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    Thursday, January 23, 2020

    Dark Souls WE DID IT! WORLD FIRST MANUS ONE SHOT!! AND AT SL1!!

    Dark Souls WE DID IT! WORLD FIRST MANUS ONE SHOT!! AND AT SL1!!


    WE DID IT! WORLD FIRST MANUS ONE SHOT!! AND AT SL1!!

    Posted: 22 Jan 2020 12:36 PM PST

    What a day guys, first the first ever SL1 quelaag one shot, then after 21.5 hour long Manus attempt stream, we finally one shot him as I was going to give up. And for 7725 damage! Caught the perfect counter with Chaos Storm, then he ate some lava after. We traded, but I really don't care, because WE DID IT! Huge shout out to all of the people in chat that kept us alive and rolling for almost 22 straight hours of nothing but getting destroyed by Manus, you guys rock! So it was sl1, pyro glove ascended +5, chaos storm, while low life with power within, red tearstone ring, dusk crown, and bellowing dragoncrest ring. Shout out to Ray Dhimitri because after seeing his video I knew I could hit the third pillar/counter damage with enough tenacity and attempts. 2 other close ones at 5400 and 6033 damage leading up to this one too.

    Links to vid:

    https://youtu.be/3JDXqhZvSmM

    also clipped on the channel, so swing by and say hello. Just made a reddit today and half the chat for these attempts were awesome folks that came over to the channel from reddit after the quelaag 1 shot, again thanks to them for the moral support!!

    https://www.twitch.tv/brobi_wan_kenobi__

    submitted by /u/Wargasm_Actual
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    I love Artorias

    Posted: 23 Jan 2020 03:19 AM PST

    So I unlocked the final area but wanted to do as much other stuff as I could before fighting Gwyn so I'm currently doing the dlc stuff. Honestly, the base game didn't give me much of a challenge, the closest I got to a real challenge was bed of chaos but she's just annoying, besides that I beat most of the other bosses within 1-3 attempts (I don't mean this as a brag, this is just the one type of game I'm actually decent at). Anyway, I just beat Artorias and he actually gave me a real challenge, it took me probably 15-20 tries, but I loved it. He's definitely been the hardest boss for me so far but also the most fun and rewarding. Tbh I didn't really do that much dodge rolling throughout most of the game but I had to do a lot to beat Artorias which may be why I found him so challenging, I had to practice rolling a lot but that means that fighting him made me improve at the game in general which is great and even when I got better he still had my heart racing. When I finally won it was the most satisfying feeling I've had in the game so far. In my opinion he is pretty much the perfect boss fight. He is such a badass and the whole fight feels so epic, it's fun learning all his attacks and learning when to heal and when to attack and when to dodge, as far as I know there's no way to cheese him, you have to get good and have a real battle, I think it's exactly what a boss fight should be.

    submitted by /u/Inanimate_art
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    Dark Souls 1: A new players perspective (Part 1, Introduction)

    Posted: 22 Jan 2020 10:29 PM PST

    Hello Dark Souls Community!

    I don't know if there is any interest in this and I also feel like I am posting this in the wrong community. I am going to heavily criticize the game you love so much.

    I am fully prepared to receive negative feedback and see this post die in new, but I still want to share my thoughts. In some way, I am writing this more for myself than for you since I feel like reflecting on the game.

    If you choose to read this, thank you. If you don't, I understand.

    It is hard to structure a post this long so I want to start with general information to help you decide whether or not you feel like this post might be worth your time. I also had to split this into three parts because I overshot the character limit. (there's roughly 80500)

    1. Preconceived notions

    I bought this game as a person who hates corpse running and long boss walks. I consider it bad game design and I expected a lot of this in Dark Souls.

    I also heard the game was always fair and that it is always your fault when you die, which is the core thing that intrigued me about it.

    I love Metroidvanias. It's my favorite genre by far and I felt like Dark Souls has the potential to be a 3D Metroidvania done well.

    I am not somebody who gets that sense of relief or accomplishment when they overcome a difficult obstacle in a game. I remember beating the Pantheon of Hallownest in Hollow Knight after weeks of trying. I thought it would be the greatest feeling ever. I ended up just feeling glad it was over. (yes, this is a humble brag)

    I also perceived the Dark Souls community as an elitist group of gamers, who shut down any criticism thrown it's way. The people I knew who liked Dark Souls were also the people who told me I wasn't allowed to prefer Fallout 3 over New Vegas and that the fact I'm preordering a game is killing the gaming community as a whole etc. In other words the sort of people who consider their opinion objective fact.

    1. How I rate this game

    It's a 7/10 for me. I'll put this upfront so you know what to expect. At the point I beat Ornstein and Smough I was pretty convinced it was going to be a strong 8/10 and I was going to justify that it can't be a 9/10 because of how unfinished the game is but that I can also see how people can think of the game as a 9/10 or even a 10/10.

    This changed after receiving the Lord Souls, every negative preconception I had before starting the game was confirmed at this point. The game became tedious and I often wished I had simply stopped after Ornstein and Smough. I still kind of wish I had. I can't bring myself to rating the game higher than a 6/10 at this point, which may very well be quite low, but it's especially the contrast with what the game was, which makes it feel so much worse.

    I should also say here, that I disagree with the notion that the game is always fair and the idea that every death is your fault is almost an outright lie but I'll get into that more closely later.

    I also think the game is weirdly easy to break. It almost asks you to do challenge runs as ranged attacks and certain types of armor regularly break complete areas.

    2.1 The Gameplay

    2.1.1 The Combat

    There has been a lot said about the combat in this game and I mostly agree. The stamina system is fantastic, the variance in playstyle the games allows is also incredible and the tactical, slow nature of it is something I never experienced before and really enjoyed.

    Most enemies are fantastic, some do barely anything and I would only consider very few outright bad. (mostly enemies that feel impossible to hit, Foxes the weird fly thingies in Blighttown)

    I should probably state at this point that it is hard to write excessive amounts of praise and it is easy to criticize in detail. So please take my overall extremely positive view of the combat into account as I am about to complain about it from now on. I have to point out that I didn't use any ranged attacks during the game. I was told it breaks too much of the game. Think of that what you will, it is a limitation I put on myself.

    Hitting walls when your enemies can hit through them is incredibly annoying, it mostly wastes time luring enemies to locations where you can fight them and adds an incredible amount of tedium. I also have no real solution for this as too many fights would break if the same rules applied for enemies. Maybe at least fix the bugs. (sometimes attacks even go through solid walls with no visual contact at all)

    Enemies being able to shoot through each other is bs. I was okay with it until I played through Dukes archive. Getting shot in the back by two archers hidden behind a Summoner and instantly dying from full health without being able to see either one is one of the reasons why I hesitate to call the game "always fair".

    The controls aren't ideal. Kicking is often important if you don't want to wait around forever and it is really easy to get a wrong input and take damage as a result. Similarly, it is easy to trigger the kick on accident with the same result. I'm also not sure dual-wielding a weapon really needed a button as I usually chose either-or, but I can imagine a playstyle where that isn't the case.

    I considered making an entire paragraph just about the camera but I'll just put it here. It's not terrible and switching between locking on and freeroam feels intuitive. However, a couple of things really rubbed me the wrong way.

    Most importantly I do not think that the camera should ever, under any circumstances, EVER switch targets without an input. To the end of the game, I didn't understand what triggers a change in target but it almost always resulted in wrong dodges that lead to significant damage. The camera also fails to properly deal with very large bosses. Looking up or down is limited severely and I don't entirely understand why.

    Dodge rolls for whatever reason only go in four directions. This killed me a lot in the early game, mostly by happily rolling off cliffs, but I got used to it by the end of the game.

    Backstabbing is so inconsistent that I stopped actively attempting to use it. I think this has to do with the generally pretty inaccurate hitboxes, but it is probably for the better in this case because it is broken.

    Lastly, parrying is completely and utterly broken. The skill in parrying isn't the timing (to me at least) it's just figuring out when to parry and then repeat it all the time. There is no logical timing to this, I have seen animations show my shield perfectly hit enemy swords and still take damage, I think it's a simple "x amount of time before damage is taken" System. This made the game so easy at one point that I had to resort to a no parry rule that I didn't break until Gwynn. (I have no idea how else to dodge his initial charge attack)

    2.1.2. The learning by doing effect

    I heard this praised an incredible amount. "Dark Souls isn't one of those games that hold your hand at all time", "Dark Souls respects the player's ability to figure things out themselves", "Dark Souls doesn't cater to the mindless masses" etc. I generally agree with this. Dark Souls doesn't waste your time with endless tutorials and it introduces many mechanics flawlessly.

    However, this only goes so far. The most egregious offense in this imo is the invincibility frames right after dodging. This isn't communicated in any way and it is hard to figure out because of the hitbox issues. I am fairly certain many bosses require this to be beaten without taking damage and I didn't figure it out until Ornstein and Smough. I think it is too much of a core mechanic for many encounters to keep the player in the dark about it.

    The game also fails to properly explain Magic, ranged Combat and Covenants (still don't know why I joined them, just for the item they gift me?). I also wish it was better at describing what items do. I still don't know what many are supposed to be for.

    Another thing I want to mention here is something I concede as "my fault". I didn't know how to run until Sen's fortress forced me to learn it. The note in the Asylum said to "hold (left stick) (B) to dash". So I held the left stick and pressed B. I saw my character roll away and figured that's what they meant. Had the game used the word "run" instead of "Dash" I probably would have noticed my mistake. I'll also concede that I should have noticed that by the time the game explicitly explained the dodge roll, but at this point, I had already forgotten about the first notice. The problem with a system like Dark Souls is that it's hard to go back and learn things that you missed. I also would like to vent and say B is a horrible button to press while controlling the camera.

    I also want to point out that the game is using this effect for Boss fights. Many bosses simply use trial and error to learn their moveset and you will often die if you don't guess right. Whether or not a death in that case is "your fault" imo is decided by whether or not you think losing a coin flip is "your fault". I don't want to call this out as negative, I think it's a fair mechanic to use. It just didn't match what I was told about the game.

