• Breaking News

    Sunday, April 19, 2020

    Dark Souls 2 /r/DarkSouls2 - Salty Sunday.

    Dark Souls 2 /r/DarkSouls2 - Salty Sunday.


    /r/DarkSouls2 - Salty Sunday.

    Posted: 18 Apr 2020 11:11 PM PDT

    Today's Salty Sunday is brought to you by the Frigid Outskirts.

    Summoned into a gank squad on the Iron Keep Bridge? Died to Fume Knight for the 100th time? Think you're getting boned by SOTFS?

    Grab a spoon and watch your blood pressure soar! All complaints are welcome here. Just keep things civil and follow the Posting Guidelines in the sidebar.


    Helpful Information for New Users

    Be sure to check the /r/DarkSouls2/wiki page, where you can find community-created tips and research threads.

    Please help build the wiki! You only need 10 karma within /r/DarkSouls2 to contribute.

    submitted by /u/AutoModerator
    [link] [comments]

    Burnt Ivory King Art

    Posted: 19 Apr 2020 10:01 AM PDT

    Just a quick drawing I made last night of the Burnt Ivory King

    https://imgur.com/mQ9GhV4

    submitted by /u/Bryankc14
    [link] [comments]

    Favorite Quotes from Dark Souls 2

    Posted: 19 Apr 2020 10:13 AM PDT

    What are your favorite quotes from the game

    Here are mine:

    Countless souls rest here. Some of them from ages long ago.
    Some were rich, others poor. Some wise, some dull, but now, they are all just dead.

    -Grave Warden Agdayne

    Sometimes, I feel obsessed… with this insignificant thing called "self".
    But even so, I am compelled to preserve it.
    Am I wrong to feel so? Surely you'd do the same, in my shoes?
    Maybe we're all cursed
    From the moment we're born

    -Lucatiel of Mirrah

    I am no king. I am more fit to be a jester
    I was unaware of my own blindness.
    We are feeble vessels, with feebler souls.
    We would cast aside the prop of life, only to face greater hardship.

    -King Vendrick

    Gavlan wheel? Gavlan deal.

    -Lonesome Gavlan

    submitted by /u/UsingHat
    [link] [comments]

    Philosophical concepts through the lens of Dark souls 2 and 3

    Posted: 19 Apr 2020 01:48 AM PDT

    Introduction:

    Hey everyone, I'm a long-time fan of the dark souls series. Recently I've become interested in philosphy, having gotten through what is probably the bare minumum I did notice quite a few different themes throughout dark souls 2 and 3 that share a lot with some of the philosophical concepts I've read about. Since I didn't want to go hollow during this pandemic I decided to write something. This will be a moderately long post where I go through character dialogue and item descriptions (Vaati-style) while giving my perspective on the connections to the philosophical concepts.

    ___

    Fatalism

    The world of dark souls, after the age of ancients, is stuck in a cycle between the age of fire and the age of dark. This cycle, as described by several characters in both dark souls 2 and 3 is doomed to repeat itself:

    "Many kingdoms rose and fell on this tract of earth; mine was by no means the first.Anything that has a beginning also has an end. No flame, however brilliant, does not one day splutter and fade.But then, from the ashes, the flame reignites, and a new kingdom is born, sporting a new face.It is all a curse! Heh heh heh! And it is your cursed flesh that will inherit the flame. Heh heh…"

    Straid of Olaphis

    This is very reminiscent of fatalism, which is the philosophical concept that assumes that everything that will ever happen has been predetermined. Which would mean that future events are inevitable and that any free will is basically an illusion. In the case of the bearer of the curse/ashen one, no matter what choice they make, to either link the fire or to let the fire fade even further, their choice has no effect on the overal fate of the world. If they decide to link the fire, they will continue it, if they decide to leave it, a new hollow will eventually get strong enough to defeat them and link the fire, continuing the cycle:

    "You, who link the fire, you, who bear the curse… Once the fire is linked, souls will flourish anew, and all of this will play out again."

    Shanalotte, The emeral herald

    "The First Flame quickly fades.Darkness will shortly settle.But one day, tiny flames will dance across the darkness. Like embers, linked by lords past."

