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    Thursday, December 5, 2019

    Dark Souls "Hand it over. That thing, your dark soul..."

    Dark Souls "Hand it over. That thing, your dark soul..."


    "Hand it over. That thing, your dark soul..."

    Posted: 04 Dec 2019 01:08 PM PST

    Thank you BernieSanders

    Posted: 04 Dec 2019 09:49 PM PST

    I was struggling with Smough and Ornstein so hard. Saw BernieSanders summon sign right when I was about to give up for the night. Got Ornsteins soul with ease. You have my vote sir

    -Faithful Morty BernieSanders

    submitted by /u/Gambinoxmhw
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    TIL kicking while wearing the orange charred ring adds a burning effect

    Posted: 04 Dec 2019 10:31 AM PST

    Found this out while doing a classy run (check out enb's twitch channel description for details) and never bothering to take off the ring.

    submitted by /u/apb925
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    Finished philosophy term paper!

    Posted: 05 Dec 2019 01:45 AM PST

    Full term paper on critical thinking in Dark Souls. I'm no Nietzsche, but this was a blast to write. Hope you guys enjoy!

    https://i.imgur.com/D3AHCjv.jpg

    (PDF link below)

    https://docdro.id/vwsrSVw

    submitted by /u/ED9EL0RD_935
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    TIL there's a 'Soul of a Hero' in the room before Nito

    Posted: 05 Dec 2019 03:46 AM PST

    This so called hero died to 5 pinwheels lolllllllllll

    submitted by /u/Freudem
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    DS3 is the most common favourite because its the most casual friendly.

    Posted: 05 Dec 2019 03:37 AM PST

    I don't think I realised this till just now as I'm trying to play through DS3 again but I am pretty sure this is the most casual friendly dark souls game in the series.

    My reasoning being, its far easier to cheese for people who have never played a dark souls game as to cheese the game you just need to spam attack and stunlock enemies, whereas in previous games to cheese in DS1 yes you could just walk around enemies but one of the easiest and best ways to cheese the game was to learn how to riposte which actually takes skill and has high risk depsite being the easiest game to riposte in. The only thing about DS3 that makes it hard is the fact poise isn't activated, as many people have said before you're a dark souls character fighting bloodborne enemies and it honestly comes across as cheap and horrible game design imo, and poise would fix this immediately, but obviously it remains disabled because that would make DS3 just another action game because of how easy it would actually be.

    DS3 was designed for casuals and Fromsoft forgot how to make a game hard but fair for it.

    P.S. I'm not saying DS1 or 2 don't ever feel cheap or unfair I'm saying the combat in DS3, the main thing in the game is designed in a unfair way at its core rather than being designed to actually be hard. I'm also not saying DS3 is a bad game i just think that out of every game From have made DS3 is probably the worst one even compared to the most polarising game they've made, Sekiro.

    submitted by /u/Prollyneedfood
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    Does anyone know where mimics come from? Whats the lore behind them? Are they natural beings or man made?

    Posted: 04 Dec 2019 06:20 PM PST

    Poll: What do you think is the best FromSoftware game?

    Posted: 04 Dec 2019 09:44 AM PST

    https://strawpoll.com/7sda9ddy

    Edit: I GET IT. I'M STUPID FOR NOT INCLUDING NON-SOULS GAMES, I'M DUMB, NOW PLEASE STOP TELLING ME.

    thank you.

    submitted by /u/hrnyboy8
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    So I just beat Remastered for the first time and was curious, which boss gave you the most trouble?

    Posted: 04 Dec 2019 05:47 AM PST

    What bosses did you die the most too, or what one just was really difficult for you? Not counting Bed of Chaos, for obvious reasons. The boss I died the most to was Artorias. He was a huge pain in the ass for me. The one that was the hardest to fight was Ornstein and Smough. I ran a heavy tank build for most of the game. So what about you guys, who did you struggle with?

    submitted by /u/Spock1777
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    I DID IT !!!