    I hate games that make you skill into stats without telling you what exactly they do. It's incredibly outdated and frustrating imo, but I do understand that a lot of players miss that aspect of old games so I won't complain about it too much. There are also other things I think the game should have explained at all or better but didn't, like equipment load, Humanity, jumping, etc. to help out new players, but I consider none of them a big deal.

    2.1.3. Inventory Management

    It's not very good now, is it? It suffers from being a console UI and cluttering you with an incredible amount of garbage. The game also doesn't allow you to pause, which I get considering switching armor can break the game, but I really just want to be able to accept that one phone call or open the door without losing all my progress. Pausing doesn't have to mean menuing. I also want to take this opportunity to talk about the time my character gleefully jumped backward off a cliff because I had pressed B one too many times to close the inventory. Fun times.

    Another thing I just don't understand at all is why breaking equipment is a thing. All this does is make you go back to the blacksmith or a bonfire if you bought the repair kit. It's basically free and adds nothing but worthless tedium. I probably wouldn't point this out so harshly if my weapon hadn't broken right after the scripted death against Seath, which made me frantically run through the area in search of an exit. I bought the repair kit after that. I thought it was a one time use thing before and didn't see it worthy of investment. (Yes this moment rubbed me the wrong way so much that I made an entire paragraph about inventory management)

    2.1.4. The World and Corpse/Boss Running

    I will go into this in more detail in Part 2 when discussing the levels one by one in case anybody values their time so little they actually read my terrible writing.

    2.1.4.1 The World before Ornstein and Smough

    Remember when I said I love Metroidvanias? This was even better. It is hard to describe how excited I was when I realized how much the world looped into itself. While in Metroidvanias you usually notice areas you can't reach yet and might want to return to, in Dark Souls you make your way to that location through a different path and then open a shortcut to get you to where you were before. It's fantastic. I genuinely cannot praise this enough. I haven't had that much fun exploring a world since 12 years old me got his hands on his first Zelda game.

    The slow approach and possibly intimidating enemies also give you a good sense of direction in a world that already starts very open. All of this is further enhanced by the dynamic design: Breakable walls or furniture to hide things behind, ambushes hiding behind corners keeping you on your edge at all times.

    The variety found in the world is also incredible. The standardish design of Undead Burg and Parish, the frantic, intimidating feel of Blighttown, the convoluted death traps in Sen's fortress (well they're pretty basic, but they felt convoluted to me). It all feels connected in an organic way. I don't know if I've mentioned how good this is enough. It's genuinely so good that I could forgive the game so many flaws and so many bugs.

    I also had a worry taken away from me. Corpse and Boss runs weren't nearly as bad as I thought, especially because there's really not that much punishment for failing to recover your souls (I didn't ever use Humanity, no idea what it does exactly even after reading up on it). Boss runs were not the best but I didn't mind too much because I enjoyed the level design so much. I also didn't die nearly as often as I thought I would, so my opinion might be different if I had.

    I still generally think wasting time is an inappropriate punishment for death, but I'll get into this a bit more later. There are very few instances of poor Design and I'll get into those in more detail later.

    2.1.4.2 The World after Ornstein and Smough

    This is the point where the game started to feel unduly punishing and frustrating. Every level had to use some sort of gimmick and instead of fighting enemies, a lot of the time I just ran past them because the fights took too long to justify and it was way too easy to take damage.

    The world also didn't loop into itself anymore. I was incredibly disappointed to beat a boss and find a single Bonfire that expected me to teleport away. No clever shortcut, no interlocking world, just a Teleport Station. Enemy variety was low and many places simply had them spammed all over the place without much challenge (looking at that lava place here)

    It was also fairly random with bonfires. When entering the Lava place there are 3 bonfires in short succession and the most important one hidden behind a fake wall. New Londo, on the other hand, doesn't have a bonfire (I was certain I had missed it and looked it up after the fact) and an insultingly long and boring Boss Walk as a result. It really adds to the unfinished feel the entire game has even before this last 3rd.

    I grew increasingly apathetic to the game by the end of it. I was still quite tolerant of Dukes Archives and overall and even thought New Londo was great. The Giants Tomb and the Lava place thingy completely broke me however and I just mindlessly walked through these areas with no care whether I'd die. I just tried to minimize time waste at this point and the game wasn't enjoyable at all anymore as a result. In Fact, I seriously considered quitting many times after repeated Boss attempts. I'll go into the bosses more later of course, but they were also mostly disappointing.

    I should probably shout out New Londo more for being one of the best levels in the entire game despite the lack of bonfire. My problem was that I went there after the Giants Tomb and was in the wrong mindset to truly appreciate it.

    2.1.5 The Bosses

    Considering I will go over every single Boss in more detail I will keep this short here. I know the Bosses are the standout highlight of Dark Souls for many people. I know the stories about the joy of finally beating that one incredibly difficult boss after all this time. I personally am fairly indifferent to the Bosses.

    I would only consider 5 as great. (Queelag, Gwynn, Asylum Demon+ Variations) A lot of them are fine, nothing special but a good way to inform you that you have in fact beaten that area. Some, however, are so unbelievably terrible that I don't understand what the developers were thinking.

    Ceaseless Discharge, Capra Demon (despite the fact that I beat him first try) and the Bed of Chaos just seem indefensible to me. They're either cheap, bugged to no end or both. I genuinely hate these bosses with a raging passion.

    As I already mentioned I think most of these are trial and error, a lot of them become easy after figuring out their attacks and few remain a challenge. As I said, I think this is not bad design. I just refuse to take the blame for many of my deaths here. A couple of examples are Gaping Dragons' ability to completely crush incredibly sturdy-looking pillars without even slowing down, killing me instantly for hiding behind it.

    In general, I don't think it is realistically possible for anyone to deal with the second Bell Gargoyle on their first try without looking at a guide beforehand. Ornstein and Smough are so horribly bugged that I had to spend several attempts just learning to manipulate the AI in a way that avoids them. They are also incredibly good at one shot combo kills. There's more but that's all I'll say for now.

    I can absolutely see an experienced player beat all bosses with severe handicaps and without taking damage. I do think the bosses are fair after learning them. Saying all of my deaths to these Bosses are my fault however is something I won't accept even though I'll happily concede that the majority of them were.

    submitted by /u/Syntax_OW
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    Beat the game...and it feels like a mistake.

    Posted: 22 Jan 2020 08:50 PM PST

    In an effort to experience the game as truly as possible, I didn't look up any walkthroughs on my first ever playthrough. I did occasionally google things here and there to help when I felt completely hopeless but for the most part tried to do it blind.

    For example I worked my way all the way through Tomb of the Giants in total darkness only to reach a giant orange fog gate...(sealed by the lord's power). On my way working myself out of there again I did find out the skull lantern when used as a shield lights up the place but dear gods was that a tough time for me, definitely the worst during the whole game.

    I had another tough time working my way through New Londo Ruins with minimal transient curses, even to the point where I intentionally cursed myself in the Depths to come back half health and get further into it. Again got stuck then finally had to google how to lower the water, oops I needed the lordvessel again. But that's all I knew.

    Explored Blighttown a lot, found my way down to Quelaag's Domain (one of my favorite bits of exploring that I've done) killed her and, what's this lever? A bell! That made number 2, although by that point I'd almost forgotten I was even trying to find and ring another bell. Went through several lives killing Ceaseless Discharge but finally got him too and progressed further to...another orange fog gate!! Grr.

    But I didn't look any further online, I just knew I needed the lordvessel to go to several new areas. When I finally got it in Anor Londo it was like the heavens had opened. All was revealed. I grew more and more confident, finally crossed all those goddamned orange fog gates, and eventually conquered Gwyn. Didn't know if he was the final boss or not, but it felt like I was reaching the end. I linked the fire and.........essentially roll credits.

    I sat in silence absorbing that the game was finally over, listened to the final music then boom it restarts me at the Asylum! Wtf? I feel like I missed out on so many things in the game I just completed! My shortcuts are gone, I missed out on at least a couple optional bosses apparently, and who knows what else! Do I just replay it til the end of time for the true experience? Or do I just seek out a walkthrough that shows me where these bosses and areas and whatever else are? I feel like a fool for playing it too blind, but I wanted the experience to be as pure as possible...didn't summon anyone for any bossfight or anything. I don't know what to do now.

    Also no matter what, this has become my all-time favorite game.

    submitted by /u/TheRealJojenReed
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    Just bought the first game for the 360. This will be my first Dark Souls game. Any advice going in?

    Posted: 22 Jan 2020 11:13 PM PST

    I have never played a Dark Souls and just wondered if you had any advice

    submitted by /u/WaywardMarcher
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    Dark Souls 1: A new players perspective (Part 2, The Beginning)

    Posted: 22 Jan 2020 10:18 PM PST

    1. My Step by Step run and impressions

    I named my Character Sir Diesalot, which, call me Nostradamus, was quite an accurate description of how the game went. I created a standard Warrior character as the stats looked the best and went off to learn the game.

    3.1 Undead Asylum: 2 Deaths; 3 Boss Deaths

    The introduction is generally done very well. Controls are introduced quickly and are for the most part sufficiently reinforced. I died 3 times to the Asylum Demon thinking "this is just how hard the game is apparently" before I noticed that you're supposed to run away.

    The game also teaches you that it doesn't intend to be entirely fair by hitting you with a boulder to the face that deals little damage, but I didn't learn that lesson because of my preconceptions.

    A wall breaks, you get your Estus flasks and the game begins. I do want to point out that our helpful knight could have handed over his weapon and shield. Not to be ungrateful or anything but you know...

    My deaths were both to an attempt at learning to parry. The lesson I learned at this point was not to use parry. The real fight against the Asylum Demon was introduced nicely. The contrast of weapon damage reinforced the idea that using powerful weapons will be important throughout the game. I beat him on my first real try after learning the patterns while insisting to stab him with my old rusty needle.

    This area isn't exciting or special in any way, but it serves as a near-perfect introduction to the game. 9/10

    3.2 Undead Burg: 2 Deaths; 1 Boss Death; 6 Bonus Deaths

    Arriving at firelink shrine was interesting, there was immediately a lot to explore and the skeletons near the Catacombs not so subtly advised me I might be going the wrong way. I eventually found my way toward Undead Burg.

