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    Dark Souls 2 /r/DarkSouls2 - Salty Sunday.

    Dark Souls 2 /r/DarkSouls2 - Salty Sunday.


    /r/DarkSouls2 - Salty Sunday.

    Posted: 27 Jun 2020 11:11 PM PDT

    Today's Salty Sunday is brought to you by the Frigid Outskirts.

    Summoned into a gank squad on the Iron Keep Bridge? Died to Fume Knight for the 100th time? Think you're getting boned by SOTFS?

    Grab a spoon and watch your blood pressure soar! All complaints are welcome here. Just keep things civil and follow the Posting Guidelines in the sidebar.


    Helpful Information for New Users

    Be sure to check the /r/DarkSouls2/wiki page, where you can find community-created tips and research threads.

    Please help build the wiki! You only need 10 karma within /r/DarkSouls2 to contribute.

    submitted by /u/AutoModerator
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    (Spoilers) Dark Souls 2 is the only game in the series where I actually want to....

    Posted: 27 Jun 2020 11:15 PM PDT

    ...Link the flame at the end...

    This is largely due to the fact that in DS2 you can see the people going through the process of hollowing and its genuinely sad. Its the only game that really shows you the entire process rather than just having the NPC be hollow or dead the next time you see them.

    You go through an incredibly long game with this gathering of exiles at Majula and each of them begins to lose his or her memories as you progress. Maughlin who slowly loses his memories even though you've made him "rich". Stone Trader Cholanne and Blacksmith Lenigrast who both ended up hollow and washed ashore to Drangleic is just sad to see. At least they are together? And there's the NPCs who help you like Benhart who tries to be optimistic about things and tells you he came to Drangleic to test himself, but you know hes also a man going hollow. And of course, you have Lucatiel who went hollow, is losing her memories and will slowly and is looking for her brother and who ends up completely disappearing right before you fight that phantom that is her brother (Implied he killed her?)

    When you get to the throne of want, you actually want to sit on the throne/link the flame so these people you've met can have a semblance of normality after what they have gone through and maybe allow them to make it home. Both DS1 and DS3 made me feel the opposite way. By the end DS1 I am sick of getting jerked around by the gods and having to go through that gauntlet of challenges only to reach Gwynevere and Frampt who suddenly tell me to go test myself even more and re-link the flame at the cost of my life. Also every friend you have from solaire to the onion, down to the crestfallen warrior dies by the end. So Gwyn, his entire posse and Frampt can go suck it. I will link it once to see the ending, then all subsequent playthroughs I am going to walk away after killing Gwyn and every god in anor londo for being so selfish.

    In DS3 its slightly different. The world isnt just full of crumbling kingdoms, the world itself is dying. You can see this with places like filanores rest or the dreg heap or the kiln. There have been too many cycles of fire and even if it continues everything will eventually be dust. You are reaching the end of time itself and time becomes distorted. Not only is time distorted but the lands of 4 different lords of cinder (who had to have linked the flame at different cycles) are merging together. Thats how fucked the world is at the moment and linking the fire one more time is not gonna make a difference. You also unlock the dark ending by giving the firekeeper "eyes", a nice nod to insight from Bloodborne. You've given the firekeeper insight and she sees that her duty to funnel the chosen undead to the first flame might not be the best choice and an age of dark might be the way to go for the future. She then tells you for better or worse, she will be by your side when the dark comes.

    submitted by /u/Imessedupbro1234
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    If Every Boss In Dark Souls 2 Were a Gank Boss (long)

    Posted: 27 Jun 2020 05:11 PM PDT

    We all know that Dark Souls 2 is an amazing game, and unanimously considered almost flawless. However, there is one key word in that previous sentence that bothers me: almost. Dark Souls 2 has one glaring flaw that turns people away from it. What is this one flaw, you might ask? It's everyone's go to argument against Dark Souls 2, the ganks.

    Many people complain about the amount of battles in Dark Souls 2 that put you against the odds and expect you to fight more than one enemy at a time. To put it simply,

    there's not enough of them.

    That's why I'm going to explore what this game would be like if it achieved perfection, if every single boss was a gank boss. However, this means we won't be talking about the already perfect bosses in the game, these being: Ruin Sentinels, Belfry Gargoyles, Skeleton Lords, Prowling Magus and Congregation, Dragonriders, Throne Duo, Darklurker, Gank Squad (the high point of the entire game), and Lud and Zallen.

    Note that the above bosses are only the bosses with shared health bars or separate health bar. For example, Executioner's Chariot, while having multiple enemies, has only one enemy with a health bar, therefore it is not quite perfect.

    It's time to get into the first boss that being...

    The Last Giants

    One of the most boring bosses in the whole game, not only because of the bland moveset, but the amount of enemies. There are two solutions to this, the first being another giant, equal in size and moveset. The only thing better than a giant ripping his own arm off is two giants ripping each other's arms off. I'd like to think they'd start their own Body Dismemberment Club (I heard there's a boss in Bloodborne that would love to join).

    The other solution is to take the two giants in Black Gulch and throw them into the boss room. This would provide the perfect balance, with one huge giant in the middle, and two half-sized giants on either side to compliment it.

    Difficulty: 3/10 Quality: 10/10

    The Pursuer

    There is one simple way to fix the Pursuer fight. There are 10 Pursuer fights in the SOTFS, counting the double Pursuer fight in NG+. Why not fight them all at once? I am shocked that the DS2 development team didn't think of this and instead put in 9 separate encounters into different places. This is why the game is seen as a lazy sequel. This would have been such an easy fix that it would have only taken a couple hours to implement, yet the team went for some stupid mechanic where you fight only one of him, but 8 separate times. At least NG+ made things a little better with a double Pursuer fight but it still pales in comparison to what it could have been.

    Difficulty: 10/10 Quality: 10/10

    Dragonriders

    This boss was so bad that Fromsoft had to apologize for it later in the game by adding a double fight, but they could have saved themselves the trouble of making another boss by just fixing the one that was already in the game. I don't need to say anything else, just watch some footage of the fight later in the game and you will see why this fight would be perfect.