    Firekeeper

    "Every age, it seems, is tainted by the greed of men. Rubbish, to one such as I, devoid of all worldly wants! Hmmm, I dunno, maybe it's just the way we are. I'll stick you in my prayers. A fine dark soul, to you."

    Amnesiac Lapp

    Existential nihilism

    As the fate of the world seems to be predetermined, so does that seem to have an effect on the way some characters see the value of the life as a hollow. This idea is very similar to existential nihilism, meaning that, because everything has been predetermined, that life is ultimately meaningless. This can be seen in the following quotes:

    "You're Undead…aren't you.You have that distinct scent. The smell of irreversible fate."

    Crestfallen Saulden

    "You must go, on a journey without rest. Well…I suppose, if you find yourself at an impasse… But if your will is yet unbroken, then you may return here. To start again, with a clean slate… Hah hah hah…"

    Strowen

    "Ahhh, another one, roused from the sleep of death? Well, you're not alone. We Unkindled are worthless. Can't even die right. Gives me conniptions. And they'd have us seek the Lords of Cinder, and return them to their moulding thrones. But we're talking true legends with the mettle to link the fire. We're not fit to lick their boots. Don't you think?"

    Hawkwood the deserter

    Absurdism

    This moves quite nicely onto absurdism, which is the idea that the tendency to find meaning in life is ultimately incompatible with the world. There are three different ways to deal with this suicide, finding spiritual meaning or acceptance. The first is quite clearly demonstrated by the firekeepers:

    "To bring an end to your journey…and mine. End your journey…and mine."

    Shanalotte, The emeral herald

    "Bearer of the curse. Long have I awaited one such as you, one who might shatter the shackles of fate. One who can set me free."

    Shanalotte, The emeral herald

    The second is a little bit more cryptic but is suggested by the following as miracles provide blessings that will aid one in one's journeys:

    To cast miracles, you must have strong faith in the gods.Miracles began as tales told by gods.We preserve their will with lore, pray to their greatness, and are blessed in return.You must nourish your faith.

    Licia of Lindeldt

    The last one is a little bit more tricky and comes up way later in the ringed city:

    Many of us are by the fire forsaken.
    I speak of thine kind, and mine.
    Behold this city! We are kindred, belike two eyes which gaze upon the other.
    Fear not, the dark, my friend.
    And let the feast begin.

    Locust preacher

    Solipsism and Depersonalization disorder

    Hollowing plays a large role in the worlds of the dark souls game. On individual scale, hollowing deteriorates and causes the loss of the sense of self. As Lucatiel of Mirrah puts it:

    "Have you heard of the Undead? These poor souls affected by the curse.An Undead gradually loses his humanity, until his wits degrade completely.Finally, he turns Hollow, and preys upon others.And a Hollow can never be human again.One can skirt this wicked fate only with the help of the souls found here.Assuming, of course, that the legends are true.I can only hope…that they are."

    Lucatiel of Mirrah

    Loss frightens me no end. Loss of memory, loss of self.If I were told that by killing you, I would be freed of this curse…Then I would draw my sword without hesitation.I don't want to die, I want to exist.I would sacrifice anything, anything at all for this. It shames me, but it is the truth.

    Lucatiel of Mirrah

    Sometimes, I feel obsessed… with this insignificant thing called "self".But even so, I am compelled to preserve it.Am I wrong to feel so? Surely you'd do the same, in my shoes?…Maybe we're all cursed…From the moment we're born…

    Lucatiel of Mirrah

    Solipsism is the epistemological standpoint that meaning can only be derived from one's self. As is very clear with Lucatiel as she talks about how she tries to preserve what ultimately is her last hope while she is slowly going hollow. The loss of self and the disconnect from reality is extremely similar to both depersonalisation disorder and derealisation disorder.

    Moral nihilism

    Another side effect of moral existentialism is that it leads to moral nihilism, the idea that the morality of actions is ultimately meaningless.

    "Ah, there you are. I was thinking... You know I'm a petty thief. Well, perhaps I'll go on the prowl.Everyone's dead or hollowed away anyway, right, so... I might as well fetch some weapons or treasure for you.Well, what do you say?"