    Ranged fire weapons were introduced well and different types of similar enemies were also introduced right away. At this point, I still struggled a lot with the controls. Dodge rolls never went where I wanted, I constantly confused A and B (thanks for that btw Nintendo) and I struggled with the fact that the game queued up inputs and didn't allow you to interrupt them.

    Undead Burg was forgiving enough to allow me to make my way through it despite my failures. Not knowing how to run may actually have helped me here because I had to approach everything slowly and carefully. I only died to the lance wielding hollow with a shield. I didn't know how to kick yet. Exploring was fun and rewarded with a hidden merchant who even sold a key, finding archers in advance that may have sniped me in the back otherwise and more. My main issue with the level is that it is fairly small, but that is hardly something I can complain about.

    I also was intrigued by the Black Knight. You were obviously not supposed to beat him yet, so naturally, I tried to beat him.

    I tried many different strategies involving blocking and dodging. At some point, I lured him back to a ledge and tried to drop on top of him. That worked fine but one miss meant death. In the end, I figured I'd finally learn how to parry. I died once learning the timing and then effortlessly beat him after dying to him a total of 6 times before.

    This was my first experience where I felt like I had broken the game. All these drawn-out fights I had with him and the solution was to essentially cheese him. It still felt rewarding but somewhat cheap.

    Taurus Demon was an odd encounter. I beat him by jumping on his head after dying to him once. It felt like cheesing him but I liked the use of environment which the game would subsequently almost entirely ignore.

    I then made my way forward towards the bridge where I somehow wasn't killed by the dragon because I randomly turned around to look for a bonfire before fighting the enemies on the bridge. Apparently I got extremely lucky as I was told this is basically designed as a cheap kill.

    I don't know what to think of it, but the way back there wouldn't have been long enough to really bother me. It may have helped me learn more quickly that the game isn't trying to be fair even, but you know... the game is always fair I was told. I made my way below the bridge and found the ladder that linked back to the bonfire. That was a fantastic moment and a lesson in great world design. 10/10

    3.3 Undead Parish: 6 Deaths; 8 Boss Deaths; 9 Bonus Deaths

    Undead Parish is probably where the real game begins. The spike in difficulty is imo the largest other than maybe Ornstein and Smough.

    But first things first. I made my way towards undead parish below the bridge where I encountered the first instance of deliberate and unnecessary time waste in the game.

    The lanced undead in a narrow pathway that leads to Undead Parish. He can attack you but you'll hit the wall if you try to hit him.

    Every time I tried to get past him I wasted a minute of my time. The rats behind him that can poison you bothered me as well. I only got poisoned once but it was a death sentence I recognized too late.

    I really don't understand why poison needs to stay for so long. It ate through all my flasks as I slowly killed the Boar, which let me backstab it once and then decided to bug.

    I also made my way up to the second black knight who killed me before I even saw him. I made my way back up, after all, I learned how to beat him before. As I tried to lure him down the stairs he fell through the floor and died. Did I mention the game is a buggy mess at times?

    I liked the rest of the level for the most part. I died twice to the guys with the rapiers in front of the Church and once to the Knight guarding the Firekeeper Soul. I don't remember what else killed me but my list says 6 deaths so there must be two more. Finding the blacksmith was interesting. I didn't really know how rare resources were, so I ignored him for the time being.

    I decided to run away very, very quickly after the first electric beam attack of that stone thingy in the basement.

    Undead Parish so far was fantastic and became even greater when I suddenly figured out what that weird shaft by firelink shrine was. Again: I love the world design here, it's fantastic.

    However, this was the point where I started to hate the game for the first time. At this point, I was using a spear, which I would continue to use for the rest of the game because it doesn't hit walls as much. I could kill all the empowered Zombies with two strong attacks.

    I died to the Summoners Zombie herd 9 times before deciding that I had to let go of my notion that the game was fair.

    What happened was that the Summoner relentlessly bombarded me with his range attack while blocking the Zombies from entering the corridor where I had learned to kill them at my first attempt before I died to a poorly timed attack.

    The problem now was that every time I attacked the Summoner, some Zombies would be able to clip through him, most of the time killing me instantly. I also couldn't lure them out of the room.

    I ran my head against the wall there for way too long before Summoner Dudes AI decided to stop blocking the door and I could kill the zombies. This was my first moment of immense frustration and also why I am not sure whether you are supposed to break the game.

    Any ranged weapon would have made this fight trivial, yet as a melee, I had to deal with all the bugs and bs the game threw at me. I still stuck to my no ranged attacks rule tho and was beyond relieved to see that floaty Hitler didn't respawn after my first death to the gargoyles.

    Speaking of the gargoyles: I died here 3 times before realizing I had to upgrade my weapon. I didn't know about invincibility frames yet so it felt impossible to dodge all their attacks and I decided it would be best to go for a dps race strategy.

    After upgrading my weapon to +5 (I was level 21) the fight went pretty well, but I didn't feel like I really beat them after it was over. I felt overleveled despite never farming souls and I'm not sure this was intended.

    It started a trend of me wondering what the game wants me to play like.

    I also want to mention a bit of bs here where they can push you off the church simply by turning around. While my dodge rolls are stopped by a 1-inch thick plank on the floor bosses have the freedom to move like they have a gravitational field around them. It was quite annoying.

    The fight is overall pretty great I think but I was still beyond annoyed from what I had experienced before the fight. Overall this area was very hit and miss for me. 8/10

    3.4. Lower Undead Burg: 3 Deaths

    After taking a moment to figure out where to go after ringing the first bell I remembered this area that I was too scared to enter before.

    It's a pretty small one. You free a magic dude and handle some ambushes. It was fun but not incredible.

    Finding my way back through the aqueduct was fantastic and at this point, I had come to expect it and already knew where I was going as soon as I had entered the tunnel.

    I do want to complain a little about how incredibly loud walking through water is though because that was quite a long way of noise pollution.

    The dogs got me twice here and I was a little too eager to loot the thieves armor to survive the ambush there. This is where I switched my gear for the first time and learned about the equipment load.

    It was incredibly freeing and finally made my dodge rolls actually feel truly viable. I only ever switched armor sets twice after this moment and stuck with this set for a long time.

    Capra Demon is not a boss, it's a design failure. I beat it first try and am incredibly grateful that I lucked my way through this. Having two dogs and a Boss that fast made the fight a challenge to start it, not to beat it.

    I noticed that after I died to it 4 times with a strength build character I created some time during my playthrough to see if I was wrong to skill into dexterity. It's completely luck based to get the first dodge right and somehow kill the dogs. The fight is fairly trivial after that. I hate it with a burning passion.

    I'll still give the area a 9/10 and will simply ignore Capra Demon because I got lucky. It's still bs. I was level 25.

    3.5 Depths: 4 Deaths: 6 Boss Deaths

    The entrance into the Depths is pretty great. The torch zombies are a nice and surprising twist on what I had experienced so far and I had gotten used to the dogs by then.

    I still died to the dogs twice when I learned that stairs break combat and would like to somewhat complain about the long way back here.

    I beat the butcher and was surprised to find out he didn't respawn despite seeming like a normal enemy.

    I freed some guy (forgot who it was) and moved on towards the slow water thingy.

    I got caught by the trap that was laid out and instantly died. I don't consider it fair, but I'll be happy to indulge anyone's differing opinion this one considering the clue was at least actually there.

    I then made my way through more of these slimes in a grueling slow process where I struggled to hit them with my spear. Complete waste of time.

    I liked the sewer system and the rats in this a lot. The big rat was also a fun extra challenge that wasn't all too hard and it felt good to easily murder one of the floaty Hitlers in a fair environment.

    I explored the area and found just about everything except a way to move forward, so I decided to jump down one of the holes I had avoided before, landed next to a frog creature and was immediately dead and informed that I am now cursed. The game is always fair.

    I'd like to point out that this area is overall easy so the curse didn't bother me much. The curse enemies are actually pretty fun and I think I died to a fall damage bug or maybe it's a scripted kill? I don't know, it was weird. These Toads are so slow and have such low health that they aren't really a challenge.

    Unfortunately, my weapon broke down here so I had to make my way through the time-wasting puddles of mud. Great.

    I made my way through the area discovered the locked entrance to Blighttown and made my way to Gaping Dragon.

    As I eluded to before my first death here was hiding behind a pillar and dying instantly.

    My next attempts were to attack him from the side and I died instantly to his grab attack. I attempted going for his tail twice, which worked out quite well, but I always died to one hit so I finally made the decision to heal my curse first and also upgraded my spear to a raw one while I was at it.

    The time-wasting puddles of mud were eager to play fetch with me yet again and I was naturally having an absolute blast.

    Gaping Dragon died to my first attempt after I healed curse. I managed to cut off his tail somehow and the fight became comically trivial. I didn't get hit once. I was level 28.

    It is hard to rate this area. I got really unlucky, I think. I also think curse is just an unnecessary nuisance that has no place in the game. Still, I liked the claustrophobic feel of this area and the boss, while too easy, was pretty fun to fight. 8/10

    3.6. Upper Blighttown: 4 Deaths

    I've split up upper and lower Blighttown for reasons most people will understand, I think. I've also combined Queelag's Domain with lower Blighttown.

    The entrance to Blighttown is fantastic. The change in light and atmosphere is one of the best in the game and the seemingly random layout of the place is incredible.

    I usually don't like lack of light, but I think the game nailed it in this one. The enemies are a great step up in difficulty and were always challenging and fun to fight. I somehow struggled with the Big Club Orge guys and died to them twice.

    I also got killed by the fire foxes once and generally took so much damage from them that I went back to the bonfire. My spear simply missed them with most of my attacks.

    I didn't experience toxic yet. I got lucky to kill those guys before the bar filled, otherwise, I might have a worse opinion of this area.

    I liked how the game invited you to experiment with jumping towards unexplored areas that you wouldn't be able to return from right away.

    All those items luring you in were fantastic bait and I lost my orientation so much that I couldn't find my way back out of the area, which was especially harsh because my weapon broke.

    I resorted to using a falchion from my Inventory and it actually added to the frantic helpless atmosphere of the place. I fell off one of the moving bridges once while trying to push one of the enemies to their death.

    Considering I cut the area in two this is unfortunately quite short. I made my way down to the bonfire where the entire place felt different. As far as Upper Blighttown goes: 10/10, I loved it.

