechanics and gave some tips, since I myself was overwhelmed by the game when I tried it for the first time. I was afraid he would give up since he showed some signs of frustration and dislike towards the game. "Lock on. Lock on LOCK ON! Use the shield! SHIELD! Mind the stamina!" After a rather rough beginning he finally got the hang of the game. Probably all thanks to my wisdom I was forcefully trying to share with him. Anyway, since he was on the right track I decided I need to let him figure out the rest by himself. I visit my parents in every few days so I got to check on his progress quite often. Every time I got there he had made increasing amount of progress. First Dragonrider, then Ruin Sentinels, Shrine of Amana, Velstadt, and the next thing I know he already whacked Aldia. And it took exactly 8 days. 24 hours of play time. It was much faster than my first playthrough, and I tried to comfort myself with the fact I had helped him in the beginning. That comfort did not last too long. He started a new game as a sorcerer, in three to four days he had already beaten the game again. Weeks go by, he's playing the game over and over again with different characters and builds. One day he decided to try a speed run with all Great Souls and he clocked it in bit under 4 hours. That's when I started going hollow. That's when I come up with a plan to humble him once and for all. I challenge him to try a SL1 run. He's got to struggle with that one. So, we start our SL1 runs the same day, me playing the Sotfs version on PC. Eventually, only six weeks after his first touch to Dark Souls, he beat the game on SL1. Only boss he kinda struggled with was Throne Watcher and Defender. My beliefs that I am a great player have crumbled. However, there's still a faint light for me in the distance. The DLC. I wanna see him struggle in Iron Passage. I want to hear him curse Fume Knight. Get lost in the Frigid Outskirts. One day. I've found there's something special in Dark Souls 2. I feel like the curse affects the player itself. No matter how many times me, or my brother, played the game through, we still tend to begin a new journey. Time after time. We know what's waits ahead of us, but yet it feels unknown and different each time. The gloomy, cursed world full of sorrow feels somewhat friendly and cozy, like home.The cycle continues, time after time. [link] [comments] |
Posted: 28 May 2020 01:22 PM PDT When I first played dark souls 2, I went in completely blind and didn't know anything about that game, so I didn't know that it was hated by a part of the community. And I really disliked it. Don't get me wrong, there are some part that I think are good, like the graphics or majula (which is my favorite hub in all souls) but overall I feel like the game is difficult and not rewarding. I dropped it just before the final boss because I wasn't enjoying my time. Fast forward to yesterday, I decide to start a new game to see if my first opinion is really valid, and even though it is less horrible than in my memory, I don't love playing either. But it bothers me because I really want to give it a chance and like it. That's why I wanted to know what you like in this game. [link] [comments] |
Since I finished DS2 I have a huge problem Posted: 27 May 2020 04:34 PM PDT I can't use my pc anymore, can anyone tell me when the credits will end ? Thank you in advance [link] [comments] |
I finally got the platinum trophy! Posted: 28 May 2020 11:11 AM PDT I finally did it and it took SO MANY hours of farming and grinding. I started ng+5 to finish all the questlines (preventing the NPCs from dying was an awfull experience but it wasn't impossible), I then realized that I had to fight the darklurker to get all hexes, which I had never done before so I didn't know what to expect. Needless to say it felt nearly impossible and i considered giving up, but after hours of farming to get my intelligence and faith up and learning miracles and sorceries I finally did it (was purely strength build before this point). After that I found out that I also had to finish some of the DLC areas which I had also never done before, got really stuck at the Fume Knight with such a high SM that summons were not a possibility. I then changed over to a DEX build And had to farm some more and then finally got him down, very slowly but safely. I surprisingly got Sir Alonne very easily after this and was thankfully done with crown of the old iron king. Then at the end i had to offline farm sunlight medals to get all the miracles which took a couple of hours. But at least now I proudly own The Dark Soul achievement! [link] [comments] |
Big thanks to those who have been preaching the religion of the Red Iron Twinblade! Posted: 28 May 2020 03:06 PM PDT Before continuing my genocide run in the Sunken King DLC, I did some reevaluating and reconfiguring of weapons and armor, and one thing I did was give the RIT a try. Boy howdy, that carved through the Sanctum Soldiers & friends very nicely. I even actually beat Sinh solo with that thing. I also ended up using it on my eventual successful try at the Gank Squad bosses (had been bouncing between that the the Craftsman's hammer, NPC summons & solo, and various other tweaks each time). Sucked that the NPCs died so quickly that last time that I ended up doing roughly half the fight myself vs. the bosses at 2-NPC strength, but the RIT's damage and speed definitely contributed a lot toward the win. So thanks! [link] [comments] |