    Difficulty: 2/10 Quality: 10/10

    Ornstein and Ornstein

    The only thing better than Ornstein and Smough is Ornstein and Ornstein. Really, Fromsoft had the chance to do this in Dark Souls 1 but instead decided on two enemies who varied in moveset, which countered each other and made the fight unenjoyable and awkward. Fast forward to Dark Souls 2 and they still haven't learned their lesson. Oh well, at least we got close multiple times.

    Difficulty: 4/10 Quality: 10/10

    Plus Sign of Doom (Flexile Sentries)

    This fight is a half gank. It's one enemy with two minds. To fix this, let's not add another Flexile Sentry, that would be boring. We already have two beings fused together, why not make it four? One big, scaly, deadly plus sign. If that's not ganky enough for you, add the enemies from NG+ and make this already great fight even greater.

    Difficulty: 5/10 Quality: 10/10

    The Lost Sinner and Her Friends

    This fight is like the Flexile Sentry in that it was fixed in NG+ with the two pyromancers. Giver the pyromancers their own health bar and this fight screams perfection.

    Difficulty: 7/10 Quality: 10/10

    Executioner's Chariot

    This one is simple as well, just give the skeletons and necromancers their own health bars and make their deaths a requirement. This fight annoys me because so many people hate it but if all of the enemies had a health bar and nothing else changed it would be considered one of the best in the game, if not the entire series.

    Difficulty: 2/10 Quality: 10/10

    Covetous Demon and Mytha, Baneful Queen

    The Covetous Demon is the butt of many jokes, so instead of being lazy and adding a second one, let's bring his dream girl into the room with him. The Covetous Demon shouldn't have eaten literal tons of food for nothing. For once, let's give him what he wants and let him be with his queen forever. With a slower fat guy like Covetous Demon, and a swift serpent like Mytha, this fight could rival O&S as the greatest boss of all time.

    Difficulty: 3/10 Quality: 10/10

    Purple Smelter Demon

    Now this is a fight I can definitely see as the greatest of all time. We got a red one and a blue one, let's put them together in one room and call it. Did Fromsoft really think they could get away with a boring 1v1 boss fight with no twists and no caveats? Halfway through they could both turn purple and cause pure dark damage and make this already cool fight a million times cooler. The Smelter Demon has got to be one of the most disappointing bosses, but it also had the most potential, that Fromsoft failed to capitalize.

    Difficulty: 9/10 Quality: 10/10

    Old Iron King (but with rocket fists)

    What's a fire-based boss without any rocket fists? He clearly enjoys using his fists so why not give them a health bar, put some kinetic energy on those boys, and make 'em fly. This would help with the complaint that his attacks are too slow, and make the fight actually enjoyable, because who doesn't love rocket fists?

    Difficulty: 5/10 Quality: 10/10

    The Three Hybrids (aka better Scorpioness Najka)

    There is a striking similarity to Najka and Quelaag so why not put them both into one arena, bring in Najka's husband, Manscorpion Tark, because why not, and call it a boss fight. This would provide a balance of physical, magic, and fire damage that can't be bested by any other combo of enemies. Stack your resistances because your gonna need them for this fight.

    Difficulty: 7/10 Quality:10/10

    Royal Rat Authority

    Another really good boss that everyone says is bad because the smaller rats don't have a health bar. Give them a health bar to make them an official gank and watch that community opinion go up.

    Difficulty: 4/10 Quality: 10/10

    The Duke's Dear Freja

    The exact same thing as Royal Rat Authority, give them spiders a health bar. With a Flexile Sentry-like design of a being with two heads, and a group of spiders who are actually considered bosses, this might be my favorite so far.

    Difficulty: 3/10 Quality: 10/10

    Royal Rat Vanguard

    You need to kill ten rats before the boss shows up. Give those rats a health bar and commit to the gank. Man, I'm starting to think that health bars can fix everything, even grab attack hitboxes.

    Difficulty: 1/10 Quality: 10/10

    The Rotten and Gravelord Nito

    To be honest, I had a bit of trouble coming up with this one but I think I have it. The Rotten and Gravelord Nito look very similar and are clearly inspired by each other so let's put them both into a boss room and say screw you. Let's put Nito's Skeleton Gang in there too for bonus points.

    Difficulty: 7/10 Quality: 10/10

    Looking Gank Knight

    This fight is the closest yet to being perfect, but suffers yet again from the health bar problem. The NPC (or player) he summons has a health bar, but it isn't positioned like a boss health bar so once again, it suffers from a bad reputation even though it is a good boss. Also, screw the chance to summon a player, players are the people who give this guy a reputation he doesn't deserve. Instead, let him summon the unarguable best boss in the entire game, Gank Squad. A 4v1 against some of the toughest enemies and bosses in the entire game, now that will give a sense of pride and accomplishment when you win.

    Difficulty: 10/10 Quality: 10/10

    Demon of Song and Spellcasters

    This one also took a lot of thinking but I have come to the conclusion that there is one way to fix this boss. Have you heard about all of those spell casters throughout the Shrine of Amana, and how everyone complains about them being hard to deal with? Let's not only fix that area by removing them, but fix the boss as well by moving all of them into the boss arena. Now, instead of avoiding the Demon's very slow and boring attacks, you will always be on your feet in an exiciting uphill battle where downtime is almost inexistent.

    Difficulty: 11/10 Quality: 10/10

    Fume Knight and Velstadt, the Royal Arms

    This only makes sense. You got Raime as the left arm, and Velstadt as the right arm. Put them together to make two arms, or as I like to call them, a boss fight. Why would Raime be halfway across Drangleic when he is supposed to be protecting the king? Maybe it's because, the king isn't actually in the Undead Crypt, but we'll get to that later. Right now, let's all just picture how awesome of a fight this would actually be.