    Posted: 04 Dec 2019 05:16 AM PST

    I finally made it past the damn bastardry stupid buttress knights in anor Londo and made it to the second bonfire! For a while I stopped playing because I was tired of getting shot of the ledge but last night I did it on my first try and was so happy to see Solaire at that bonfire.

    submitted by /u/mousetrap2020
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    Thou Shalt Never Go Hollow

    Posted: 04 Dec 2019 08:37 PM PST

    Hello fellow Chosen Undeads! I have written a paper for my religion class and was able to have it be about Dark Souls. I look at various types of religious experiences and relate that to my own experience playing Dark Souls. I figured I would post it here in hopes you guys would find it interesting. Enjoy!

    Thou Shalt Never Go Hollow

    What is a religious experience? The transcendent feature of all religions, from the beginning of humanity to the present day, is that they all provide a sense of peace that the adherents, through faith or practice, ultimately achieves. In accordance with the human condition, we are chained with existential dilemmas that are inherently unsolvable. Various religions purport to have the answers to these questions, or, if not, they offer a method of coming to terms with our frightening mortality. But what are the exact moments wherein one is drawn to a specific religion? What constitutes a "religious experience" or "spiritual revelation?" What I will attempt to illustrate is that, though many persons "religious experience" will be set around a specific institution, a religious experience can be caused by something that has nothing to do with one. We will make a definition for spiritual revelation and proceed to determine whether this can be applied to experiences that are entirely secular. It is important to note that there are an innumerable amount of religious experiences. The conclusions drawn from the examples in this study are not prescriptive in any way. Considering this caveat, I attest that the definition that we will come to can be agreed upon as containing one or more elements of any religious experience.

    The first example of a spiritual revelation I wish to consider stems from the Buddhist religion. In Zen Buddhism, there is something called a koan, a "nonsensical phrase that is shared by the master to the student, that is designed to frustrate the logical processes of the mind." The most famous examples include: "What is the sound of one hand clapping?" or "Does a dog have Buddha nature?" The monk in training is forced to meditate on this phrase, turning it over in his mind again and again until his head is spun silly. Ultimately, the purpose of this koan is: to solve the unsolvable as a way to penetrate and ultimately transcend all dependence on language and logic. Eventually, after hours upon hours of meditation, the practitioner has a revelatory moment wherein the meaning of the koan becomes clear. Many koans end with, "and then X became Buddha", meaning, that they reach enlightenment. I like this idea of transcending language and logic because it brings into conversation a paramount concept of religion, that being, faith.

    Isn't faith inherently illogical? Even though there are no historical accounts of people arising from the dead, were someone to claim that they would be able to do so, they would be looked at as insane. In the example of Jesus Christ, despite the seeming impossibility of a human being able to resurrect, billions of people profess this belief. I'm not saying he did not resurrect but rather that it is illogical to believe that anyone would have this power. Unless, of course, you are taking faith into account. One cannot put their conviction into words other than, "it is my faith. It is what I believe." It transcends language and logic.

    Going back to the Buddhist Koans, they too favor faith over logic. Imagine a monk spending months upon months trying to figure out the answer to the question of whether or not a dog has Buddha nature. Then, suddenly, the answer comes to him. Woof! Woof is the answer. The relation of question and answer makes no logical sense but something within it allows for the monk to become like the Buddha. It comes to them like a revelation.

    This idea of revelation is prominent in almost every religious tradition. In fact, most sacred texts, such as the Quran, Vedas, or Hebrew Bible are considered in the eyes of their followers to be divinely inspired. While they may have been penned by human hands, it was the spirit of God(s) that acted upon the original author, if one even existed. So, at the behest of a powerful deity, we see revelation as a disclosing of a sacred truth.