    Greirat

    This gets us to multiple different moral theories:

    Pragmatism

    Pragmatism is the moral framework that bases actions around what is most useful. This can be seen in both how the throne of want works but also in Vendrick's actions.

    Each King has his rightful throne.And when he sits upon it,he sees what he chooses to see. Or perhaps, it is the throne,which shows the king only what he wants.

    The giant's kinship

    Vendrick didn't enter the throne of want as he wanted to find a cure for the curse of the undead, which would have been a way to achieve immortality in a way in which he would ultimately still be able to preserve himself.

    Consequentialism

    Consequentialism is the moral framework which bases the morality of actions based on the consequences they have.

    "A malicious sort, thou art. But, marvel on. Remember well, I am undead. Bound forever by the shrine's curse... Well, little sense in timidity now. I'll have thee for all thou'rt worth..."

    Shrine handmaid

    Within this framework there are a few different ways one could look at.

    Ethical altruism

    There are several characters who, despite the circumstance of the world, have created their own meaning and are able to act out of kindness because of that. Ethical altruism specifically looks at the maximum benefit the other people can have, in some cases this is at the detriment of the individual performing the action.

    "You know, I was thinking... About leaving for another round of thieving.There must be something of use in Lothric Castle. I-I'm aware of the danger. That castle is a death trap.Not a single man has returned from the castle unscathed, even back in the day. But I don't want sit around and die a petty rat. And I consider myself your friend."

    Greirat

    Ethical egoism

    Ethical egoism specifically looks at the maximum benefit the individual can have, in some cases this is at the detriment of others.

    "Oh, no matter, I'll look after things. By stripping every last trinket off your corpse. You're going to make some lucky customer very happy."

    Unbreakable Patches

    ___

    Final word

    There are quite a few other subjects I could cover here but this post is getting quite lengthy, I could talk about using a means to an end in case of Patches, I could also go further into Vendrick's story, specially when it comes to the ethical considerations regarding the conflict between Velstadt and Raime. I might write a follow up at some point. Regardless, these are my views, might not be entirely correct or coherent but I hope this post might spark some interest for other people to look into this. If you've got questions or comments regarding this post, feel free to leave them here.

    submitted by /u/Toofgib
    [link] [comments]

    Fume Knight Stance

    Posted: 19 Apr 2020 09:46 AM PDT

    For anyone who still wants to go through the pain of using Sinners/Persuers movesets in PvP - Here's a small trick that will only work once but absolutely no one expects.

    Posted: 19 Apr 2020 10:10 AM PDT

    Ok , this does require the use of Stance Swap - where you can change from the one-handed moveset to the two-handed mid combo and vice versa .

    I wouldn't consider this game breaking or an exploit - I would confidently say that the triple hit combos are much more abusable (Winged spear 2HR2 > 2HR1>2HR1)

    Anyways - back to the subject - you know how using these weapons will usually mean you just hope they run into your swings as punishing is pretty hard with this moveset. But I'm sure you're aware of how much these weapons chunk on 2HR2's right ? Especially the second one .

    Now I've accidentally came across this strat while messing around with the Stance Swap (will refer to it as SS from now on) tech - if you start 1HR2 SS , you'll start the overhead slam that practically every UGS has - but it's recovery is much shorter than the 2HR2 swing . After the SS you hit R2 again and you send out the knockdown short sweep that does pretty massive damage and usually people run into it and unless its like a buffed chaos blade R2 , its safe to assume you'll come out on top with that trade and you'll be free to position for a wakeup on the knockdown..

    Ill be real - this is really fun and brings new life into the vertical UGS's for me - I suggest giving it a try just to see the confusion on your enemies face .