    Difficulty: 10/10 Quality: 10/10

    Guardian Dragon and Shrek's Family

    Everyone can agree that the ogres in Aldia's Keep kinda suck. So let's do what we did with the Demon of Song and remove them from the area and add them to the boss, killing two birds with one stone. Not much else needs to be said. What's better than killing Shrek's entire family and a dragon along with them? Not much, I can tell you that.

    Difficulty: 7/10 Quality: 10/10

    Hit character limit, continued in comments

    Edit: Continuation didn't work until now, sorry about that.

    submitted by /u/Bon3orjaw
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    Dark Souls 2 is a masterpiece

    Posted: 28 Jun 2020 04:37 AM PDT

    Lots of people tend to hate on this game because they are so programmed to the way Dark Souls and Dark Souls 3 presented itself. The combat is not as clean and smooth and the bosses are not up to the mark in some instances. However, I have found a way to deviate from this negative thinking. I treat it as a totally different game without putting it in the same vein as the two other souls. I think to myself that this is like Bloodborne. A stand-alone souls game. The DLC really redeems itself with some outstanding level design and outright difficult bosses. Don't let dogma put you off playing Dark Souls 2. It deserves a chance - like any other game does. Give it the benefit of the doubt and you might not regret it. Btw, I still don't like the fact that my health decreases every time I die. Where the hell them Human Effigy's at?

    submitted by /u/angelslayer95
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    (WARNING! A huge(!) text to read) I beat all Dark Souls II bosses at least twice (NG and NG+, mouse and keyboard, SotFS) and I'm eager to share my opinion on them.

    Posted: 28 Jun 2020 01:19 PM PDT

    First of all, I'm pleased with overall situation with bosses in Dark Souls II. While many people cry about "quantity over quality", I like how many they are, it forced me to stay focused. Also, looking how many locations in this game, it genuinely makes sense. Oh and "giant knight with a weapon" concept is my favorite. But let's get down to business. Keep in mind that this is MY opinion, but feel free to agree/disagree with me, it's always good to know where I could miss some details.

    41.Afflicted Graverobber, Ancient Soldier Varg, and Cerah the Old Explorer – they are not worth your while at all, unless you have nothing to do, but even then they are not worth your while. But hey, at least I have pretty skirt which I definitely not going to use any time soon.

    40.Royal Rat Vanguard – you smash rats and then you get to smash slightly bigger rat. I died five times to them somehow)

    39.Guardian Dragon – I call it a chicken, because I saw two really cool dragons later and this one is a chicken comparing to them. Plus, the fact that I fought him at the beginning of the game doesn't give him extra points, because I died more times to Heide Knight with a spear (pls From nerf him, too op) than to this chicken. Also I farmed it for Dragon Scales that located after his cell up to NG+10 with Bonfire Ascetics, so I got bored of him as well.

    38.Twin Dragonriders – the last boss in the list which I consider boring. Two Dragonriders without even adjustments to their stats with one being an archer. That's it.

    37.Nashandra – I dislike bosses that allow me to rush in and punch the hell out of them, it really takes away lots of points. At least in rare cases she can punish you for that, but I'll give all the credits for it to her spheres.

    36.Prowling Magus and Congregation – can be a problem on NG+ if Freja and spiders with peasants shorten you on healing items. Good wave management and awareness where enemies can attack they teach you is quite good, let's give them a credit for this. Btw, he's not too bad in my eyes, it's just next bosses are better.

    35.The Last Giant – while being good boss for complete newbies, it's hard to get killed by him if you played at least 2 hours in this game (or I guess you have spent those with a shield without looking at your dodge button). But still, in early game his attack hit hard, so being greedy with him might kill the best of players.

    34.The Skeleton Lords – I like them. Not too much, but still. You can choose in which pattern to kill Lords, which leads into different swarm of enemies. It can be simple horde of skeletons, or a bit less horde of better equipped skeletons (or a bonewheels. Screw the bonewheels). Overall, a very interesting concept, which is kind of sad, that in Souls games it's forgotten.

    33.Covetous Demon – can't wait to buy Dark Souls 3 so I can name Aldrich in my DS3 bosses review Covetous Demon 2.0. Now, let's get to the point. He is very cute, with how much he tries to hit you, I just can't put him lower in the list, I like him too much. *Sigh* I swear it's the only completely subjective position in my list.

    32.Old Iron King – I died 8 times in this boss fight with 0 times getting killed by him. The boss arena is worse than Capra Demon's one (or not, I'm not very sure). His attacks are slow af, holly cow! Was that him bothering to hit me or he was just showing off how big he became?! I think I need to install mod that reduces his wind up time, so I can have proper thought of a boss fight.

    31.Dragonrider – the worst one of a "big knight with a weapon" bunch. Slow attacks, his pathing looks non-existent, and his shield doesn't even block damage (the basic guardian's shield in Anor Londo is far more effective). I never cheesed him, just to give him a slightest bit of respect.

    30.Aldia, Scholar of the First Sin – all good things I can say about him is that he does the job of being final boss better than Nashandra. His attacks are powerful, he gives you almost no possibilities to rush him, but his overall quality is… "meh".

    29.Royal Rat Authority – YES! I like this boss more than all the previous ones. I like when game forces me to use brain to clear rats fast enough before big daddy comes. As for daddy himself, he's not as bad as ones might think. Fast enough to not get bored to death, pretty decent attacks. Not. Bad.

    28.Executioner's Chariot – killed this boss in two different ways. Both pretty interesting. You either hide in spaces around arena from it, or, if you brave enough, you can try to roll through spears on wheels. Very interesting overall mechanic. I guess this is going to be the point, where bosses are starting to excel in some way or another.

    27.Mytha, the Baneful Queen – easy enough to not have big problems fighting her and hard enough to not let your greedy ass to have your way with her. Everyone knows about the windmill and poison pool? Everyone? Good.

    26.Demon of Song – the late game version of Mytha, to put it in a nutshell. I like how the only window to hurt it is the time when it hits you back. Interesting, despite being somewhat monotonous, fight.