    What about transcendence in our definition? Etymologically transcendence means "be surpassing, outdo, excel; surmount, move beyond." Some people may think of transcendence on a large-scale basis. One may transcend samsara by achieving moksha or nirvana. While this is correct, I also believe that transcendence can occur in much more specific scenarios. Transcendental Meditation has grown incredibly popular in the last few decades. The purpose of this act is not to break samsara; that is much too difficult for a simple practice. One goal, however, is, "when meditating, the ordinary thinking process is 'transcended.' It is replaced by a state of pure consciousness. The meditator achieves perfect stillness, rest, stability, order, and a complete absence of mental boundaries"

    In this example, the practitioner is transcending their thought process. Something doesn't need to be complex in order to be transcended. In this case, an overactive mind is easily transcended with a habit of meditation. Thus, I think we have a good basis for our definition of "religious experience." It is a "revelatory moment wherein one gains a feeling of transcendence that goes beyond language and logic…" Where else should we go in order to expand this definition?

    In the year 312 AD, an event happened that was a huge turning point in Western history. It involves Emperor Constantine. Constantine formerly worshipped "sol invictus," a pagan god. But the experience in the midst of battle changed his faith towards the religion that had once been persecuted. According to the chroniclers, "When the day was already beginning to decline he saw with his own eyes the sign of the cross in the heavens, above the sun, bearing the inscription 'by this symbol you will conquer.'"

    From then on Constantine became a devoted adherent to Christ. Under his tutelage, defining events in human history were catalyzed such as the Edict of Milan in 313 AD and the Council of Nicaea in 325 AD.

    I highlight this event for two reasons. First: it is most definitely a religious experience or spiritual revelation. Constantine may have had a variety of reasons for his empires conversion but his faith was unquestionable. Second: it illustrates another part of our definition, that is, it's transformative quality. The vision that Constantine saw at Milvian Bridge not only changed the course of his personal life but the course of the world. Constantine reformed the prison system, eliminated gladiatorial games, and according to the Prefect Symmachus, was tolerant of pagan practices. Constantine was one man, a lesser man disputably before his experience, but afterwards, he was transformed into a new man with a renewed sense of purpose.

    Our definition of religious experience has grown. Now it is a revelatory moment wherein one gains a feeling of transcendence that goes beyond language and logic; it is transformative, and…

    The last part of our puzzle has to do with Vision Quests. This was the ultimate religious experience for young men of Indigenous American cultures, although it did vary from tribe to tribe, meaning sometimes women were allowed. On the cusp of manhood, these young men went through a daunting and elaborate rite in order to reach the next stage of life. The rite involved a strict period of fasting, prolonged periods of prayer, and, on some occasions, the administration of hallucinogenic drugs. The young man or woman would go to a designated spot in their section of land and sit there. Eventually, they would encounter an anthropomorphic animal, or perhaps some other form of life that is, in reality, the great spirit. The young person returns to the tribe with a newfound purpose, knowledge, and drive to succeed. It would be ridiculous to suggest that every religious experience will be akin to a Vision Quest. The Vision Quest is unique to a group of people that had a specific way of teaching that was influenced by their animistic worldview. The people of modern-day America are very different from indigenous Americans. My main takeaway from the study of Vision Quests is "to find oneself and the intended spiritual and life direction."

    While indigenous Americans pursued the religious experience through certain means, the modern man can achieve this state through innumerable ways. Whether it be Baptism for a born-again Christian or a lay person committing themselves to the lifestyles of a Jain monk they most likely will find a "spiritual direction." Their religious experience, irrespective of how it comes about, will give the participant a new-found direction and knowledge of the self and spirit. The last part of our definition is completed: A religious experience is a revelatory moment wherein one gains a feeling of transcendence that goes beyond language and logic; it is transformative, and it provides an introspective knowledge of self and spirit. Proceeding onward, I will bring my own experience into play and show how it is possible that something entirely secular can induce these feelings within the most atheistic heart.

    Part II

    My best evidence for a religious experience existing outside the realm of institution is the worst type of evidence, that is, anecdotal. Even worse, it is my own personal anecdote. But in the days of waning religious influence, I feel that my testimony is important.