    Thanks for listening to my ted talk. Good job skeleton. Miyazaki bad.

    submitted by /u/Ill_Fated_chap
    [link] [comments]

    Crowd Control 101: Beating the Rush

    Posted: 19 Apr 2020 09:42 AM PDT

    No matter how careful, how patient or clever you are, eventually you're going to have to fight multiple enemies at once. It's often said that Souls combat isn't designed for fighting more than one enemy, and that's true, but not necessarily for the reasons you'd think. Games where you routinely fight crowds usually use a technique called Unit Slotting where only one or two enemies are actively attacking you at once and the rest just hang out in the background and look menacing. It lets the player take on impossible odds and still feel like a badass. (Except now that you've seen behind the curtain, it'll just make you feel like the game is going easy on you and make all your victories feel hollow. Sorry about that.) When you're playing a game that doesn't run on Martial Arts Movie Logic, you have to find your own way to turn the odds in your favor.

    Hit And Run

    The strategically simplest but mechanically most difficult tactic I'll be covering. It's first because it's the one you fall back on when you have nothing else. The rest I'll be covering need prior planning or specific builds to work, but you only need a weapon and some space for this.

    Conceptually, fighting a mob is the same as fighting a single enemy, if that enemy were an amorphous blob that had multiple appendages that could each attack you separately. So basically Phalanx from Demon's Souls. The rules of spacing, pacing and stamina management stay the same, you just have more targets to track and attack. To this end, learning to play without lock-on targeting is an incredibly useful skill. Not only are you able to change focus instantly and keep a better view of the battlefield, but you actually run and turn faster unlocked.

    Weapon choice both is and isn't important. You can fight a mob with any weapon, but three factors can make it much easier.

    • Reach - The longer your weapon, the easier it is to land a hit safely. If your weapon is long enough, you don't have to wait for enemies to attack so you can dart in and hit them while they recover, you can just hit them whenever you feel like.
    • Sweep - Having wide, slashing attacks allow you to hit multiple enemies at once, clearing the crowd faster.
    • Stagger - A staggered enemy is knocked out of the fight for a precious fraction of a second, allowing you to either hit them again, or retreat to spread the mob out a little more. Two-handing and the Stone Ring help weapons with low stagger to perform better.

    Given these factors, you can rank weapons on how they can deal with crowds. I won't give an entire tier list, but at the top you have Ultra Greatswords (especially ones with the excellent Zweihänder moveset), Halberds (provided you're experienced with the sweet spot) and spears with the Partizan sweep. At the bottom you have things like fist weapons or the Rapier which excel at duels but struggle against multiple targets.

    Shoot and Scoot

    The nickname for an artillery strategy dating back to WWII in which you shoot once, then run the fuck away to avoid retaliation. The same idea can be applied to using ranged attacks against mobs. Basically the same as Hit and Run, but from a longer distance. This one mostly applies to sorcerers and hexers, but if you have a bow you can choose to do it as well. Hunter's Blackbow highly recommended.

    Choke Points

    Once you know to look for them, you start seeing narrow doorways or walkways in many areas of DS2. These allow you to funnel groups of enemies into an area where they can't surround you and their numerical advantage means much less. There are, broadly, two ways to take advantage of these:

    • The "You Shall Not Pass" Maneuver - Block the path and cut the enemies down as they come. This can be difficult because you have no room to dodge and some enemies have long enough weapons to attack you through the ones in front of them. If this strategy is for you, a high-stability shield and a weapon capable of attacking from behind a guard (thrusting swords, spears, lances or halberds) are highly recommended. With a good enough shield, good stamina management and a bit of luck, you can hold out indefinitely.
    • The "Santa's Grotto" Maneuver - Wait just around the corner with a big weapon and attack the enemies as they come through single file. Since they have to turn and reposition after they enter, you have a momentary advantage to get the first hit. Ideally, that hit should either one-shot them or at least take them out of the fight for a while. For this, a Great Hammer is king. Pancake time.

    Ladders

    The vast majority of NPCs in the game are simply incapable of using ladders. The ones that can are mostly weak and easily dispatched. If you aggro a crowd and are near a ladder, you may be able to either escape completely or funnel them into a slow moving, single-file queue for easy removal. Spells can also hit enemies climbing up or clustered at the foot of the ladder. Just be careful. You're vulnerable when mounting a ladder and before you climb out of range of their attacks. If you're knocked off, you're in deep trouble.