    25.Giant Lord – the ultimate gatekeeper to see how good are you spanking those ankles. And that is not even a joke. After beating this boss you officially can give yourself an "Ankle spanker" certificate.

    24.Flexile Sentry – good challenge for its point of the game. Punishes greed, but doesn't allow to stay afk in the fight. You have to think which side you want to fight with both their weak and strong points. Also quick shout out to the one in Sinister's Rise: "F@#% you!"

    23.The Rotten – I'm surprised he made it this far, to be honest. But I don't think that he doesn't deserve this spot. All his attacks are easy to dodge, but very punishing if you don't. Has all the problems that almost every big immobile boss – he's big and immobile, and the ways he has to deal with those who get into his dead zone is pretty lame, which is partially compensated by his arena. Watch your steps.

    22.Belfry Gargoyles – I have no idea why they are considered a shitier reskin of Gargoyles from DS1. Their attacks are very predictable so you can retreat or dodge them while opening between them is big enough to hit one of them at least once even with all 3 up. Pretty decent optional boss, and, if compare to DS1, they should be compared to Four Kings as a DPS test.

    21.Lud and Zallen – just three words. F@#%. Friggid. Outskirts. I really summoned NPCs for this location, but banished them before the fog gates. Despite being basically two Aavas, Aava itself is 3 times better then those. But, despite being some sort of Varg, Cerah and Graverobber, killing them at least once is must-have for Loyce greatsword. It is very worth the attempt, unless you are fuming in this location.

    20.Scorpioness Najka – surprisingly enough, this Quelaag wannabe does her things pretty good, if not better. Fight with those two feel almost the same, with Najka having far more attacks in her arsenal. I enjoyed this boss fight, and on my first playthrough she gave me quite a challenge, even though I killed her at the first try.

    19.Duke's Dear Freja – I like spiders. Really, I like them very much and seeing spider location was pretty joyful experience. Freja her(?)self is weirdly satisfying boss fight. The whole moving from weak point to weak point concept is done very decent and it doesn't give too much frustration.

    18.Ancient Dragon – that's a hugeass dragon. With amount of HP of a hugeass dragon. And with a damage of a hugeass dragon. I felt like a real dragonslayer (even took Orntein's spear). So as a hugeass dragon he feels pretty good to fight.

    17.Ruin Sentinels – high quality boss, with the only flaw is that in 80% of a time players face them early in the game, that may resolve in big issues. However, despite being 3 bosses, the approach how you face them is fair to the player of any skill level and in some way unique for the entire SoulsBorne series, as far as I'm concerned.

    16.Smelter Demon – we're in big boys' (and girls) area now. Path to him is sh!t, but boss itself very good and well done. That delay between attacks divides somewhat skilled and those who plays on autopilot (the last ones it divides in two). High damage, unpredictable combos and constant dps aura burned me irl once)

    15.Smelter Demon 2.0 – good thing his reskin actually changed boss' approach a little and I do not count the path to him too important, otherwise I guess I would put him lower in the top. But it's definitely an improvement of original boss.

    14.Throne Watcher & Defender – very frustrating boss fight. Doing it solo requires to think ahead and be aware at what state they are. Either they keep distance or rush to strike you, looking for opportunities is your bread and butter, because you can't simply focus one. However, once you bring one of them low enough, you can rush the other for a knockdown and simply lure another for revive to do those sweet hits of a victory.

    13.Elana, Squalid Queen – ah, my beloved b!*#%! These love/hate relations between us will be eternal, I can assure you. The only boss that I don't want to face and still I go there to fight her again. And not only because of Sinh, I tell you.

    12.Lost Sinner – very good boss. Mobile, decent damage, interesting mechanics. Moveset reminds me in some way the one that uses Artorias. But not my 10/10 choice.

    11.Vendrick – holly sh!t he hits like a locomotive. The whole process of gathering souls of a giant can be very annoying, but if you want to play "Dodge or Die", then you are free to go. Perfectly uses the same concept as Gwyn does: he may seem easy, but don't you dare disrespect him – he's called a King for a reason.

    10.Velstadt, The Royal Aegis – great monarch should have a fitting servant, and Velsdadt is just perfect for it. Any mistake, and you're quite certainly have to retreat, but despite his attack being a bit slow, he swings his hammer pretty often, so you have to look out for opportunity. Never died to him once, but instead of looking easy he makes you look good.

    9.Old Dragonslayer – the boss I was ready to fight again and again (I have 7 Dragonslayer's spears in my inventory). Good boss to chill and relax without "getting rusty". Good speed that is easy to keep up with, wide arsenal of different moves and amazing weapon for its category as a reward.

    8.Looking Glass Knight – the third and the best in category "making you look good instead of looking bad". His moves are fluid, he pressures you hard enough to not let you relax and (OMG!) his shield works properly. The only downside might be the summon, but hey! Who said this game is fair?) (Also who fought with actual invader? I'm interested)

    7.Aava, the King's Pet – what a beast! Imho, one of the best beast bosses (say it 3 times faster) in Dark Souls (can't say about Bloodborne). His (her?) moves feel so natural, so deadly, that you can almost feel that it's a predator on a hunt for you. And those paws wind up… So smooth.

    6.Sinh, the Slumbering Dragon – take everything I wrote about Aava and give him (her?) wings and toxic fire breath. The Sinh. To keep it between us, I think Midir took more inspiration from Sinh than Kalameet.

    5.The Pursuer – the right man in the right place at the right time. Probably one of the best "welcome to Dark Souls" bosses. First time fighting him as a new player might seriously make you question yourself is this game really fits you. I clearly remember that path from this boss to bonfire was A LOT faster than from bonfire to him.

    4.Darklurker – the best boss in original game for sure. He made me sweat like crazy, and despite killing him quite fast, I remember each attempt it took.