Is SOFTS in PC online dead or am I softbanned? Posted: 28 May 2020 12:33 PM PDT I've been getting back to Dark Souls II after a two year break, got the pc SOFTS edition, and I'm not getting any pvp at all. No one to invade, ever, in any place, not even duels have people on search. However, some character I was using got hacked by that edgy "Hitler" hacker (please be wary and save your files), and my SL got crazy. I deleted the character almost inmediatly (just used it in-game a couple minutes to see the utter destruction on my creation), and then created another one different. Could I have been softbanned? Are people still playing online? I remember the vanilla ps3 version I used two years ago much more crowded. [link] [comments] |
Posted: 28 May 2020 06:57 AM PDT Just got DS2 and beat the last giant a bit ago. I hope not every boss is that easy. [link] [comments] |
I need weapons, and their names. Posted: 28 May 2020 03:26 PM PDT The snake blade and the sword that shoots Crystal Soul Spears.. Fantastic weapons, now tell me their names. These weapons came to my attention after I played some arena matches and I found them being used by my opponents. I am seeking their names and if you can, to be dropped them. (Or at least know how to get them) I could also use a second Majestic Greatsword. SM - 1,070,919 [link] [comments] |
Posted: 28 May 2020 01:44 AM PDT I decided to start playing DS2 since I wanted to give every souls game a complete run through. As of now I came up to my first boss as a deprived character: The Dragonrider. He swung once, swung again, and then promptly fell off his own arena as I sat there laughing at how quickly the music cut out when he fell. [link] [comments] |
I like SoFS...but why all the small tweaks? Posted: 28 May 2020 02:53 PM PDT Admittedly, I'm still fairly early in my first playthrough of DS2, so I'm sure I lack context. But whenever I come across a difference between the original DS2 and SoFS (for example, in a guide vs. my gameplay experience, respectively), the adjustments feel kind of arbitrary and minor. For example, right when you walk into the FoFG, there is/was supposed to be a single Lifegem along the bank of the stream, but not in SoFS. All righty... And - again, from what I recall - in SoFS, you encounter one of those big koopas in that same spot but not a Heide Knight after you go up the ladder. Are these really substantive changes that needed to be made? [link] [comments] |
Posted: 28 May 2020 11:02 AM PDT I have my Darksouls 2 in my xbox and i wana play it so bad online but god dammit why is gold still a thing why cant it be free to play online. [link] [comments] |
Posted: 28 May 2020 02:40 PM PDT I was just wondering how soul mastery worked in relation with summoning [link] [comments] |
Posted: 28 May 2020 04:52 AM PDT I left DS2 for a few years and I guess Steam decided it didn't want to hold on to my save files, so I have had to start again to continue my quest of seeing 100% achievement completion. And I hate it. This used to be my favourite of the trilogy. But like the Undead going Hollow, I am losing my memories of why I ever liked it. And losing my mind trying to play. It feels like the game is a thousand times more brutal than I remember. I get hit by attacks that had lost past been rolled under. The enemies magics outrange my own twice over. The borders are orange, but no summons ever come to my aid, nor I be summoned to help others, so I am left dying endlessly alone. AI summons are useless as best. Trying to work my way through the Iron Passage and my phantoms just stare at me as they get wailed on from behind. I have been trying to use a sorcery build since I figured I'd try to knock out gathering all the sorceries first, you know have a fun thematic run. I find I can do nothing without just slamming myself against the wall until everything stops respawning. I can't help by recall reading that sorceries make the game easy and wonder what I am doing wrong. Think I might quit and return to my old sword and board. .. I just needed to vent somewhere where hopefully others would understand. I'm 67 hours in and slowly getting nowhere. [link] [comments] |
Posted: 28 May 2020 12:35 PM PDT So, I bought the game a few years ago and finished the story without the DLC. One week ago I downloaded the DLCs and started a new game. At the beginning it gave me the 3 keys needed to access all the DLC areas and stuff, but I've noticed that none of the vanilla areas have changed. For example, in Heide's Tower of Flame, there is no Guardian Dragon before the Old Dragonslayer boss fight. Is there something I'm doing wrong? All 3 DLC were downloaded and installed before starting a new game [link] [comments] |
Posted: 28 May 2020 02:20 AM PDT I'll help you with anything in this game I have 10 accts to choose from to help [link] [comments] |