    Yank the Leash

    All normal enemies have a leash distance; a point at which they'll stop pursuing the player and return to their spots/patrols. If you're getting overwhelmed, it's perfectly viable to beat a retreat to de-aggro the mob and try again. You can tell when this happens because they'll start blocking and backing away slowly. Be warned that some leashes are much longer than others and that if you're invaded, some paths may be blocked with impassable black fog doors.

    Landmines

    Environmental hazards such as the flame vents in Iron Keep or AoE spells such as Firestorm are capable of taking out large swathes of enemies at once, provided you can get them clustered together in the right spot. Lingering Flame is, of course, excellent for this, but its long casting speed means that you have to cast it ahead of time.

    "Hey Look, Something Shiny!"

    Alluring Skulls and Yearn distract certain enemies for a few seconds, causing them to ignore you. It's not always obvious which enemies are affected, so be sure to check the wiki pages if you're not sure. Affected enemies will prioritize attacking the shiny instead of the player and after the effect ends, will need to re-aggro on you. Whether you use the distraction for some free backstabs or to get away free is up to you.

    Final Thoughts

    Hopefully this series has taught you something new or entertained you a little. At the very least, I hope you'll be a little less frustrated with fighting crowds. It's not always going to be easy, but you should be able to make things easier for yourself if you're patient and clever. And always remember: don't give up, skeleton!

    Crowd Control 101:

    It's a Trap!

    Taking the Bait

    Beating the Rush (you are here)

    submitted by /u/TheHittite
    [link] [comments]

    A Gentleman in His Dueling Dress

    Posted: 18 Apr 2020 03:54 PM PDT

    The DLC is too hard

    Posted: 19 Apr 2020 01:06 PM PDT

    Please dont say git gud, the dlc is so much harder than the base game. Why is it so hard, I've been stuck at the gank boss in shulva for weeks for example but all of them, just I mean what the hell

    submitted by /u/lowcarson98
    [link] [comments]

    A question about the Skeleton Lords

    Posted: 19 Apr 2020 09:44 AM PDT

    First of all, it's my first playthrough and I know practically nothing about the game. So, when I went through the fog I saw three large skeletons which I killed in less than 2 min( they were very easy and I killed two because they were together) then I expected some kind of Mega Boss and wandered a little through the arena. When I turned my back I saw like 50 skellies following me so I spammed 3 heavenly thunder and with that I killed most of them but there were still some left which I slayed with my sword( during this last part I had to back off to heal a lot because they were still a lot). Then, how does this boss work? Was there a way to prevent the skellies to summon?

    submitted by /u/Elgessu
    [link] [comments]

    can anyone trade me a manslayer katana

    Posted: 19 Apr 2020 11:52 AM PDT

    i need 2 for daul wield and ng+ isnt for me as i pvp, wheelanddeal sub is dead as usual so trying my luck here, im on ps4 with 1257997sm

    submitted by /u/ocksplee
    [link] [comments]

    Another Fume K***ht help thread

    Posted: 19 Apr 2020 10:13 AM PDT

    Has anyone here ever defeated Fume K***ht with a magic build? I need tips/helps, I'm currently on NG and is playing Hex build with Sunset Staff +5.

    submitted by /u/vdinh144
    [link] [comments]

    Aldia, the First Sin, and the Cycle

    Posted: 19 Apr 2020 12:09 AM PDT

    I've been replaying the whole FromSoft Souls-esque lineup, and just got through SotFS. Aldia, despite only having four appearances, really struck me as a very insightful antagonist.

    Most of the entities you meet throughout the series, be they Hollow, human, giant, God, or malicious serpent, all have a very biased outlook on your fate. Most want you to relink the First Flame and continue on the doomed Age of Fire. The Emerald Herald, Kingseeker Frampt, the Gods, etc. all believe you must become strong to sacrifice yourself and alleviate the curse. A few believe instead that it's time for the Age of Fire to end, and that the Age of Dark will inevitably triumph. Kaathe, Grandahl, etc. All else, save for Aldia, covet the Flame, and seek only power. Nashandra, the Iron King, and Yuria (through the Ashen One.)