    3.Burnt Ivory King – clearly a Royal meeting. You fight his servants just so he can make sure you are worth his time, and then His Majesty himself shows up to show you your place, and he sure does it. Fast and simple attacks with fast wind ups and relentless force with your only chances to retreat is when he decides to walk like an anime villain. I really felt like protagonist of this anime in time he was facing his nemesis in the last episodes. Amazingly done boss!

    2.Fume Knight – I swear Rayme is illegitimate son of Vendrick, because he hits like a freight train, just like the king himself. You all already know about him a bit too much, so I'll just give you the number. 47.

    1.Sir Alonne – the reincarnation of Great Knight Artorias himself. Relentless and unpredictable, he will make sure that you pay proper respect to him, otherwise you're as good as dead. And he gives you exact amount of time to either slap him or drink estus without any "and". And he doesn't need a second phase, he'll just charge himself with your HP and will continue to slap you without any changes in his mood. Amazing boss!

    If you just read 8 Word pages, then you are a mad man. But it also means that my 4 hours of work didn't go for nothing. Thank you!

    submitted by /u/thompson743
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    Where does Dark souls 2 fit?

    Posted: 28 Jun 2020 08:50 AM PDT

    I've played Dark Souls 1 and 3 after having them recommended to me. I enjoyed them both thoroughly and amassed hundreds of hours in them during quarantine. When I played them I got the impression that they were direct sequels despite DS2 separating them.

    I'm considering buying DS2 now that I've done all the endings in the 3, and I've found a fairly priced key, though ive heard mixed things about it.

    I'd just like some exposition on the story, all I've heard is that it introduces new ideas. I don't want to watch play through videos as I spoiled quite a bit of 3 for myself through doing that.

    Thanks in advance

    submitted by /u/I8PIE4DINNER
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    Not accumulating Giant Souls

    Posted: 28 Jun 2020 09:59 AM PDT

    Been farming the Giant Lord repeatedly, but my count of Souls of a Giant is stuck at 2. Do they not accumulate if you are farming the same one?

    submitted by /u/Schub21
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    Question about bloodstains in the majula map room.

    Posted: 28 Jun 2020 12:01 PM PDT

    So in that room there's a bunch of bloodstains. If I inspect them it'll show a bunch of player ghosts fighting something, then suddenly it'll play the parry sound and they will all simultaneously die.

    Is there any explanation for this? It's very interesting to me.

    submitted by /u/monsooonn
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    Had a dream about a Dark Souls 2 remake.

    Posted: 28 Jun 2020 09:39 AM PDT

    It was very, very colorful and bright.

    submitted by /u/GMoneyChuck89
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    How do you defeat the boss in the cave on the way to majula?

    Posted: 28 Jun 2020 12:08 PM PDT

    I've been stuck there eversince I entered New Game +9, my Bewitched Alonne Sword +5 just doesn't seem to cut it.

    Chaos Blade +5 didn't help either, the boss is just too fast, even for a fast roll dexterity build.

    submitted by /u/StraightOuttaOlaphis
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    I want to start a coop run ( I have not played the game before) I am looking for some one with a mike and on Xbox and has also not played the game before

    Posted: 28 Jun 2020 07:07 AM PDT

    So anyone want to play with me on my first run

    submitted by /u/thesupperboss55
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    Exploring Drangleic - Part 1: Things Betwixt, Majula, and The Forest of Fallen Giants

    Posted: 27 Jun 2020 09:17 PM PDT

    After having played every part of the Dark Souls trilogy several times over, I've realized that Dark Souls 2 is my favorite out of all of them. Is this a generally unpopular opinion? Yes, as far as I'm aware. Is this opinion likely due to rose-tinted glasses from this being my first souls game? Probably. But regardless, every time I go back to Dark Souls 2, I can't help but have a great time.

    However, after all these years, I realized I had always learned about the story and lore from watching videos and listening to other people, but had never gone through the game and pieced the lore together for myself. So here we are now. I'm sure many of the observations and conclusions I come to have been said before countless times, but who knows, maybe I'll find or think of something new.

    Btw I'm playing SotFS as I consider it to be the definitive version of the game.

    Intro

    Just like every story, Dark Souls 2 has a beginning, in this case in the form of and intro cutscene. To give the gist of what happens, you are a person who has been cursed, and said curse is causing you to forget yourself and become something inhuman, referred to as a "Hollow." However, the old woman tells you of an old kingdom to the north called Drangleic where you could perhaps find a way to save yourself from this curse. So, you head to the ruins of an old castle and throw yourself into a whirlpool.

    Welcome to Drangleic.

    Things Betwixt

    You awake on a platform seemingly placed there specifically for people who enter through the portal, suggesting everyone who travels to Drangleic this way travels to the same place. The description of the Imported Set states that the accursed find themselves being drawn to Drangleic as if by some "force." At this point, it is unclear what this force may be, but some guesses I could come up with is either Drangleic contains the source of the curse and those who possess the curse are drawn to it, or Drangleic truly does have a way to free oneself of the curse and those who possess it are naturally drawn to the cure.

    When looking around Things Betwixt, the area appears to be inside some sort of underground cavern with a large crack allowing some outside light in. Many parts of the environment resemble grey tree bark, suggesting that this area is possibly connected to the arch-trees that hold up the world we learned about in Dark Souls 1.

    The area leading up to the old women's house is populated by weird little gremlin-dog-things and an ogre. The origin or purpose of these creatures being here is unclear for the time being, but there is some interesting information to glean from them. All of the gremlin-dog-things are passive unless attacked, although the prominence of skeletal remains suggests that some visitors made the mistake of doing just that. The ogre drops the Stone Ring when killed, which is a beloved possession of someone known as Shieldless Lothian, who is "formerly" of Forossa. A few things to take from this item is that this is our first namedrop of another country other than Drangleic, that Lothian's lack of a shield being so significant suggests that they were perhaps important to combat within Forossa, and that apparently Lothian did something that would lead to him no longer associating with Forossa. There is also the question as to why an ogre is in possession of this ring. Was Lothian transformed into this creature? Did the ogre eat Lothian? Until we learn anything about where ogres come from or the fate of Lothian, we cannot say for certain.