    3.7 Lower Blighttown: 4 Deaths; 4 Boss Deaths

    I don't hate this place, but I also don't know what the developers were thinking.

    You can't avoid poison, you're slowed down to a crawl. I still didn't know how to run. The enemies there look intimidating but are incredibly harmless.

    The Flies are near impossible to hit.

    I only died once to one of the slow-moving worm maggot thingies. They're incredibly easy to beat but I learned quite painfully that they deal a surprising amount of damage.

    I also learned after the fact that there's a secret hidden somewhere by the tree I think. I didn't find it, I'd like to go back to explore, but you know... things happened, which I'll get into.

    I really enjoyed my fight with the two boulder ogres. Their attacks were easy enough to dodge but I was out of estus because of the poison and so I had to dodge them all. I considered a "no backstab" rule after beating them but decided against it.

    I didn't realize Queelags Domain was hidden behind the other three ogres so I made my way out towards firelink shrine and was yet again amazed by the world design.

    I also got killed by the dragon trap. I wanted to kill him but I have no idea how I'm ever supposed to get close to him. I ran past him and decided I wasn't supposed to go there when encountering the Bronze Dragons.

    It took me a while to realize I must have missed the boss in Blighttown so I also learned about the invincible skeletons in the catacombs etc. but I won't get into that yet.

    With my Bonfire set to firelink shrine and 10 estus I made my way back to Blighttown and got killed by the two ogres in the path.

    Somehow beating the skeletons in the catacombs quite easily made me feel invincible. I wasn't.

    I then also slipped off the wonderfully designed elevator and died once again.

    After finding Queelags Domain I had another go at being murdered when I killed one of the infested thingies and got ambushed by these impossible to hit maggots. I never killed one of these mobs again.

    When I first fought Queelag I thought she was BS. I now think she's my favorite Boss.

    She was the first Boss with an AOE attack that outright kills you (at least it did kill me outright) and a tell, that is impossible to read before seeing it once.

    However, I think she's my favorite because after learning her moves she was incredibly fun to fight. Her moves come quickly and have multiple ways to dodge and the lava actually changes the environment in a way that forced me to adapt and not just repeat patterns as I did with most other bosses. I was Level 32 when I beat her.

    This area is hard to judge. I didn't particularly mind or enjoy it but the boss fight was fantastic. I think Queelag elevates the area to a generous 8/10

    3.8 Sen's Fortress: 13 Deaths

    After ringing the second bell I first went to steal the armor from ceaseless discharge. I died to that boss 3 times at this point but I'll get into it later. I only mention it because the armor he guarded was my armor of choice for the rest of the game.

    Sen's Fortress has a nice way to greet you and inform you what kind of area you're about to enter.

    The trap at the gate likely won't kill you but give you a good clue that you should pay attention to your surroundings. It also has two enemies upfront that I think are meant to tell you that the game is getting harder now. I was so bad at fighting these that I died 3 times to them before I made it past them.

    The first room introduced me to the swinging ax trap. It's easy to dodge and completely fair. I thought. So when I went past it I got hit by a lightning bolt, pushed off the edge and died. The game is always fair.

    Back to the two entrance guards for me. After having mastered the battle with these two I made quick work of them this time around. By which I mean I just ran past them after first dying to them again with my magnificent improved strategy that didn't work.

    This time around I made it past the axes in a way that allowed me to sprint past the mage and fight the snakeguy on the bridge by luring him back. At this point, I had finally mastered that enemy type and skillfully blocked his attack in a way that pushed me off the bridge.

    So after running past the first two guards and luring bridge buddy into an ax, which worked to my satisfaction. I then made it up to the wizard dude and killed him. I didn't pay attention and triggered the trap behind him but luckily didn't get hit. I had finally actually entered the area.

    At this point, I made it to the outside and those of you who remember that I didn't know how to run yet probably know what happened.

    I waited for the fairly telegraphed boulder to pass and made my way up the path. I got a boulder into my face, which threw me off the edge and I was greeted by my old friend the "you died" screen. Thank you game. I'm aware.

    After forgetting about lightning snake dude and falling off the bridge once more I made it back to the boulder. I undressed completely and ran up the way. I got hit by the boulder but was allowed to continue this time around.

    I made it into the room on the side, killed the magic snake friend who guarded the upper half of the boulder pathway and lured another snake dude into the dart trap.

    This is where I learned enemies can't trigger traps and got an unexpected, lethal sword to the face.

    At this point, I googled what I should have googled a long time ago, "how to sprint in Dark Souls" and was greeted by the old charm of the Dark Souls community of people informing me I'm an idiot who can't read and was informed that "this is why games these days must be dumbed down like crazy these days". At least they mentioned it's holding down B.

    I made my way back, sprinting past all enemies like the godlike player that I am and learning how to jump when I wanted to simply let go of B but apparently hit the button again. Naturally, I made my way into a welcoming ax blade, which didn't kill me... Because Lightning McQueen is not only a camper but also a kill stealer.

    I was still weirdly enjoying this area but I will say that I really wish there was a closer bonfire. I won't go into every detail but I also died to the mimic, the elevator that looks suspicions but I can't look up so I'll have to see and die and I also got shot off from Wizardsnake the 4th on the very thin path near the top.

    I loved the contrast when I exited the dark insides of the fortress and made my way to the lovely, mildly flammable, outside. This area was pretty sparse with enemies and I made my way through it quite easily. I was surprised by the stabby Hollow Knight but delighted to get a unique sword that felt like an invitation for suicide had I actually bothered to use it.

    I made my way up to our friendly neighborhood pyromaniac and murdered him without actually having any idea what I was doing. At this point, I was out of estus charges, near a fog door and hadn't found a bonfire so I started looking.

    I think this Bonfire is just obvious enough to be found and inform you that Bonfires are sometimes hidden. I think it comes too late, but it was the only Bonfire that actually ever made me feel relief. I also made the jump over to the tower and generally enjoyed my exploration.

    When I fought Iron Golem I was level 36 and my spear was raw +3.

    This Boss was incredibly disappointing for a generally amazing, yet sometimes unfair area. I beat him on my first try. He can't do anything to you as long as you stay fairly close. Except grab you.

    This attack almost killed me. He also grabbed an area approximately 3 football fields to my left when he got me. This is by far the most hilariously broken hitbox I've ever seen.

    No matter, I barely survived and killed him. I was also a coward so I made my way back and restored my estus charges before going any further.

    It's hard to rate this area. The Boss was disappointing and the area has some 1st-grade bs like slightly touching the back of a boulder that moves away from you, which hits you for half your health for whatever reason etc. 8/10

    3.9 Anor Londo: 5 deaths; 28 Boss Deaths; 8 Bonus Deaths

    Yes. 28. If you would kindly stop laughing at me now, I'd like to continue in the script. (Let's be real here, nobody is reading this anymore)

    So Anor Londo. The cutscene and change of scenery here were so fantastic that I was maybe too hyped for this area. I loved the visuals here so much that I was thinking 10/10 before even entering here at all. Unfortunately, this area feels incredibly unfinished and unpolished.

    I started by going down the stairs into a room and saw two scary looking knights and a chest behind them. I mean it's a chest, right, how hard can they be?

    I think I kited these knights around Anor Londo for about 5 minutes before I killed them and I don't even remember what was in the chest.

    I went back to the last Bonfire, returned to Anor Londo and lit the Bonfire that was approximately 5 inches and a toddler's stone-throw away from where I decided to return to the last bonfire.

    I learned that you could pull only one of these knights in the next room and made quick work of the next three.

    The area felt empty and desolate and having these lonesome but giant knights there was a fantastic choice.

    They were easy to beat but punished any mistake quite brutally.

    I found the locked gate and made my way towards the gargoyle rematch. I found out that I had never really learned how to beat these and simply beat him (and his brother on the other side) by outgearing them. It was a nice callback nonetheless. I wish they respawned.

    I quite quickly found my way inside the Cathedral to the side and up to an incredibly unnecessary tightrope passage that probably wouldn't bother me if I hadn't slipped off once.

    So far I didn't have many issues with this area.

    I made my way to the corkscrew thingies and unfortunately didn't find the Bonfire hidden below. Not. Good. More later.

    I entered the main area, defeated both knights and was surprised to find that our helpful carrier pidgeons weren't so helpful anymore.

    I lured one out and beat it in a pretty tough fight. I went to pull another as the third decided to slip off the edge and fall to its death. They can fly. They have wings. How do they fall to their death?

    I tried to fight the last one but it also managed to fall to its demise. At this point, I figured that maybe this place wasn't properly tested.

    I made my way forward and came across two more friendly winged lemmings. I tried to pull them individually but it didn't work, so I pulled both and tried to kite them back. I watched them fail to move up that little pathway and was hit by an arrow out of nowhere that threw me off the path to my death. The game is always fair.

    I made my way back to the area. Up the stairs, wait for the elevator, go down the elevator, walk in a straight line for an hour, beat the knights, let the Lemmings end themselves.

    I tried to fight both of these guys at once this time. I don't think it's possible to kill them, so from now on I just ran past them every time. I died that time, of course.

    Up the stairs, wait for the elevator, go down the elevator, walk in a straight line for an hour, walk past the knights, walk past both pairs of lemmings.

    So the two archers. I read up on this after beating the game and I don't think there is a consensus on whether or not these are fair. They're not, they're absolutely not.

    You make your way to the knight quite easily but your weapon WILL hit the wall here and the other knight can shoot you in the back. I died here 3 times.

    (3x Up the stairs, wait for the elevator, go down the elevator, walk in a straight line for an hour, walk past the knights, walk past both pairs of lemmings)

    The fourth time The knight somehow managed to fall off the edge and I made it past. Victory. I found the Bonfire and explored the area. There was a nice hidden set of armor. The enemies were pretty fun when you don't constantly hit a wall but they are also champions of attacking you through walls.

    I made my way up to the stone thingy in that one room and unfortunately died to it. No biggie, right.

    This is where I learned that you have to rest at bonfires to make them a reset point. Lighting doesn't do the trick. Fun times.