Invasion story from my no-bonfire run Posted: 28 May 2020 11:59 AM PDT Ok, so recently I was doing a no-bonfire run. I was at Iron Keep at that moment, and there were 53 000 souls on my ass, which was a pretty high number. Of course, I couldn't just go back to Majula and spend them, so I had to push on. I made my way to the 2nd bonfire, went to that platforms-above-lava area with Alonne Knights and ninja turtles, and died there. Ok, I went there again... and got invaded, first time in the run. Now, the thing is... I died almost at the end of the path to the fog gate, right after 3 fire-breathing statues. So it was a pain in a butt to retrieve. The invader's name read something like, "Lunatic", which had already sent a red flag. I killed the first Alonne Knight, pulled the lever, went up... And there he was, running to me through enemies, wearing Ring of The Living (which was a second red flag) and the stupid-looking armor of those furry guys at Aldia's Keep with a bulb for a head. I thought I was fucked. I ran to my souls like crazy, and he hit me with a lightning spear, which, you know, has a long reach. I was like, fuck. I ran from him, and he got me. He hit me one, two, three fucking times, this damn turtle was standing on the right of me, the alonne knight was coming towards me, I was like, shit, I'm gonna lose those souls, man. I had like, 20% of health. I was literally rolling through. I don't know how I did it... But I dodged the Alonne Knight... And saw the message on the screen... that the guy was banished lol I don't know what the fuck happened, the invader was behind me at that moment. I guess he pushed the button on the pathway which triggered the platform to drop and accidently fell off into the lava, or he got stuck at all those enemies that were after me and misjudged the situation and pressed a wrong button... and again, fell into the lava. -- Anyway, I happily retrieved my souls and spent them after I had beaten the Old Iron King! But that was... yeah. It was my first and last invasion in that run, but oh boy, what an invasion and what were the chances. [link] [comments] |
Posted: 28 May 2020 11:50 AM PDT I loooove this game and joined here to see if people were still playing.... here you all are! So good to see but I have a very noob question - PC wise at least, what are people playing, original or sotfs? There are lots of posts but I can't see what's standard. Ty and hopefully see you out there. [link] [comments] |
Posted: 28 May 2020 08:02 AM PDT I'm making a ds3 build for the pursuer but i want to incorporate the weapons he has on his back. Can anyone tell me which ones he has, I've been able to narrow down the Greataxe, longsword, winged spear, and a spear that appears to be the partizan. If there is anyone that can tell me a few others he has on his back that'd be helpful. [link] [comments] |
Posted: 28 May 2020 11:29 AM PDT I would like some advice. Oh and in before get gud assholes who should be smothered. I am having one heck of a hard time, and I am about to give up on DS2: SotFS completely. This game, is gorgeous, and is such a departure from the souls story. I stand by this being a stand alone with some references to the other two, but a better harder version. I like hard games. I loved ds1 when it came out. I enjoyed 3. But two...I dunno, its hard, but then it get REALLY hard. And its making it unplayable. Im trying really hard to figure out what I am supposed to do. So preface. I am following what I thought was the right way and hitting FoFG first. I farmed some souls by running back and forth a few times and leveled a bit. I avoid the Cyclops (ogers whatever) because they can grab you, and kill you, even if you are behind them and obviously out of range. Buggy mugs they are, so I avoid them. Like Ill completely go out of my way to not mess with them. I killed the first one at the tutorial area, cause ring. But the others are to hard. Anyway, first part of the forest is fine. But then as soon as you go down the ladder by that merchant and the bonfire, the difficulty goes from "Oh this is fun and challenging" to "Everything can hit me through walls, everything is better at pvp than players, and everythings health is suddenly MASSIVE and they can kill me in one hit. Every archer has amazing aim and every single one hits me in the face, and knocks me off ladders, or somehow hits me off flat platforms and into the air like the old anar londo archers." I do not understand. I got passed them, by using all my lifegems, but then I get to the next area, where everything is on fire and suddenly I have spear weilding monsers all over and I get stabbed to death in a hurry. Or I spawn at the fire turn and they are ALL CLIMBING UP THE LADDER already. I would like some advice. I know these games are hard until you get the basic idea, or get some better weapons, but I cant even get better weapons, because their arent any. If there are, they have the worst durability, so after maybe 5 hits my weapon breaks and I am back to using whatever I have laying around. Now I do get that each monster has a different weakness. The weird teenage mutant ninja turtle men are weak to the morning star. The Crazy woodsmen with the axe are easy with twin rapiers or twin spears. The armored dudes are easy if you have twin falchions and you get your L2 attack in motion before they finish their swing. Parry is ok, but apparently repositing was removed because it never happens unless the wind is blowing the right direction and the monster gives its concent, if it doesnt your reported to the authorities for violating its personal rights, and are immediately, and magically, murderered in three nano seconds. And this is just FoFG or whatever its called. I know the other areas are harder, but if I cant get a leg up here, I wont anywhere. I would appreciate suggestions. Oh and finally, why are all the player ghosts ether in knight plate armor I wish we could start with or wearing ds1 pyromancer armor? [link] [comments] |