    Upon meeting the old women, we learn quite a bit of important information: the curse is one of undeath, the women seem to know the lady from the intro, hollows eat souls, and as the curse progresses, you will eventually forget your own name. Seemingly as a reward for remembering your own name, one of the women gives you a human effigy, which resembles yourself. Human effigies are used to reverse your Hollowing. It was at this point, after actually paying attention for once, that I realized something I had never thought of before.

    Unlike in Dark Souls, in which you used humanity to reverse your Hollowing, refilling your body with the dark soul of man, in this game, Hollowing is instead reversed by *reminding yourself of who you are.*

    This playthrough is pretty productive already.After picking your starting class (I chose a swordsman and plan on going into pyromancy later), one of the old women tells you that people always come to try and break the curse, making it pretty clear that no one before you has succeeded. She then finishes of by saying that you'll need to keep the souls you find to stay human, but you're definitely going to lose them a bunch. Que creepy old lady laughter.

    After that, we talk to Milibeth, who tells us that Things Betwixt essentially serves as a limbo between Drangleic and the outer world, suggesting that it and Drangleic may occupy a different or messed up space from the rest of the world. She then goes on to explain that she comes from a long line of women who watched the Firekeepers, aka the old women, and that there used to be many of them, but now the fire is fading and there are Hollows everywhere. While it can easily be assumed that if the fire is less prominent then so would be the Firekeepers, the correlation between the fading fire and the appearance of Hollows suggests a connection between the two. She also notes that there used to be 4 Firekeepers, with the missing 4th most likely being the intro lady the Firekeepers are aware of.

    Most of the meat of Things Betwixt is over now, so time to go over a few minor details I caught on my way out.

    Life gems are always found near corpses and are supposedly the remains of souls. These serve as healing items since the soul is the source of all life and the mind constantly seeks souls. Dyna and Tillo are there because Things Betwixt is the starting area for reasons unknown, but they'll give us items for smooth and silky stuff. I got an Amber Herb this time around, which only blossom at dusk when the moon is visible, playing into the association between magic and the moon (I'm looking at you Seath.)

    Majula

    This beautiful hub area is situated atop an ocean-side cliff with various castle ruins around the edges of the settlement. When looking into the distance to the east and west, we can just barely see the Forest of Fallen Giants and Heide's Tower of Flame respectively. The Far Fire is the only one with an organized sitting area set up around it, giving a visual clue to its greater importance over the other bonfires.

    Before getting to her classic always-skipped lines, the Emerald Herald gives us some important information. The way she talks to us suggests she has seen our type before and that if we want to achieve our goal we'll have to find Vendrick, the king of Drangleic, who "peered into the essence of the soul", whatever that's supposed to mean. After that, she gives us our wonderful healing bottle of Sunny D, the Estus Flask, which has some unknown connection to the bonfires. She then continues, telling us that we'll need to seek misery for stronger souls and beat 4 nameless guys with big souls in order to get to the King. This is a not-so-subtle way of telling use that we're gonna have a bad time getting the 4 big souls and getting to Vendrick.

    Now that we've been introduced to our leveling-up NPC, time to meet the other current residents of Majula.

    Shalquoir is a talking cat who seems to really like smelling people. The reason for these things is unclear at the moment, so hopefully we'll find some clues to this later. She seems to be the most knowledgeable person in town and gives us a few interesting tidbits of information; "this place", presumably Drangleic, is already dead and will be reborn, weird people always come here, the 4 big guys are called the "Old Ones" and are nameless because they are so old their names were forgotten, there's a guy who lost everything sitting out by sea who knows a lot about covenants, and you can pray to a rock behind town called Victor's Stone that's super old and will give you more challenges to overcome. Nothing too world-changing, but the information about the Old Ones is probably definitely the most important.

    Sad man by the sea is named Saulden, and he tells us that Majula is one of the very few normal places left in Drangleic, letting us know that Drangleic has pretty much totally gone down the drain. Being the crestfallen character of this game, he tells us that the curse can't be broken, there's nothing to find in Drangleic, that living is the real curse and blablablabla all that crestfallen stuff. Other than being a negative Nancy, Saulden is here to give us access to the Way of Blue covenant, which is the flock being protected from dark spirits by a group called the Blue Sentinels. Since my Xbox Live is expired, there's no real reason to join.

    Lenigrast is a very clearly undead blacksmith who set up shop in town but got locked out of the building. Once we buy the key from a merchant, he becomes our go-to blacksmith and tells us about his travelling daughter who is knowledgeable about stones but is too adventurous for his taste. He shows a general dislike for travelling and travelers, but still gives us service anyway.

    The last NPC in town right now is Maughlin, a meek armorer from Volgen, a trade-centric nation that is under the control of those Blue Sentinels we heard about from Saulden. Apparently they're a bit more control-obsessed than we were originally told. Maughlin tells us that he came here for money, but his business venture hasn't really worked out; however, he remarks about how he can't remember why he's still here. Is Maughlin one of the accursed and is losing his memory? As of now, that remains unclear.

    Forest of Fallen Giants

    A built tunnel leads into the area from Majula, and the castle ruins around the settlement led me to believe at this point that at one point the two areas may have been one very large structure, or at the very least, Majula used to have some kind of fort wall protecting it along the cliff.We come out to a stream populated with Hollow Infantry and another ogre. These big guys seem to just be roaming around the lands, but their origin is still unknown. The low quality of the infantry's equipment and their positioning leads me to believe they used to serve as the fodder first line of defense.

    Upon entering the fort, we see the whole place is overgrown with trees. The further we get in, we begin to encounter Hollow Soldiers, who are much better equipped and have armor that was crafted with much more valuable resources, although they are still just as degenerated and mindless as the other Hollows in the area.