    Up the stairs, wait for the elevator, go down the elevator, walk in a straight line for an hour, walk past the knights, walk past both pairs of lemmings, die to the archer knight 5 more times. Somehow manage to walk past him. REST at the Bonfire quit the game for the day because at this point your hatred for it could burn down a kindergarden by simply looking at it.

    The next day I died to stone buddy once more before killing it and also pulled a few too many non-suicidal lemmings near the smith. I want to applaud the decision to put a smith here again because I think you'll go mad if you don't have the damage for Ornstein and Smough. Speaking of:

    Ornstein and Smough, my friendly serial killer friends.

    I'll preface this by saying that I was never more shocked about anything in my life than finding out how many people consider this buggy pile of bs the best Boss in the entire series. But unlike the "When you die it is always your fault" lie that you tell yourselves, I can see where people are coming from and, upon reflection, I rate this boss a lot higher than I would have.

    However considering how unfinished the entire area felt and how broken the boss fight is I sort of failed to see the positive here for a while.

    When I started this fight I spent about 15 attempts just learning how to kite them, avoid invisible range attacks, keep the camera from murdering me by randomly switching targets, all while usually dying to a single hit and a subsequent combo.

    This was the first time I kindled a bonfire. I think in my 29 attempts I managed to use more than 5 estus maybe 3 or 4 times.

    My first 22 attempts I was level 41. I beat Ornstein once in that time and got one shot by Smoughs aoe attack after.

    I got so lucky with attack patterns in that fight that I put my ego aside at this point and considered it enough of a victory and looked up a guide.

    I went 10 seconds into the video, saw how much damage one attack dealt and went back to my game, used all my souls and grinded knights a bit to level to 51 and a raw +5 spear.

    Leveling made a massive difference mostly as far as my morale goes.

    This fight leaves so few safe options for attack and Ornstein randomly chooses to dodge some of them that it is mostly a grueling patience test. Ornstein's buggy charge attack at some point even became my favorite thing about it because it was one of the few instances in the entire game where fast reaction time actually helps you. Raising your shield just in time to block an unexpected attack is infinitely more fun than hiding behind broken pillars and waiting for Ornstein to stand just in the right place to be open to attack.

    It didn't take me too many more attempts to beat these two after leveling but I didn't feel any kind of excitement, I was just glad it was over.

    I beat Smough in the slowest, safest way possible by falling asleep behind pillars until he goes for his smash attack and then landing a single hit over and over again. The fight was mostly boring.

    Now let me explain why I understand people's idea of rating this boss so highly:

    When it works, when you don't have to wait for more than a minute for a single opening, then and only then the fight is fantastic.

    Keeping track of two enemies while being able to manipulate large parts of their movement is great. Having a second phase is great. Forcing me to adapt my playstyle is great. If all that manifested in a more active playstyle, if the fight wasn't so weirdly bugged, I would agree that this is one of the best fights in the game.

    Anor Londo should have been a 10/10, but it's so unfinished that I almost feel generous for giving it a 7/10

    submitted by /u/Syntax_OW
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    Choose my weapon for my next run!

    Posted: 22 Jan 2020 09:45 PM PST

    Aight, time to get dicked by the community. I want y'all to pick my weapon for my next run. Anything that does damage besides fists will work. Most upvoted comment will win. I'll leave this open till around noon tomorrow. DO YOUR WORST!

    submitted by /u/Doom7313
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    This boss was a beautiful

    Posted: 22 Jan 2020 05:51 PM PST

    Spoiler ? ? ?

    I really did enjoy this Moonlight butterfly boss fight, it was mysterious and very creative, for i never seen something like this in another video game. Yet it somehow reminds me of the elves from Lineage 2.

    What i really did enjoy is the creepy women humming on the back ground, while the boss shoot's its fairy ? Magic at me. It really got me by rolling into the hart hitting spells... i mean the bridge is small right.

    I have two questions:

    Question 1: What is the lore of this boss ? [ if it spoils the game for late encounters please don't answer the question, thank you. ]
    Question 2: What do you think of this boss ?

    submitted by /u/kurigoyt
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    After recently playing DS1 Remaster on PS4, I decided to put a 2017 composition of mine to play to a Dark Souls artwork. To me, it draws me into Miyazaki's grand-scaled environment of dread, terror, horror & darkness, but it also is reminding of the moments of light & the will to get on with it.

    Posted: 22 Jan 2020 10:30 PM PST

    Link is here.
    I thought it could really immerse and be appreciated by a lot of you Lordran fanatics.

    submitted by /u/John_Lyon
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    Solaire doodle

    Posted: 22 Jan 2020 05:42 PM PST

    I haven't really drawn since I was a kid. My oldest was doodling tonight and wanted me to join her. Sure why not. Kinda butchered a few things but hey I'm not an art major so go easy on me.

    If only I could be so grossly incandescent https://imgur.com/gallery/C3FPQVg

    submitted by /u/NoJunkNoSouls
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    Sif's Gender

    Posted: 22 Jan 2020 11:23 AM PST

    I posted a meme in r/darksoulsmemes in which I referred to Sif as a male.

    I have had a few comments trying to correct me saying that Sif is female.

    Sif's gender has never been officially confirmed, he/she/other has a more masculine wolf shape which is why I like to refer to him as male.

    Would love to hear your thoughts on this.

    submitted by /u/Av_Loki
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    I just grinded out path of the dragon +3 for nothing (switch)

    Posted: 22 Jan 2020 09:32 PM PST

    I wanted the upgraded dragon form attacks to mess around with in pvp and summons, but I'm a gravelord at heart. I was too lazy to think about how that power was becoming an option, and didn't realize I'd lose all of it the second I joined another covenant. I put 80 dragon scales, all farmed the hard way, into something for absolutely no reason. That was like, two weeks of grinding duels. And now I don't even have a dragon scale. I could have dropped someone 80 dragon scales. Fml.

    I will say though, an overwhelming majority of my matches were very positive and fulfilling. Sure, there were the cheap shots while I was bowing and the people attempting (unsuccessfully) to backstab me on spawning... But every other match was very cordial, very intense, and even enjoyable. Traded items a couple times that was nice. Even when I got whooped, it was fun usually. I don't really go meta in pvp unless I have to, and most of the people I faced either didn't know about that stuff or also were holding back, which I appreciated.

    It was fun but I'm sorry, now I'm going gravelording.

    submitted by /u/lowlevelbeast
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    Obligatory I just unlocked all achievements post

    Posted: 22 Jan 2020 06:26 PM PST

    Holy hell what an experience. I don't even know what to say. 11/10 favorite game I've ever played

    submitted by /u/mintman_ll
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    Let’s rank Dark Souls bosses!

    Posted: 22 Jan 2020 06:56 PM PST

    Please comment your tier list below, just go by which ones are your favorite. Reasoning isn't necessary, but hey, the more information the merrier.

    22.Bed of Chaos-It's a gay plant, nothing else to say. 1/10 Actually, I like the lore 1.5/10

    22.Centipede Demon-There is literally no room to mover around during this battle, and the damn thing takes a millennium to come back to land. 2/10

    21.Demon Firesage-A re-skin of a re-skin, exactly what we needed. Also, dumb AoR attacks. 2/10

    20.Stray Demon-Firesage Demon but weaker. 2/10

    19.Ceaseless Discharge-I hate when he releases his load all over you. 3/10

    18.Taurus Demon-The epitome of average, and also super easy to cheese. 4/10

    17.Dark Sunny Gwyndolin-Innovate and creative, but it's lackluster attacks fall fat in their face. 5/10

    16.Pinwheel-Too easy, but makes for a great Dark Souls icebreaker. Not to mention his lore. 5.5/10

    17.Moonlight Butterfly-Graceful and atmospheric music, but a load of crap for melee fighters. 6/10

    16.Asylum Demon-A fantastic introduction to the Souls Series! 6/10

    15.Chaos Witch Quelaag-Easy to dodge and beat, but has a intriguing design and lore. Maneater Mildred is also badass. 6.5/10

    14.Iron Golem-Beat him first try, but he looks cool. 6.5/10

    13.Seath The Scaleless-That curse love was retardedly OP, but still easy. 6.5/10

    12.Crossbreed Priscilla-Beautiful, unique, creative, furry- easy as all hell. 7/10

    11.Four Kings-Just the right amount of pressure. 7/10

    10.Gaping Dragon-This thing perturbed me at first sight; I loved it! I couldn't help but be intimidated. 8/10

    9.Bell Gargoyles-A great yet challenging introduction to proper bosses of Dark Souls, they're where many of us fell in love 8/10

    8.Capra Demon-I love the difficulty and speed of this one, not to mention its badass design. I know many hate it, but I love this thing. 8/10

    7.Gravelord Nito-AAAAAAAAAAHHHHH! Too many skeletons! 8.5/10

    6.Gwyn, Lord of Cinder-Plin, Plin, Plon. 9/10

    5.Great Grey Wolf Sif-Riveting fight with a travesty of a backstory, fantastic!

    4.Ornstein & Smough-The iconic double-trouble team, who doesn't love them? This compliment each other so well. It took me 7 consecutive hours of gameplay to defeat them.

    I messed up my numbers, sorry about that.

    submitted by /u/Orion-Main
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    "Praise the sun!"

    Posted: 22 Jan 2020 09:00 PM PST

    Noob here. Can someone please explain why I keep seeing this everywhere, and should I be taking action when I see it?

    submitted by /u/Redivivusllama
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    What's your favorite weapon? And why is that?

    Posted: 22 Jan 2020 07:28 PM PST

    Personally, my favorite weapon of all times would be a +5 Chaos Broadsword, or even a standard Broadsword upgraded to +15. I like the moveset of it, R2 is a nice sweep attack perfect for me to charge in a group of enemies and land a quick R2 before rolling out. Design wise, I do prefer the look of it too compared to any other straightswords, the blade seems to be wider at the hilt and gets more narrow as it reaches to the tip of the blade. That pretty much sums up why I like this sword, I like it's moveset and design.

    submitted by /u/Shurikythic
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    Dark Souls 1: A new players perspective (Part 3, The End)

    Posted: 22 Jan 2020 10:08 PM PST

    3.10 Dukes Archives: 9 Deaths

    The entrance to Dukes Archives is a bit of bs imo. I don't know if there's a trick to fighting these boars, but attacks never got blocked by any black or other knight armor in the game. I died to the piggies twice before figuring out the trick to slowly widdle them down. No big deal, but a waste of my time.