What do you usually get with the dragonrider soul? Posted: 28 May 2020 10:18 AM PDT And I'm doing a dex build, should I still get the bow even though I usually do [link] [comments] |
Posted: 28 May 2020 06:31 AM PDT |
Posted: 28 May 2020 10:05 AM PDT I've recently started this game and decided to keep a trend going that I started playing remastered... first play through is strictly offline. However, after I enter the NG cycle, I like start doing jolly coop and PvP. However, I want to know going in how active the community is, namely on Xbox One. Secondly, with regards to Souls Memory, how can you stay within a certain tier if you get Souls from defeating invaders and hosts. I assume this is how this works given that's how it works in DS1. I'm open to being corrected though! Thanks again for the information! Edit: How does a build with consumables keep within a certain range? i.e. what if your build uses resins and mosses and such? Or buying Lifegems from that one hag in Majula? [link] [comments] |
Question about Pilgrims of the Dark Posted: 28 May 2020 09:56 AM PDT So I cleared all 3 chasms and unlocked the darklurker boss. He's giving me a bit of trouble due to a strictly melee build and I'm running low on humanity. If I join the covenant of champions to farm humanity off of dogs or something will I need to clear the chasms again when I rejoin the pilgrims of dark? Tia [link] [comments] |
Damage and You: infusion, investment, and scaling Posted: 27 May 2020 04:32 PM PDT This post will serve as a resource for any confusion or question regarding scaling and infusion in Dark Souls 2. Feel free to link this post if you would like. I'm doing this on mobile so forgive me if my formatting game is weak. The first lesson of DS2 damage is that it is far less important than moveset and range. In nearly every case, you should trade AR (attack rating) for a superior moveset when comparing two weapons. The second lesson of DS2 damage is that base damage is generally more important, and can easily outperform scaling damage even with high stat investment. This is not necessarily an inherent trait, but simply a trend of how this game's numbers are balanced. The third lesson of DS2 damage is that the scaling letters lie to you. Fortunetly, they lie to you in specific, consistent ways, so once you can read them properly, you can adjust and value scaling accurately. 1) DEX scaling is inherently weaker at the same letter than STR scaling. E.g. a C in STR will give more damage per point than a C in DEX. As a rule of thumb, I consider a C in STR "good enough" and a B in DEX "good enough", but ideally you want a letter higher than that at least. Also note that at the highest bracket 'S', there is a large range of scaling. The Blacksteel Katana's S scaling is so high it ought to be labeled SS, but S is as high as the game can award. 2) if you elemental infuse a weapon without innate damage of the infused element, the letters and the scaling go to complete shit. Your physical scaling, regardless of what the letters say, will be about half, or worse, than what you'd get uninfused. In additon, the "B" elemental scaling you get is more like D. For example: with 40 STR, 14 DEX, 30 INT, and 30 FAI, a dark infused longsword will have +50 pysical damage and +49 Dark damage in terms of scaling. At least it does on my STR/HEX character. Because the base elemental damage of an infusion comes off of the base physical damage, and infusion kills your scaling, the best weapons to infuse are high base, low scaling weapons, while the worst are the opposite. Also, idk where to put this, but here are the soft caps for each damage stat: 1) STR and DEX. 40, then 50 for good enough scaling. 2) Magic and Lightning. INT and FAI at 50 respectively. 3) Dark. The lower of INT and FAI at 30 (so minimum 30/30 setup) 4) Fire. INT + FAI combine for 60 total in any ratio (59/1 to 30/30 to 1/59) Here is what elemental infusion of a non-elemental weapon does get you: higher base damage overall, buffability, and elemental weakness exploitability. 1) higher overall base damage. Elemental infusion takes a % off of your physical base, then mirrors that number into the elemental base damage. So even though your scaling takes a big hit, for most weapons, your overall attack rating (AR) will increase, depending on your stats. Actual damage dealt to enemies can suffer, however. 2) buffability. Elemental weapon buffs add a flat amount damage for their element, then also add a % of your total elemental damage of that element to the AR. So infusing your weapon with the same element you then buff it with leads to a lot of damage solely off the back of that sweet 1.5x base elemental damage. 