    Sitting just next to the second bonfire of the area is Melentia, an undead old lady who carries all her belongings on her back and who serves as our general-goods merchant. She gives us some very insightful information explaining the state of the fort and perhaps a contributing factor to Drangleic's state as a whole. Many years ago, Drangleic waged war that seemed endless against giants who came from across the sea. When these giants were killed, trees would spout from their corpses, although Melentia also suggests that we shouldn't believe this claim. She's very clearing messing with us, as there are a number of dead giants around the fort with trees growing out of them.

    On the ground level outside the bonfire, we encounter a number of Hollows along with some seemingly petrified people and an Ironclad warrior, who, as far as we are aware now, was just a heavy unit within Vendrick's military forces. A large entryway to the interior of the fort is blocked off with debris, but massive fire pillars are visible spewing above it. This fire is presumably created by the salamanders we encounter shortly after seeing this, but how they got there is a mystery.

    After traveling around the area a little, we encounter Cale, a travelling cartographer. Much like Maughlin, he seems to have forgotten why he came to Drangleic. The two of them show no signs of and make so mention of being cursed at this point, so perhaps there is something about Drangleic that causes those who come here to forget their reason for coming in the first place. Regardless, Cale tells us he is staying in the locked off mansion in Majula and gives us the key to look at the strange stone map within, but warns us that there is creepy stuff coming from deeper in. The source of this ominous mystery is a spooky scary skeleton hanging out in the basement with a broken Lordvessel and a Soul Vessel in a very fancy chest. Why is there a broken Lordvessel down there?

    ¯_(ツ)_/¯

    Getting back to the Forest of Fallen Giants, we meet the Pursuer before his boss encounter and get an opportunity to kill him earlier. Naturally, I died due to getting my Estus worn down by Hollows and being paranoid about the guy on the ledge throwing firebombs at me.

    Shortly after that, we meet Pate, a seemingly friendly guy who tells us about treasure in a nearby area but warns that the gate closes behind us. He tells us of a man who tried to ensnare him in such a trap but got away with the man's ring. Despite the attempted back-stabbing, Pate seems to still be concerned about the man's well-being, giving some insight into his apparent character.

    Not much else of significance is encountered until meeting our first real boss, The "Last" Giant. I put "Last" in quotations because, as we will find out much later, there are still a few of his kind left in Drangleic. The most plausible reason I can think of for his title is that his is the last living giant that people are generally aware of. When entering the boss room,we can see that the giant is impaled with a number of rusted old weapons and rocks, suggesting that this guy has seem a lot of action/punishment and that giants are super durable.

    Or alternatively, he is undead and giants are as capable of contracting the undead curse as humans are. However, there isn't much evidence supporting the latter and the former seems perfectly plausible.

    Upon seeing us, the giant enters into a rage and breaks free of his trappings to attack us. He is so enraged and desperate to attack us, he rips off his dead left arm to use as a weapon halfway through the fight. Unfortunately for him, big enemies are extremely vulnerable to having their ankles smacked, and he falls before the might of my fire longsword. With his death, we are rewarded with his soul and the Soldier's Key. His soul's description almost outright states that he was the lord of the giants and was felled by an unknown warrior, after which his broken body was taken and sealed away beneath the fort.

    The Soldier's Key tells us that the fort was built with the specific purpose of fending off the giants, which has HUGE implications about the war between Drangleic and the giants. A fort like this one would likely have taken years to construct, and the fact that the fort is built right along the sea means that it could not have been built after the giants had already invaded from there. *This means that Vendrick knew the giants would be coming long before their arrival and prepared for their invasion years in advance.*

    It also tells us that the soldiers still fight for their country even after Hollowing, which we see with some of the soldiers attacking the corpses of giants within the fort. It's interesting that even after apparently forgetting themselves, Hollows still retain some remnants of their former personality.

    Also, why does the giant have a soldier's key? Other than for him to serve as an obstacle for unlocking the rest of the area, it was likely that a soldier was killed within the room while he was being sealed away.

    This key unlocks 3 areas within the fort. The first is an outdoor area with a very fancy knight protecting a door that requires us to "produce the symbol of the King." Not really anything we can do with that now other than assume that it's very important. The second is another area that, from the best I can gather, was the barracks of the forces stationed at the fort. A bunch of Ironclads and a dead giant can be found there. The third is a stairway to the top of the fort, and along that way we encounter a few new Hollow variants that wear different armor and one-hand wavy greatswords (I think they're flamberges). Based on their rarity and positioning, they likely held the highest rank of all the soldiers other than the really fancy one outside. After that, it's Pursuer time for real now.

    After spending 10 seconds parrying and using a ballista, we get the Pursuer's soul and his Ring of Blades. His soul tells us that he seeks the accursed until they are slain, but the fact he doesn't attack Hollows suggests that he only hunts undead that are still sentient for some reason which remains unclear. His ring is described as being modeled after a mad warrior from Alken's weapon of choice, and it is probably safe to assume that he is said mad warrior. Why did he lose his mind? If I had to guess, its probably all those curses or souls we see attempting to burst out of his armor. The ring also tells us of Alken and Venn, 2 nations founded by the same guy that devolved into conflict between each other. This sounds like a really convoluted way to say they used to be one country that broke apart due to civil war. Which country came first is unclear, but I have a gut feeling that it was Alken.

    The last thing of note before we leave this area is the Drangleic Set, which we find in collapsed area past the boss room. The set belonged to one Captain Drummond, who was the last of a long line of men who defended the fort against the giants. This is another really important piece of information about the war with the giants. Melentia wasn't kidding when she said the battle seemed endless; the war literally lasted for generations. If Vendrick is still around after ruling for such a long time after during that war which was apparently at least decades ago, it is likely due to his soul-related shenanigans that the Emerald Herald mentioned.

    After tying up all these loose ends, we walk into a big bird nest and the Pursuer's giant falcon taxis us off west to an area called the Lost Bastille.