    Dukes Archive looks incredible. It is one of my favorite areas based on visuals and it has fun aggressive enemies that managed to kill me once and always significantly tore into my estuts charges.

    It was fun to make my way to a suspiciously early fog door. Being killed in a scripted way and then teleported to a different bonfire is unjustifiable.

    I never cared too much about losing souls and I barely ever lost any anyway, so I didn't really mind the death (I'll be honest I kind of like it because it definitively proofs that not every death is your fault) but what happened to me here was that my weapon broke and I had no way to repair it.

    But first things first, I made my way out of the cell, the alarm rang and I was braced to fight the two Snakeheads but they ran right past me.

    There were also these thingies coming from below so I figured it was my queue to run aswell. However, the snakeheads simply blocked the ladder, pushed me off it and I died. That's a bit of extra bs on top of an already pretty bs situation if you ask me.

    On my next attempt, the Cthulhu smurfs didn't come up the stairs anymore so I explored the lower parts. I died to the 3 snakeheads after ninja looting the chest near the alarm.

    I realized this time around that I could run towards the ladder before the other snake idiots made it there and ran for my life. I didn't fight anything because my weapon was broken. I made it to a Bonfire somewhere low in the area and teleported out to repair my weapon. I thought I had made it past the BS, little did I know it had only just begone.

    This area is horrible for melee builds. There are archers everywhere and you can't see them most of the time. I already eluded to this but I got one shot by archers hiding behind other enemies and shooting at my back while I slowly tried to make my way back up.

    I died 5 more times before I had enough and did something that, yet again, breaks the game. I put on Havel's armor and the area became laughably easy. I had no idea just how much heavy armor could break the game. I easily, but slowly made my way through the area, turning staircase 20 times to kill the bloody floaty Hitler dudes with their newly learned teleport ability.

    I reached the shortcut back to the bonfire that helped me teleport away, which was surprising and awesome and made my way towards Crystal Cave.

    It's hard to rate this area, I think the forced death is so egregious that I will downgrade from 7/10 to 6/10.

    3.11 Crystal Cave: 4 Deaths; 1 Boss Death

    I wasn't sure if I should combine this with Dukes Archives or not, but decided to give it a separate paragraph, just to hate on it a little bit more. It's not a terrible area per se, it just feels like a glorified and very long boss run.

    Before entering I had cleared the entire yard of Crystal dudes, so they didn't give me any trouble inside.

    I made my way through quite quickly, but I do want to point out, that I felt more comfortable to step on the invisible paths than most of the paths I could see. One path almost made me slide off completely even.

    I made my way down to the butterfly thingy and learned the lesson that I really should not have made my way down to the butterfly thingy. I don't know what a melee build is supposed to do exactly in that situation. I guess not make your way down to the Butterfly thingie. I was dead nonetheless.

    My next death came quite swiftly as well when I tried to fight yellow crystal dude and learned that standing somewhere near his punch attack installs a jetpack on your back that actively looks for the nearest death drop.

    I died one more time to that guy but he was kind enough to also fall off the pathway and didn't bother to respawn. I'll consider that a win, thank you very much.

    My last death here was to the first crab I pulled. It's not a difficult enemy type, but you really don't want to fight 3 at once.

    That's basically all there is to this area. It's really mostly walking and I am incredibly grateful, that I was lucky enough to beat Seathe on my second attempt because that would have been annoying as duck.

    The Boss to me feels incredibly uninspired. Basically, stay close to him, punch him and run away when he does the closeby crystal thingies.

    It took me a while to beat him, but he really wasn't all that difficult. I'm pretty sure I luckily dodged 2 or 3 attacks he has by randomly standing in the right spot but I only ever saw him swipe, conjure far crystals, conjure close crystals.

    Also, why does he curse you? The crabs drop anti curse items if I remember correctly so it's not even a big deal. Just a little extra annoyance for the road? I was level 56.

    I don't have much to say about this, there's nothing there, really. 6/10, didn't make me want to murder a puppy.

    3.12 Gardens (are they called Gardens? I'll call them gardens) : 5 Deaths; 2 Boss Deaths

    Off I went to murder a puppy. So yeah, I made it past basement stone buddy below the blacksmith.

    I figured his twin in Anor Londo was supposed to teach you that now is the time to go there, but no.

    The area behind him proves that the game isn't fun unless it's hard. I walked through it easily and felt very happy to have a swing at my old butterfly friend.

    I also don't know what in the world a melee build is supposed to do here most of the time so I went for a nice 1-minute stroll around some magic projectiles and when he came down for pets I figured I'd go for some tough love and one cycled him. Fun times.

    I found the crest somewhere in that area I think? I don't actually remember where you get it. Behind the Dragons somewhere I think? This area confused me and it was before I wasted half of my lifetime on Giants Tomb, so it's quite blurry.

    Nonetheless, I made my way to the other gardens and had to fight the weird knights. I got killed there once by the Cleric who made it his life mission to run through the entire forest, pulling everyone he could find.

    I then made my way to the creepy cat and joined the Covenant. Yay, no more getting murdered.

    So I made my way through the mushroom forest and across a bridge and got murdered by two catwolf thingies. Now one catwolf thingy I could deal with. Two cat wolf thingies, I don't know how.

    Learning from my mistake I entered the Catwolf area again and got murdered again. Unlike the good old black knight times, the game had wasted enough of my time for me to actually learn my lesson and try just one more time... no, After my third attempt I learned that I really don't know how you're supposed to beat them.

    I died another time to the Hydra which I had already seen in the area I can't remember for the life of me in that other place where I think the seal was. You probably know what I'm talking about if you can still be bothered to read this.

    That one was fun. So I tested if I could swim. Turns out I can walk on water. So I walked towards the Hydra until juuuust about the point where the game decided I wasn't allowed to walk on water anymore and dropped me through the floor to my death. The game is always fair. The Hydra gets to live.

    No harm done, it's a good thing I didn't figure out there was a hidden bonfire until after I had beaten Sif otherwise I might have actually enjoyed this place.

    Sif was interesting in how difficult it was to dodge his attacks. It took me an attempt to learn how to beat him (let him come to me) and one more to actually kill him.

    It also took me 3 minutes of kiting him around and trying to find an alternative to killing him after he went into his "second phase". I couldn't figure anything out so, sorry pup, you've been a good boy, but this knight wants some loot. I was level 59.

    I feel generous for giving this area a decent rating because of just how boring it was and how confused the layout was, but such a good boye 7/10.

    3.13 Painted World: 2 Deaths

    At this point I was stumbling around anywhere. I had already visited the Catacombs and apparently missed the giant gaping hole in the wall somehow so I thought it was a dead end and I hadn't figured out how to beat the ghosts yet. Therefore randomly running through areas began and I found the painted world.

    The entrance into this was odd but amazing. The level design reminded me a lot of Undead Burg and also somewhat resembles New Londo. This just in, castle resembles other castles.

    It was a pretty great area with fun new enemy types. I was clearly over-leveled for this area yet somehow still managed to get killed by the dragon I already knew not to try and fight as a melee build.

    I also managed to show off my Assassins Creed moves, which work considerably worse when landing on cold hard stone, concluding in my second death.

    I also enjoyed the preview of an enemy I would come to despise more than anything down in the well. The good old, Cirque du Soleil skeleton. I'm not one to question the physics of these wannabe tires, but can somebody explain to me whose idea these guys were at least?

    I will call out the fight against the 300 sundried Spartans as pretty fun. Probably one of the better uses of a non-boss fog wall in the game.

    I made my way across the bridge to the Boss. I was quite confused to see her talk to me instead of murdering me. I returned the favor by testing if I could actually attack her and lo and behold I just entered a boss fight.

    The fight went through my estus charges fairly quickly but once I had figured out how to dodge the damage, there really wasn't anything there. A somewhat disappointing end to a great level.

    I'll go for a 10/10 here, but I might overrate it just because it's so much better than everything I played recently. I also really wanted to explore past the dragon, but, you know, stuff happened.

    I also forgot writing down my levels from here on. I never farmed levels again after Anor Londo and I only really farmed 2 levels there and used my stored souls for the rest. So maybe you, dear reader who is still reading this, can extrapolate my rough level from that data. I was level 74 when I beat Gwynn.

    3.14 Undead Asylum 2: 5 Boss deaths

    So I figured that one out. It was really quite fun to get back to the asylum.

    My torched friends were so happy to see me they also threw a surprise party that instantly killed me. I'm sure I should have remembered that there was another Demon there from way at the start of the game and that the floor would break away because it was shown to be so fragile before when a 10-ton demon divebombed it from a 30-meter drop. After all, the game is always fair.

    Nonetheless I really enjoyed the fight against the Stray Demon. It took me a while to learn the read of the red explosion, Mostly because it one shot me quite easily, but after a while, I really learned to appreciate how well designed the boss is.

    Easy once you figure it out, but punishing and with a lot of potential for extra damage if you play well. It was a smart move to reuse such an early Boss to truly help the player appreciate its design. A one of a kind rerun. Because using a boss more than twice would really be lazy and boring now, wouldn't it? Wouldn't it?

    There wasn't much there so I'll just rate the Boss an 8/10.

    3.15 Catacombs: 7 Deaths

    I'll make this fairly short.

    The area itself is pretty well designed with ways to jump down and create shortcuts etc. It's the mechanic around it that I hate.

    Not being able to kill enemies breaks so much of how I played the game. Slow, methodical, just avoid all the bs that happens when you fight against groups of enemies.

    I died here twice to random enemies before failing to find the summoner who's responsible for all the tire skeletons. So basically I dropped down to defeat a black knight and two immortal skeletons just to take part in a crash derby where I'm the only one without a car. I died twice before making it to the "Boss", killed that "Boss" on my first try, went to the very well lit tomb of giants and dropped down to get a hidden item, lost my way, died and had to go back through all of the Catacombs.

    I did by accident reverse find my way to the summoner at some point. I am again very good at seeing gaping holes in walls it seems.

    I still hate this mechanic, but I will take the blame for all my deaths here. I also learned to drop down to that area while exploring the Giants Tomb before my first bonfire.