    Aldia, however, does not seek to link the First Flame, nor does he seek to end it, or usurp its dwindling power. He muses that he had tried once, but failed. Now, he merely watches as you journey across Drangleic in your quest. The stronger you become, the more he asks you questions, tries to determine your motives, what drives you to seek the throne. He does not intervene until the very end, where he tests your power for himself. After you triumph, he merely muses to himself about your choice. Should you choose to defy fate and leave the Throne of Want, he will begin to pose interesting questions in monologue.

    What lay outside of light and dark? What happens when neither are there, when the disparity of life and death no longer holds true?

    Originally, he sought the answer to these questions in his research. Before Light and Dark, there were dragons. The only beings to defy the cycle of the world were those present at its conception, before the first Hollows found the Great Souls within the Flame. Who better to learn of a world apart from Disparity than the Everlasting Dragons? From them, he learned of the Dark, the true Dark, and began research into the First Sin, that which foretold the end of Fire and beginning of Dark.

    What began the cycle? Where did the Gods go wrong? What was the First Sin? The answer lay in that which brands the cursed; the Darksign. The First Sin was the first sign of Dark, the first fear of it, and the first act against the natural state of the world. The Gods branded the descendants of the Furtive Pygmy with the Darksign to prevent that which they feared most, and in doing so, sealed their own fate. That was their sin, and thus their undoing. Aldia knew this, and as such, it only makes sense for the Bearer of the Curse to abandon the choice they had.

    The curse placed upon the Undead, and by extension the world, is to relive the cycle over and over again. The Flame will fade, and one being empowered by Disparity will ignite it once again. No matter how many times it takes, and no matter how little time it burns, the Flame will be linked again. Allowing Dark to take over will not break the curse, as a new Undead will take up the task that was left behind. For every being that embraces Dark, one will throw itself upon the flame.

    The curse defines the cycle, and the cycle defines the curse. As such, it will never end. The real curse is eternity.

    submitted by /u/SlaneDidNothingWrong
    [link] [comments]

    Iron Passage

    Posted: 19 Apr 2020 12:54 PM PDT

    What on earth was Fromsoft thinking here? The path to get to the blue smelter demon is 5 times harder than the actual fight! Why does it need to be a nonstop gank? Why can't enemies just fight fair?

    submitted by /u/masterninja3402
    [link] [comments]

    Bug or Feature?

    Posted: 19 Apr 2020 07:14 AM PDT

    So basically, I'm in black gulch. I went down to the area with the Giants, and there was 3 of them instead of 2. I already killed the npc invader before I went down there. I killed all the Giants, and I got the forgotten key on the third giant instead of the second. Did killing the npc invader cause another one to spawn?

    submitted by /u/Lord_Sneck
    [link] [comments]

    Can you get rid of the pyromancies in the lost sinner fight?

    Posted: 19 Apr 2020 08:16 AM PDT

    These 2 are so fucking annoying they turned a fight i liked into a fight i genuinely wish wasnt in the game. So can i get rid of them permanently or not?

    submitted by /u/TheMemeConosour
    [link] [comments]

    Is is worth it to put Lightning on my Zweihander instead of Raw

    Posted: 19 Apr 2020 09:33 AM PDT

    (Sotfs help) (ps4) Fume Knight frustration

    Posted: 19 Apr 2020 11:07 AM PDT

    SM 1.7m been fighting this guy for 4 hours best I can do is a little less than quarter health. Tired of his crap. Before you say stuff like get gud or something else nonconstructive, know that I have plat on ps3-no dlc. This is my first run on any dlc.

    Im looking for a gank squad to burn this fu<kr to cinders. Would someone plz assist?

    submitted by /u/PureKarnage
    [link] [comments]

    Kill Bosses Under 10 Hits on NG Only Run

    Posted: 19 Apr 2020 10:58 AM PDT

    I've been doing a shitload of research into this game as of late with regards to damage, weaknesses and builds, obviously it's widely known that the rapier is extremely OP and I discovered this for myself on PvE when I've been able to one-shot nearly every mob (except knights in Heide's) this is from some speedrunning research. I've also been experimenting with different STR and DEX builds with multiple characters to find the best damages.