    Man, writing this out took a lot longer than I'd expected, but it was a lot of fun. I've never done a souls game playthrough quite like this before, and I've been finding it to be really enjoyable so far. I hope you enjoyed reading through this post and look forward to the next parts of this series of posts, I know I certainly do. If you disagreed with any of my statements or think I missed something important, please let me know! Until next time.

    submitted by /u/Tubethulhu_
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    I made a video of almost every grab attack in Dark Souls 2, including unused ones

    Posted: 27 Jun 2020 10:33 PM PDT

    https://youtu.be/jdPffSBnXxY

    Unfortunately I forgot Agdayne's

    submitted by /u/gumbenzoin
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    Day 6 of my first playthrough of this game: The Gutter, The Black Gulch, and The Rotten.

    Posted: 28 Jun 2020 10:05 AM PDT

    Today, I managed to finally get through the Gutter (I'd stopped yesterday at the Central Gutter bonfire), and get to (and complete) the Black Gulch. Here are my opinions:

    1. The Gutter was... bearable, overall. It wasn't as bad as Blighttown. I've already talked about it in the last post, though, so all I'll say is this: some of those hollows deal an unbelievable amount of damage. There have been instances where a single hit has taken away half of my health, much to my disbelief.

    2. I hate the Black Gulch. I hate the poison statues. I hate the two giants at the bottom ("The Last Giant" my foot, what on god's green earth are these abominations, then, eh?). I hate the poison statues. I hate Woodland Child Victor. I hate those things with hands for faces. I hate the poison statues. I hate Woodland Child Gully. Oh, and did I mention I hate the poison statues? Because I hate the poison statues.

    3. The Rotten. Another "meh" boss. Beat it on my first attempt, but, admittedly, it could have gone either way at the very end. Thankfully, a final, desperate R1 spam saved the day. I found it a bit difficult to dodge that AOE blast he does at the centre of the room, especially due to the fire all around. Overall, not very memorable.

    4. Currently, I'm between levels 90-100, have 5 Estus Flasks (+2), and have a +5 weapon. That's all fine, right? Not too low/high?

    Tomorrow, I plan to return to Scorpioness Najka in the Shaded Woods. Last time we met, I was between levels 50-60, and she smashed me to bits in about 2-3 hits. Now, it's time for Round 2.

    That's it for this post. Hope you have a good day.

    Edit: completely forgot, sorry; what's that thing just after the Primal Bonfire? It took me to some other room with a weird circle at the centre, and a "Closed" door at the end. I couldn't do anything, so I returned. What's all that about?

    submitted by /u/Riceifyouwould
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    Question: Old Chasms glitched in SOTFS? [Potential Spoiler]

    Posted: 28 Jun 2020 01:49 PM PDT

    Hello,

    So, the first old chasm in drangelic I passed fine. But the shaded woods one, with the 2 rogues/bow guy/mage I killed them all, lit the cauldron, dropped through the mist, and I'm still rank 1, not 2, like I should be. What am I missing here? Do I have to do Black Gulch before Shaded woods? I don't understand.

    submitted by /u/inthebushes321
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    Save Data Error, help!

    Posted: 28 Jun 2020 01:41 PM PDT

    I just now downloaded Dark Souls 2 for my PC. The moment I loaded it up, it tells me its attempting to make save data but it fails every time and wants me to either exit out of the game or try again. Anyone able to help?? I really just wanna play and I don't wanna sit for another 30 minutes just to play. Any help would be nice.

    submitted by /u/DerpyBoiyo
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    Ancient Dragon

    Posted: 28 Jun 2020 01:25 PM PDT

    I just beat him. Took me like 10 minutes. Feels good man.

    submitted by /u/vectry
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    Dark Chasm of Old

    Posted: 28 Jun 2020 01:20 PM PDT

    Hiw screwed am I if I try Dark Chasm of Old on the fourth cycle?

    submitted by /u/masterninja3402
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    Where do I open this door from?

    Posted: 28 Jun 2020 01:14 PM PDT

    It's the one in the hallway/bridge leading to the Expulsion Chamber bonfire in Eleum Loyce. I've been skimming video guides but I still haven't spotted the way to open it...

    submitted by /u/Ibrahim149
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    Prism Stones are an infinite source of Amber Herbs in SOTFS

    Posted: 28 Jun 2020 01:06 PM PDT

    They can be purchased in unlimited quantity from Sweet Shalquoir after opening the Shrine of Winter, and then can be traded with Dyna and Tillo for a number of possible items:

    http://darksouls2.wikidot.com/dyna-and-tillo

    Note that you can trade up to about 30 at a time if you drop each one individually before closing the menu. The drop rate seems to be about 7 per 100:

    https://www.reddit.com/r/DarkSouls2/comments/21g3ws/some_numbers_for_prism_stone_trades_with_dyna_and/

    This is probably only useful for people planning no death/bonfire runs, but I thought I'd throw it out there.

    submitted by /u/DarrylSnozzberry
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    Question about the game

    Posted: 28 Jun 2020 12:50 PM PDT

    I've never played this before but I wanted to ask if vendrick was a boss. Because I know nashandra is, but I was just curious.

    submitted by /u/SCP-2004
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    Pursuer halp (SotFS PS4)

    Posted: 28 Jun 2020 12:44 PM PDT

    Level 60 something hexer caster build, getting my ass repeatedly handed to me by the pursuer in the forest of the giants. Helped someone kill him but I've been searching endlessly and can't find any white summon signs. Anyone want to help a frustrated scrub? Lol

    submitted by /u/ShaolinShade
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    A good call back to DS2 could've been..

    Posted: 28 Jun 2020 05:56 AM PDT

    The Soul of Cinder having a dual wielding powerstance phase. I mean he ninja flips to show that the Chosen Undead is there! Where's my Bearer of The Curse in all that.

    And maybe anything about the Four Kings of DS2, The Daughters of Manus and maybe what Aldia has been up to.

    submitted by /u/LuciferAdeo
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    Dlc help!!!

    Posted: 28 Jun 2020 11:50 AM PDT

    I need help on dlc on Xbox 360

    submitted by /u/kingboyce7
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