    Overall I think this would have been a lot of fun for me without the Summoner mechanic 7/10 (I know about divine weapons by now btw, I don't know what they are, but I sure would have liked one)

    3.16 Giants Tomb: (stopped counting after) 5 Deaths; 5 Boss Deaths

    So, the Giants Tomb, the wonderful area that made me want to quit the game about 5 times. I'd like to point out that I don't really rage quit games a lot. I only did it once in Anor Londo after the Archer Knight BS. Yet I quit the game 5 times in this area, never because of rage but because I was so annoyed by this place that I would have rather spend my time reading Harry Potter fanfiction or walking barefoot across legos than going through it again.

    The two offenses here are that it's filled with enemies that waste your time so much that I stopped fighting them and that the darkness mechanic, while fine in itself, makes it so there's nothing interesting to make me want to explore there.

    Let's start step by step. It starts okay enough with some kind shiny guidance and a Lantern you're supposed to equip instead of your shield.

    The first big boy skeletons aren't much trouble and easy to kill and generally, the way to the first bonfire is fine, not great, but fine.

    I got kicked down the pit before finding the first bonfire and managed to fight my way out of it again. I didn't mind it, but I imagine death, as a result, would have been incredibly frustrating.

    I'm not a vengeful person so I decided to forgive the kind man who pushed me off the ledge. I killed him first, of course, but I forgave him.

    I then made my way to the most genius bonfire location I have ever experienced. I walked off the cliff next to the bonfire 3 times I think. If you've quit the game because of all the fun you were having and get back into it it's quite easy to remember a death drop like this. (It's also why I stopped counting deaths after a while, I was just completely apathetic at this point.)

    My main problem with these weird crawling skeletons here is that they require an enormous amount of space to fight safely and there are also archers, who knows where, that you have to dodge while fighting the flail monsters.

    I died twice, once by getting hit by an arrow and subsequently murdered by the crawling flail monster and once to pulling too many of said flail monster (two to be exact, two is one too many).

    So I just ran past them, jumped down drops without knowing if it would kill me or not, sometimes it would, sometimes I would be cornered and murdered by my flail friends, sometimes I'd find the way forward.

    I'd find items etc. and was very happy when I found some bloody light at some point.

    This lead to a narrow path before the boss which took forever to fight through, I think I also died here once.

    I'd later just run through this entire area, which is fun I guess. The great fun of avoiding to play the game you are playing.

    The repeat of the Catacombs Boss reinforces my belief that it wasn't a real Boss, but maybe I just misjudged the intended level for the Catacombs.

    At some point I made it to the Boss.

    Let's start by pointing out the mildly questionable nature of dropping you in a room, dealing significant fall damage. Let's continue by talking about the fact that while I healed away the damage with an estus flask I heard a distant scream and was immediately stabbed by a Scythe coming from the ground. Let's also ignore that this fight comes with invincible adds. (yes I know divine weapon, how was I supposed to know about that?) Let's just talk about the fight removed from all that.

    It's a big pile of bones that you punch a bunch. There's nothing there, once I figured I'd just play the DPS race I beat him in my first attempt, just punch him, he doesn't do anything clever at all. It's just resigning yourself to never being able to deal with the adds and he'll do it for you. I don't understand what the idea here is.

    So I don't actually have as much to say about this area as I thought. Probably because of the fun mechanic of not being able to see anything. I'll just complain about the Blender of 4 giant skeletons that guard 2 items and give this area a 3/10.

    3.17 New Londo: 3 Deaths; 7 Boss Deaths + 2 extra Boss Deaths later

    New Londo needs a Bonfire. That's the one key thing about it. It has a Chimney, but no bonfire. There's one in firelink and then there's the one behind the dragons that I decided wasn't worth it. Because. Dragons.

    I checked this after the fact. I spent so much time here searching for the bonfire and I was certain I must have missed one behind some invisible wall somewhere. I spent so much time Don Quijoteing my way around every suspicious piece of brick here that it left a bad taste in my mouth that the area itself doesn't deserve.

    I managed to figure out you need to be cursed to beat the ghost at some point and was able to enter New Londo for real.

    The first area is fine. The ghosts were really easy to beat but sometimes annoying when they'd attack you from places you weren't able to see. They barely deal any damage though, so I can't be bothered to complain about it. I mean, I just did, but who's paying attention anyway.

    It's a pretty fun area and quite intriguing in its small initial scope. There's a dude on the roof for whatever reason and you find the access point to the flood gates. This was the last time the game amazed me. I

    remembered seeing that door, but I never really thought about it. Seeing it open and the water drain genuinely restored some spark in me that I had forgotten about. This game can be good. What is that all about? It was a spark that didn't last too long, unfortunately.

    The drained part of New Londo was fun enough to explore, but only having one type of enemy got boring quickly. (plus whatever that other thing that doesn't respawn was)

    I died here once because I pulled two of these guys at once and managed to mess up a bit too hard. I also died once to a surprise ghost, who apparently made his way down to say hi.

    My last death here was fall damage. Do you know how you can just jump into the Abyss from the top of the stairs? You can also hit a small piece of pebble sticking out from the stairs that barely hits a part of your foot and kills you.

    Four Kings is a Boss Fight I can't talk about much. I didn't really beat it. I couldn't figure out how to reliably dodge their attacks and resorted to armor cheesing the fight. I got close to beating them once but decided I didn't skill into Stamina enough to really fight them.

    I went over to do the lava place and when I came back I had enjoyed my time there so much that I resorted to tanking the Bosses again. It worked. 10 estus charges are too much. It breaks the game. I regret cheesing this fight as it might have been fun after figuring it out, but like I said, I felt completely apathetic at this point. I only beat the game because I didn't want to not quit, not because I felt like it was a worthwhile time investment.

    I'll give this area an 8/10. It's hard to judge it. Enemy variety was low, I can't judge the boss, I wasn't enjoying the game anymore and yet, looking back at it, I don't have a lot of complaints and can appreciate a lot of the design.

    3.18 Ceaseless Discharge: x Deaths

    So this thing deserves its own Paragraph. What an incredible pile of bs. The only redeeming fact about this thing is that it is so horribly bugged that MAYBE the design itself was just bad and not atrocious. I had tried to beat this boss before and was utterly convinced that it wasn't supposed to be possible.

    Before beating this Boss I kindled the bonfire nearby. I had god knows how much humanity in my inventory anyway, so what's the point. I also read up on it. It's a puzzle boss. Lure it near the entrance and it will fall off. It didn't work. I have no idea what trigger I missed, but it didn't work. At this point, I at least knew I HAD to beat this Boss, so I continued trying.

    First things first I wanted to get to the big platform after I found it was impossible to dodge any of his attacks on the small pathway. I got hit once on the way, survived and made my way behind the giant piece of mountain in the middle of the boss area.

    Ceaseless discharge didn't care and sent a stream of fire right through the solid piece of roughly 20 meters thick rock. I died. Fun times.

    I made my way directly to the large platform this time around and tried to just fight the boss normally. Let's start by pointing out that the hitbox of his arm is more than 5 times the size of his arm. (that is one actual arm, and 2 extra invisible arms on either side) However, it was possible to dodge this. He also had a flail attack that is basically impossible to dodge. I knew about invincibility frames at this point, it didn't matter.

    I also once died while the Boss was just standing in front of me, watching me drink an estus flask. There was no animation, no nothing, I was just dead.

    I basically ran my head against the wall, hoping he'd use the one attack I could dodge and tried to bait it. The flail was an instant kill every time however so no luck with that.

    At some point, I went back to the place where I stole the armor to look for clues. There were no clues there, but apparently it triggered something in the code that fixed the hitboxes. The boss was trivial to kill after that.

    I think I died here 15-20 times in total. The bonfire was close and I tried beating him at multiple different stages of the game, so it didn't actually take that long. The Boss is just a complete testament to how incredibly unfinished the REMASTERED version of this game is. 0/10

    3.19 Lava Place 1: 12 Death; 1 Boss Death

    So Ceaseless Discharge is dead and the lava is removed. What opens up is an incredible ode to creativity. Spam old Bosses to make the game fun they said. I was bored out of my mind at this point.

    I died to the Capra Demon twice because I forgot how to fight it and couldn't be bothered to approach it properly. I also died to the Taurus Demons a bunch, because I couldn't be bothered to try and separate them. I didn't remember how to fight just one of them but two at the same time was somewhat harder than it should be for whatever it was that was hidden behind them.

    I also died once in an attempt to fight the Capra Demon spam before I gave in and simply jumped down to the bonfire.

    I made quick work of the Worm and rested at the bonfire. I quit the game for three days and wasn't sure I was ever going to pick it up again.

    I did end up going back, of course.

    I was first greeted by the most worthless enemy in the game, fire puking do-nothing fat gargoyles without wings. Hit them twice, they die, next. The contrast between these and the literal boss fights they were surrounded with was laughable.

    I also died one more time to the second worm, who decided I was quite delicious and killed me in one attack. I didn't try and fight him again.

    There was also that weird ambush of worms behind one of the Taurus Demons that I just casually walked past, grabbed my item and went back. What exatly was that about?

    Anyway, I went through the Fog door and was greeted by another rematch against the Asylum Demon. I'm not even going to complain about the second rehash, at least it's a good, fun boss, so I didn't mind. I died to him once because I forgot about the range of his explody attack.

    I did overall enjoy that rematch though. It really did have some impact on me to see how much I improved in the game. And by that I mean, how good I was at remembering patterns.

    It lead me to an elevator back up to Queelag's Domain. Usually, I would praise that, but the game had already thrown roughly 50 bonfires at me below, so I really didn't see the point in this elevator.

    I went on to fight the Centipede Demon. It really wasn't much of a Boss and more of a fancy chest that gives you the anti lava ring. It was still a good enjoyable fight. I genuinely had hope for this area at this point and it might be a better area than I give it credit for had I explored a bit more, but it wasn't to be.

    I'll give this part a 7/10. The enemy spamming was just lazy game design that made me certain the game ended up being rushed, a repeat boss confirms that idea. Maybe he was just there because the Centipede Demon was too easy to fight, I don't know, I liked both bosses so I won't give this place a dumpster rating.