    When I was in Middle School I moved a thousand miles away from my original home in [redacted] and into [redacted]. I gave my life-long friends a bitter farewell and hoped to see them another day. The first couple months of eighth grade was rough on me. I had no friends, I slept all day, and, worst of all, my normal outlet, videogames, had lost their luster. What had once been a passion of mine fell to something I didn't even feel like doing when I was bored. I was severely depressed

    That feeling of depression did, ultimately, end up going away but it was a process that began when I received a copy Dark Souls in my stocking for christmas.

    There are a few reasons why I hesitate to say Dark Souls cured my depression. First, because it suggests that those symptoms have entirely disappeared. The battle against depression is a marathon not a sprint. Secondly, it seems fickle to suggest that a society-wide epidemic such as depression can be cured by something as innocuous as a video game. My third reason is that it wasn't just Dark Souls that healed me but a variety of factors such as a more active social life, an increase in physical activity, new-found hobbies, and a better diet.

    With all that being said, I can't understate the profound effect that my first playthrough of Dark Souls had on my entire psyche. It was my religious experience. To reach that conclusion, there are many things that need to be explained beforehand starting with the lore.

    In the beginning the world was unformed, shrouded by fog, labeled as "The Age of Ancients." It's inhabitants were a race of immortal dragons. Everything changed when the First Flame appeared. With fire came disparity. Heat and cold, life and death, light and dark. Whereas before the world was simple and quiet, the First Flame changed everything. Four powerful individuals were able to grasp the power of the First Flame and with it they killed almost every immortal dragon. The individual that our focus will be on is Gwyn. After defeating the dragons, he founded a great empire called Lordran. Thus began the Age of Fire

    Humanity flourished under his rule. But, as all great fires tend to do, his empire eventually began to fade. Slowly, Lordran crumbled into decay. The entirety of life was threatened with extinction and Gwyn saw this frightening inevitability. Using the power of his own Great Soul he sacrificed himself to reignite the First Flame and Lordran flourished once again. He prolonged the Age of Fire. This is where our character, the Chosen Undead, comes into play.

    Despite Gwyn's utmost effort, Lordran is once again falling into decay. We begin in an asylum, a place where Lordran's undead are corralled to and forgotten. After escaping we set out on an adventure through a myriad of lands brimming with monstrous creatures, demons, traps, and various other dangers. After an arduous journey we reach the Kiln of the First Flame, the area where Gwyn made his initial sacrifice. After defeating the man himself we are given a choice. We can turn our back on the world and allow darkness to take over or we can reignite the First Flame once again. Most people will choose the latter because it is what we are urged to do by almost every NPC we meet throughout the game. The game ends with the Chosen Undead being engulfed by an atomic burst of fire, signifying a second rebirth of the Age of Fire. The world will flourish once again, but if the player was paying attention, they will know the hands of darkness will take over no matter how many times the Flame is reignited. Peace is but an illusion.

    This theme of eventual decay is not only characteristic of the world at large but also of the individuals within it. Every time an Undead dies, they resurrect at the nearest bonfire with a shred of their humanity having been lost in the process. Death takes its toll and eventually the Undead has died so many times that they have lost every bit of their humanity. This is called going Hollow. As the Chosen Undead, we come across many of these Hollows. Most of the time, they are trying to kill us. What is striking is their animalistic ferocity. They are able to see our soul and their reaction upon seeing it is equivalent to that of a lion seeing a baby gazelle. While we are not as defenseless as that doomed gazelle, the Hollows do not make this distinction. The hollows are mindless husks, shells of their former selves. They are able to move and speak but they are far from human.

    The world of Dark Souls is brutal and unforgiving. Death is an obstacle to be overcome at the turn of every corner. A blind playthrough will net around a hundred plus deaths. It is no wonder why many of the denizens of Lordran have gone mad when it is fraught with danger.