    With that said with being able to get +10 at the beginning of the game with some skipping it gave me an idea for a run, but I need to know if it's plausible:

    • Kill all bosses on or under 10 hits
    • NG only, no NG+ etc.
    • The bosses must be fought in story/walkthrough order, no skipping ahead to late areas to fight other bosses, although you can skip to late areas to get items.
    • You can use any item, weapon etc, doesn't have to be restricted to one weapon.
    • You can have unlimited time to prepare your character before you start the run.

    So, the character I have in preparation for this run is the Rapier Dex build, I have +7 so far and I've fought the last giant, pursuer, sentry & ruin sentinels, from this point on I've decided to start the run and see if it's possible. Considering you can kill Dragonrider for free and get +10 very quickly it gave me the run idea.

    Now my question is, if I upgrade to +10 with the Rapier and use gold/dark resins with high Dex do you think this run is even possible? I'm not sure how OP the Rapier is to max potential also I know a few bosses that are tank asf like Vendrick and Fume Knight so they will probably have to be experimented on further to make this possible. Edit: also I forgot to mention there are bosses with multiple enemies like Skellie Lords and Rats, probably a rule to make it so that one or two shotting them will count. Or just completely rule-out multiple enemy bosses. If this isn't possible with this weapon and build what else can I do to make it so?

    I have never ever used magic or arcane in any From game so all you magic-heads out there, is this possible with a magic build if I leave out the DLCs?

    TL;DR If I upgrade to +10 with the Rapier and use gold/dark resins with high Dex do you think I can do this run in NG only? If not what build can? Pls read bullets for run details.

    PLEASE NOTE: I am a huge noob to this game, but not the other DS games so excuse me if this run sounds completely ridiculous, this is just me asking if it's possible, not that it can 100% happen.

    submitted by /u/grantdredelic
    [link] [comments]

    I think I got Soft Banned

    Posted: 19 Apr 2020 02:33 PM PDT

    Long story short, I think I got soft banned since i can no longer find anyone in the blood brotherhood arena nor play pvp in honor bridge, is there a way to lift the soft ban?

    PS: Dont judge me too much, I just wanted to try new weapons but I was too lazy to farm the materials to upgrade them :(

    submitted by /u/Klockent
    [link] [comments]

    Meta soul memory for co-op?

    Posted: 19 Apr 2020 01:34 PM PDT

    Hi. Im trying to get the sunbro covenants miracle for the dark soul achievement and i dont want to farm (i dont like fighting the enemies and their drop rates are too low even with the item discovery gear) so i was wondering what the averafe co-op soul memory would be?

    submitted by /u/TheMemeConosour
    [link] [comments]

    Giant lord farming

    Posted: 19 Apr 2020 01:30 PM PDT

    I'm scared that the area will get really hard once I go through some new game cycles. Is it worth it?

    submitted by /u/SouthernEast577
    [link] [comments]

    Help with challenge run

    Posted: 18 Apr 2020 10:48 PM PDT

    I'm trying to do a 100% no estus/lifegems run but it is harder than I anticipated. I need help figuring out what weapon, shield, stats, and spells for a build. Just whatever you people think would be good, thanks

    submitted by /u/Nova1456
    [link] [comments]

    Favorite enemy?

    Posted: 18 Apr 2020 08:53 PM PDT

    I love heide's knight. His design is so cool , his cape is amazing and the way he attack makes me so comfortable.

    submitted by /u/DaniFuu
    [link] [comments]

    Little critic

    Posted: 19 Apr 2020 09:29 AM PDT

    I am doing a sorcerer run and after beating 3 of the 4 ancients (the last is freja) I went back to the Harvest Valley to explore it better. I've met 4 double-scythe enemies and I couldn't escape. That was unjustifiable because you can't create a "challenge" with 4 strong enemies in a room that you can't escape from. That's unfair, not challenging. I died about 5 times to finally take all drops in that area and I lost about 20k with those bastards. I love this game because of many things but this isn't one of those. I don't like a lot of enemies to create difficulty, I preferred to have 2 of them and some other easier enemie instead of four of that. This game is like a roller coaster, it has really high quality points succeeded by low quality ones. But still love it.

    submitted by /u/Hiroshij7_3439
    [link] [comments]

    No comments:

    Post a Comment