    3.20 Lava Place 2: 1 Death; 7 Boss Deaths

    I didn't really explore this area thoroughly. It reminded me a lot of lower Blighttown and had I been in a better mood I would have probably tried to explore more of the lava area.

    Instead, I quite linearly followed the tree branches towards the hidden bonfire and up into the ruins. I completely ignored the giant Dino skeletons. I also didn't fight stone dude from the blacksmith's basement again.

    I figured I'd just return to this area after beating the game. Because, you know, why wouldn't you be able to do that? The game wouldn't possibly overwrite your save with something you don't want now, would it?

    I explored enough to find the weird swamp plant demon thingy area. I explored a bit but, after getting instantly killed by one in the slow poison mud after I was certain I had dodged in time, I just went for the fog door and got to experience what I heard described as an "event boss". I'd like to refer to it as a pile of garbage.

    The first time I died to bed of chaos was an attempt to damage its hand. I dealt no damage but had expertly navigated to a place where I couldn't escape its attacks anymore and died. Thus began the era of boss runs. This time I came prepared with a podcast.

    My next attempt I learned what you were supposed to do, but died while stabbing at the red glowing light that I was too scared to walk into.

    Next go: kill left side, die to floor breakage.

    It was fun to find out how aware the devs were of how poorly this boss is designed when I returned and saw phase 1 was already completed.

    I ran towards the right side of the tree and got pushed off into a hole. Another death. It took me a few more tries to get to the right side after learning how to block the attacks and then I died once again trying for the middle.

    When I finally killed the thing I believe that what I killed was one of those 3 bugs that tried to get through a locked door in Lava Place 1. It might have been a nice touch. I decided to return there later and see if the door had maybe opened. You get the gist by now. I didn't make it back there.

    I don't know if the Devs were forcing variety or what in the world happened with this boss, but I don't see the point. The entire area is an unfinished, boring mess. 5/10

    3.21 Gwynn, Lord of Cinder: Deaths 2; 9 Boss Deaths

    Before going to the last area in the game I had to beat the four kings, which went down fairly quickly and as mentioned, in a regretful fashion.

    Filling the Lord Vessel and entering the final area felt amazing. The enemies there were simple versions of previous enemies that seemed designed to help you farm upgrades should you have to. It was a fantastic victory walk. The scenery was amazing and everything seemed to be perfect.

    This is where my expectations failed me to an unbelievable amount. For some reason, I thought the final Boss would be an endurance test near a bonfire that tests several different playstyles.

    What I got was a frantic, short Boss fight with an incredibly long walk back to it.

    My first attempt at Gwynn went down pretty fast. He charged at me, caught me off guard with a late dodge. I got hit once, got up from my dodge, got hit again.

    This is the first of many times I had to go through the 1:30 min walk back to the Fog gate. I also managed to slip off the bridge twice at the thin part that apparently has some kobolds hidden below it that pull you in there while blocking past the knight.

    I think Gwynn is a great boss. He's also a real disappointment as an end boss. The fight I beat him in lasted 1:17 min. That's less time than the walk there.

    I like his aggression. You have 20 estus charges at this point for reasons I don't understand since you don't have time to use a single one during the boss fight. (unless you parry and break the game completely)

    He doesn't have all that many attacks so it's not too hard to learn but positively difficult to actually execute. I died twice to his grab. I don't understand why it doesn't just kill you outright. He combos you to death after you're hit by it anyway.

    I also never learned to dodge his initial strike, which didn't kill me but I also didn't understand how it hit me. My invincibility frames seemed to work, but then I'd get hit after the fact. I wish I had tried more. I resorted to attempting a parry on it and it worked. Out of reflex, I attacked him after. I dealt about 1/5th of his health in damage. I continued the fight and beat him. It felt somewhat cheap, but not unearned so I took it.

    I lit the Bonfire and the game had one last duck to send me on my way with. I was back in the Asylum. My keys were gone. I looked it up on the internet and realized I was in a new game+ that had overwritten my savefile. The only way I can explain this is for Lore reasons. I don't really understand why, but I don't see another explanation to stab the player in the back for beating the game. This isn't No Mans Sky. I was told this game was supposed to be great.

    7/10, a fitting final rating.

    1. The lore

    You thought I was done, didn't you? I genuinely don't think anybody is reading this anymore. I'm going mad while talking to myself. Speaking of going mad:

    The Lore in this game is probably interesting. I enjoyed its vagueness because it allowed me to move on quickly without being given any context to the world I'm in. It's a good fit for the game and I can understand why people enjoy diving deep into it.

    I really don't care much for it and even after researching it a bit it really seems to be some grey "up for interpretation" stuff that a lot of people have a lot of fun with. I don't care as long as it doesn't affect gameplay by, say, deleting my save file and making me play through this game again to play the DLC and explore the world some more. Thank you. Fantastic Choice.

    1. The community

    If anybody actually bothered to read this far into it and doesn't yet hate me for all the shade I threw towards your community. First of all: Thank you.

    I hope it was worth the read, even if you skimmed through it. I understand. I didn't try to make this Shakespeare, I only proofread once and I'm german, so maybe I struggled with the language a bit here and there.

    I want to say that my preconceptions of this community were mostly wrong. There is a very vocal bunch of "git good" guys, but overall you seem to have built a very supportive community. I could find a lot of balanced opinions, especially when researching Ornstein and Smough. You guys seem to get a bit defensive when somebody calls the game out for being garbage but I read very few bad spirited opinions.

    I also want to commend you for the support and the amount of relaxed, non-elitist guides you put out there. I read through a few and realized that I myself was too quick to judge the difficulty of many bosses.

    The gear you're in, the level you're at, the weapon you use can all change the difficulty of bosses so much that it's hard to judge. I've read people struggle with Iron Golem for instance and I struggled to understand why. I'm sure most people beat Ornstein and Smough in about half the time I did. That's how it is.

    The only criticism I still stand by is that the game isn't always fair and I enjoyed the game a lot more after accepting that. I think if you pushed on this a little less the game might be more enjoyable for newcomers.

    I also think there's games that are a lot fairer than Dark souls so the point about it being a standout quality doesn't really hold true imo. And by fairer I mostly mean that they have fewer bugs.

    1. Final thoughts

    I have 37 hours on my game file. I think I thought about 10 of those were fantastic, another 20 were fine to good and about 7 were a complete waste of time.

    I still don't understand why this game is hyped as much as it is, but I will say that reflecting back on the game makes it seem much better than it was when I actually experienced it.

    I think it's also one of those games that you can't ever experience for the first time again, you won't see flaws in pattern recognition, because you've already learned the pattern. You won't struggle to find a defense against some attacks because you already know about invincibility frames. You already know how you want to challenge yourself and which rules you want to handicap yourself with so you don't have to constantly second guess the game's intention.

    I think I did pretty average in my playthrough. I overperformed on some bosses, out scaled others and probably sucked a little more than normal against Gaping Dragon, Ornstein and Smough and the Four Kings. I don't bother even considering Ceaseless Discharge for this.

    submitted by /u/Syntax_OW
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    Where do I go after bell gargoyles

    Posted: 23 Jan 2020 02:26 AM PST

    Boss Soul Weapons

    Posted: 22 Jan 2020 03:07 PM PST

    So I've been trying to figure out how to get a boss soul weapon, I've looked it up and it says I had to give Andrei the Large Ember from behind the butcher (I did) but when I interact with him it doesn't give me the option to smith the boss weapon (not remastered, PS3)

    submitted by /u/TotallyNotCop420
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    First run through of dark souls and I remember why I stopped for a bit

    Posted: 22 Jan 2020 07:38 PM PST

    I'm currently in the tomb of giants area at the bonfire before that weird crawling skeleton and the pit were the dude kicks you in. Anyway I stopped previously because I felt I was just too weak here but I just can't find my way out to the fire link shrine. My constant dying really only annoys me because of the enemies respawning. I don't really care about the souls right now. The fact that I'm basically blind without the head lamp isn't helping either.

    submitted by /u/WhiteDemon35
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    Farming for Humanities question

    Posted: 22 Jan 2020 03:26 PM PST

    So if you leave the boss of an area alive and kill lots of enemies, youll get free humanity added to your held humanity, but i was wondering if you still get them from non-humanoid enemies, like slimes and rats. Do you only get the humanities from hollows?

    submitted by /u/WizzrotheWizard
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    Just now onebroed Knight Artorias

    Posted: 22 Jan 2020 06:58 PM PST

    I have been doing my first onebro challenge on a new game for a while and just recently I was able to beat seath the scaleless, which was the last lord that I have to beat. So, before fighting against Gwyn, I decided to hop into DLC to finish that also. Sanctuary guardian was not hard and with the pyromancy, I did not even need to use a melee weapon to cut its tail off and finish it in one try. I hoped it would be the same for Artorias, but nope. I died three times before I was able to finish him off after 10 minutes of slow grinding with an ax. After I got a hang of its combo, dodging and blocking the attacks was not a much of a problem. However, I struggled to find a good timing to attack him, since his attacks seemed to be going on without any break. Still, I was able to deal 85(on his front) and 75(on his back) damage with one hand and whenever it starts to charge I hit him twice to stagger him and give him 208 damage.

    My set up was Paladin set (all +5) without the helmet, knight shield +8, lighting battle ax +5, Havel's ring and Cloranthy Ring. Poise was high enough for the slash but was not enough for the thrust attack. The shield was able to block twice for any slash attacks and block once for any other attack like jump roll attack. The only thing that cannot be blocked was the long charging thrust that damage one twice. Estus break time was okay, Among 10 times I drank it, I only got attacked three times which was not very fatal.

    submitted by /u/wowharry97
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    Weapon for sorcerer

    Posted: 22 Jan 2020 08:27 PM PST

    I am unsure what supplement weapon to use on my sorcerer. I just got Velka's Rapier and I'd heard it's a really good weapon for sorcerers but all of it's stats, seem far lower than those of my +2 Enchanted Balder Side Sword. Not to mention the fact that Blue titanite is much more accessible than Twinkling and I can get the Side Sword's Int scaling to A, whereas Velka's only remains at B. Please tell me which one is better for me and why.

    submitted by /u/DemonicBoi13
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    Neat little solaire figure i bought from the internet!

    Posted: 22 Jan 2020 01:02 PM PST

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