3) weakness exploitability. elemental and physically damage are resisted differently and use different values for each enemy. Generally dealing a mix of elemental and physical damage is less desirable to just one or the other, but if you are exploiting a low elemental resistance, you can get a lot of damage through. (The same, by the way, can be said for not infusing) Generally Lightning is the least resisted elemental damage followed by Dark, then Magic, then Fire. Part of this is due to how water affects resistances. Being wet (rain, water pots, and the Pharos Mask all do this) or submerged in water gives increased resistance to fire but lower resistance to lightning. I believe these are about 200 points, or 20% incoming damage. The DLC enemies are particularly resistant to all forms of elemental damage compared to base game enemies. Speaking of enemy resistances, physical damage types are not created equal. Generally Strike damage is far and beyond slashing and thrusting, and this trend stays true into the DLCs. Okay Sage, but what about weapons with innate elemental damage? Well infusing them will shift some of the physical base damage over to elemental, and will improve the elemental scaling. Even if the displayed letter is a mere C or B after infusion, you can and will get great scaling damage out of it, much more damage than you get out of the alleged "B" scaling of a infused physical weapon. Your elemental scaling damage also benefits from the 1.5x multiplier of elemental buffs. So elemental weapons, due to their superior elemental scaling and the higher ratio of base elemental damage compared to physical, are the best way to take advantage of an elemental buffs. If you have a weapon with innate elemental damage, 9 times out of 10 that weapon should be infused and buffed with that element, if it can be. The times you can, but shouldnt, will have to do with poor elemental type (fire), good physical type (strike), your stats (high STR/DEX low INT/FAI), or lack of ability to cast the buff spell. Finally, what about the other infusion types: 1) Raw. Use on weapons without any innate scaling as a strict physical damage buff. Will also increase the base damage of other damage types innate to the weapon like poison. The go-to infusion for weapons without innate scaling. Generally poor choice for any weapon with decent scaling. Also a good choice for mages with low physical stats to get a decent physical damage sidearm. 2) Poison. Poison damage is super useful for big dangerous HP blobs like the drakekeepers, ogres, and dragonriders. The best way to build it up is with poison arrows so you don't have to engage. However you could also take a melee weapon, preferably one with innate poison damage, and infuse. High DEX also helps. Don't use this on your primary weapon, and pick something that attacks quickly. 3) Bleed. Poison, but worse. Poor damage with 0 scaling, long debuff time where you can't reapply, but the debuff doesn't affect NPCs (they don't use or have stamina). The only niche PvE use is to kill Vendrick without giant souls but, seriously, just get yourself some giant souls. If you popped your giant souls, this is a good emergency option for takingVendrik down. 4) Enchanted. A weird infusion. Enchanted hurts regular scaling to add a very, very low INT scaling that contributes physical damage. 99/100 times this is shit. Even if you have absurdly high INT (70+), the scaling is so poor that Raw wins as a physical only sidearm. You also can't use a buff spell to enhance this. The only use is on the Moonlight Greatsword, which will convert all of its magic base damage to physical, and maintain its good INT scaling but also swap that to physical. Because you can't spell buff it, and because the special attack loses all of its damage, this is typically a downgrade on the weapon itself, but it becomes a stellar physical only sidearm for a mage. Whether that's worth sacrificing your Magic infused MLGS is up to you. 5) Mundane. Mundane infusion kills both the base damage and the scaling of any weapon you hit it with and gives mundane scaling to compensate. Mundane scaling is physical damage based on your very lowest stat, regardless of what that stat is. Is VIT your lowest stat? Congrats, your mundane scales with VIT. Mundane used to be insane on weapons without innate scaling. Nowadays, it is generally a bad idea to use mundane, but it does remain the only way to make certain weapons deal passable damage. When looking for a weapon to mundane infuse, you want fast attack speed above all else, and both its base and scaling damage in particular mean nothing. So typically you use this on daggers. You need an insane amount of levels to get good mundane scaling damage and gett it to compete with Raw (which requires 0 stat investment), and by leveling everything that high, you'll generally have good scaling options from literally everywhere else, esp dark damage (which can benefit from a buff). I hope this helps clear up any misconceptions about how scaling, infusions, or buffs work, and can help people decide when to infuse, what to infuse, and how to invest their levels depending on what exactly they want to wield. [link] [comments] |
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