    The slogan for Dark Souls is "prepare to die." The difficulty was a main selling point but as you can see, death and failure is a main characteristic of the plot as well. It is a common story to hear, that of a gamer fighting tooth and nail to get through Lordran, braving monsters with only a sliver of health, only to be killed with the sight of an unlit bonfire nearby. Moments such as these are taxing and have surely resulted in the destruction of many controllers. Devastating failure, however, is quickly forgotten when the obstacle that has stalled our progress is overcome.

    Mid-game there is a bossfight that pits us against two foes at the same time, Ornstein and Smough. It is notorious for being not only one of the hardest boss fights in the game but in the history of gaming. Ornstein is a nimble knight who wields a spear and his quickness is offset by the lumbering, yet powerful Smough. As you dodge the massive hammer of Smough, Ornstein will come from behind and knock you down with his spear. Amidst all the dodging, you are tasked with somehow trying to empty their health bars. After awhile you are able to kill Ornstein and you breathe easier at the prospect of having to face only one of the dynamic duo. That is, until Smough slams his hammer onto the corpse of Ornstein, thereby absorbing his power. Your task has become even more difficult.

    Most people will fail up to twenty times in this ordeal (if they are lucky). After each death you learn more about Ornstein and Smough. Their attack patterns become easier to dodge, their movement becomes easier to read, they are easier to space out in order to get a few hits in. The bossfight becomes a battle of endurance. You take down Ornstein and now face the buffed Smough. With the orchestral score pounding in your ears, your heart beating faster and faster as Smough's health bar declines, your palms sweating, and the prospect of death looming near, you hit Smough one final time. He roars in pain and falls to his death. After hours of trying and failing you have finally overcome this challenge. One can only hoot and holler in delight, feeling ecstatic after surmounting such a formidable foe.

    Beating Ornstein and Smough is that religious experience, that revelatory moment that transcends language and logic. One begins to realize, "if I am able to beat them, then who can stop me?" It is a feeling of complete joy and relief. But it is not the only one, there are innumerable such moments in Dark Souls and it occurs every time one is able to best an obstacle that has defeated them time and time again.

    Though, it is misleading to say that these single moments are my religious experience. Dark Souls is a game that is more than the sum of its parts. Beating Gwyn, reigniting the Flame, then hearing the haunting vocals as the credits roll by is the experience that fits my previously described definition. It is the culmination of those moments of failure and triumph, as well as the remarkable score, the engrossing plot, the unique characters, the beautifully detailed lands, and the wonder of exploration and discovery.

    The transformative quality of Dark Souls is something that is still with me to this very day. The Chosen Undead is nothing when the game begins, literally subhuman. They are no different than every other individual in Lordran. What does eventually separate them from the mold is the perseverance through failure. The desire to never turn hollow. Hollow, in a real world context, is slightly different. The Hollow Neo is the one who sits in his bed, too depressed to do something productive with his day. The Neo that has lost all desire to learn and grow.

    In life we will fail many times. We will fail so many times in fact, that we may sometimes forget what it is to succeed. But we are not defined by our failures, unless we allow ourselves to be. With unflinching perseverance we are able to brave any obstacle, overcome any challenge. We may be kicked to the ground but if our resolve is strong enough we will eventually break through. The glory of success blots out all the pain of failure.

    This is the transformative quality of Dark Souls that is lodged into my heart. Not only that but it has given me a lot of introspection about myself and my life. I mess up and make a lot of mistakes but each mistake is something to learn from and I know that in the deepest parts of my soul that there is nothing that can stop me from becoming the person I want to be and living the life that I desire, a life that brings joy and happiness not only to myself but to all the people within it. Day-to-day life may be difficult but there is always a light to be found. This is what Dark Souls has taught me and if I were to start a religion based on it the first commandment will be: "Thou shalt never go hollow."

    In our lives, the decline of institutionalized religion is almost tangible. Christanity, while being beneficial to the individual and society if properly practiced, is on the receiving end of much well-earned criticism. The same can be said for Islam and Judaism. Asian religions, in contrast, are only thought of as religion from a western perspective. Most adherents would hesitate to call Buddhism, Confucianism, Shinto, or Jainism religion. They are more of a practice. The religion of Dark Souls is in accordance with this idea. This is why I believe people look outside of religion for spirit-food, even those who don't believe in anything.

    To the atheist, the world is a cold, unforgiving place. We are placed on Earth for a short time and there is no life after death. There is no purpose to our meaningless lives. If there is an after-life it is a legacy within the hearts and memories of those we have loved and who loved us.

    My religion, the religion of Dark Souls, offers no ontological answers, it does not promise eternal life, and there is nothing to worship. It does, however, grant us the resolve to be undaunted by the labyrinthine gauntlet we have been born into, to persevere and forge onwards in spite of failure, to be unintimidated by our demons. The world may be cold and unforgiving, just as Lordran is, but we will not let this dissuade us from living our best life and to find meaning in the meaningless.

    Religion to me, is a word that is tainted by its relation to institution. Religions should be our word for the realm of the spirit, of the world beyond sight. It is a word that should be celebrated instead of decried. That is why my definition for religious experience is separate from institution. With that in mind, I feel that my conclusion is indisputable in that a religious experience can arise from something entirely secular, and that, in the modern-day, if spiritual thought is to regain popularity, the yoke of institution in relation to religion must be cast off immediately.

    submitted by /u/Neophyteexcerpt
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    The three feelings that make Dark Souls boss combat addicting (to me?)

    Posted: 04 Dec 2019 03:45 PM PST

    I feel that everybody always talks about how great it is to finally beat that boss you've been struggling with for a while: The elation, the feeling of accomplishment. And yeah, everbody loves that. But it's not my favourite feeling in Dark Souls. I think a lot of people underestimate how addicting stress can be- look at rollercoasters. It's a good selling point. When I talk about DS to my friends, I will usually refer to the three feelings, one of them being the aforementioned victory high. There are two that I enjoy almost equally if not more:

    1. The two-hit rush. At some point into the fight you notice that your enemy's health bar is just a few hits away from depletion (for me, its always around two). You may not have even noticed..but your brain did! It happens at that point exactly, every time. And without fail, it will send an adrenaline rush through my body that I have not experienced anywhere outside of a theme park. This is where people get greedy I guess, but I am usually concerned with calming my shaking hands and telling myself, it's ok, it's ok, don't panic! I first experienced this fighting the black knight in Undead Parish; I had to psysically stand up to calm down my heart rate..

    2. Gratification postponement. I also call it the "Oh GOD, I can't heal yet" syndrome. Sweet Jesus, it's so great. When you have just been dealt a massive blow and you know that you fucked up. You can't take another hit or you will die..but you cannot heal! You have to wait for an opening and it. Feels. Like. Forever. It's so great that some bosses have this elaborate wind-up with their combos, so you really have a couple of seconds to ponder your life choices.

    And lastly..

    1. Sharp exhale. You beat the boss. Time to slam the contoller onto the table and sit back in your chair.

    What do you guys think? I'm still "relatively" new to DS and I wonder if you guys still get these kinds of rushes or extreme reactions?

    \[T]/

    submitted by /u/IMCPalpatine
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    Rainbow Dash Invaded Me Yesterday

    Posted: 04 Dec 2019 09:55 AM PST

    First, to start, I am not new to Dark Souls or Dark Souls PvP, however, currently, I am working on my first play through of the PC version of Dark Souls: Remastered. I haven't played the game in years (probably since the 360) but I was really excited when I saw that DSR was on sale for the holidays and I have just recently gotten into PC gaming.

    As many of you may (or may not) know, Rainbow Dash is rank 3 (would be 2 if it weren't for a cheater) in DSR on the PC in the Book of the Guilty. Yesterday, Rainbow invaded me as I was making my way through Anor Londo. I had already cleared the area and had opened all the short cuts, except the main double doors in the front of the grand hall. I basically never open them, however, choosing to use the Bondfire inside the castle.

    I hadn't planned on taking on S&O just yet though, as I had a few things elsewhere I would've liked to clean up and I am a bit under leveled for the fight. A visit to the catacombs, a trip back to the Asylum, and then a walk through New Londo to finish the opening stage. I am taking my time in this play through and want to do things in whatever order they come to mind.

    But I made an error while leaving Anor Londo. You see, I had made it all the way back to Firelink and was delighted to see a special Onion Friend waiting. In my excitement while talking to the Good Knight, I forgot to rest at the bond fire. And as luck (or unluck) would have it, I missed a roll skip to drop to the lower part of the Catacombs to my death. When I revived back in Anor Londo, I was surprised to say the least.

    It was at this moment, I figured what the heck. I'm a little under leveled, but taking on S&O and winning the right to fast travel would be a heck of a lot better than walking the way back again. It was in this moment Rainbow struck, fast as Lightning. Cutting me down when I was at my most frustrated and vulnerable. It was quite the match, over in the blink of an eye. I wiffed a parry and was back stabbed before I knew it. GGs Rainbow, may we meet again.

    TL;DR

    I walked from Anor Londo and I died in the Catacombs, reappeared in Anor Londo and got destroyed by Rainbow Dash, a top tier invader.

    Edit: Spelling

    submitted by /u/HollowedVeri
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    First impressions and a couple questions

    Posted: 04 Dec 2019 11:26 AM PST

    So i started playing dark souls for the first time (never though i would until i discovered my love for difficulty via sekiro) and so far im suffering really suffering every 5 minutes i walk in and hope to find a bonfire

    And i fucking love it

    The despair that closes around you while playing the happiness of actually finding a bonfire after a few very tough fights

    The joy of finding a new cool weapon

    The bone sbattering orgasm happening after beating these 2 fucking gargoyles that just sit on their assesin the air spitting fire like the cunts they are (4h later and i just get hard on the memrory of the "victory achieved"

    Still there are a few stuff confusing the fuck outta me

    1-do we even have blacksmiths in this world i really wanna fix my Katana

    2- amy link or video explaining what these logos i sre on. Equipments mean and which one of them is the required stats?

    3-i see peple as far as me use magic but all I have is my 9 longswords and my almost broken Katana

    submitted by /u/razersvk
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    Just beat Smough and Ornstein

    Posted: 04 Dec 2019 05:20 PM PST

    After carefully planning and timing my attacks in order to slowly kill Smough without being randomly whacked by Ornstein from halfway across the room. I simply had to stick between super Ornsteins legs and mash r1.

    For some reason this was harder than avoiding being hammered by Smough and Ornstein at the same time.

    Eventually after about 25 attempts I was able to beat them. They dropped enough souls to let me level twice though I though they would also drop Ornsteins armor set.

    Anways, onwards to whatever rage inducing challenge awaits me next!

    submitted by /u/FifteenSquared
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    Newbie starting.. currently loving the halberd

    Posted: 04 Dec 2019 11:12 PM PST

    Just the regular old halberd fround in Undead Parish, that regular right hand attack reach is really far. I can skewer mobs before they can even reach me. curretnly in blighttown, the first fatty posed no problem.

    submitted by /u/princetonwu
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    I just made it to sif and...

    Posted: 04 Dec 2019 12:27 PM PST

    Omfg I'm crying, why does dark souls do this to me 😭

    submitted by /u/siN-Leader
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    Revived my love for gaming!

    Posted: 04 Dec 2019 08:09 PM PST

    I've been going through an big lull for gaming and life in general lately, but then I picked up DS1 Remastered! I have lightly played then quit DS3, but this time I'm digging into the lore or DS1 and really loving it! Even made friends with an invading phantom. I'd just like to through out my appreciation for the excitement and disappointment this franchise will bring me in the coming months! I work in a warehouse and this games makes me wanna move with the unhallowed!

    submitted by /u/FunfarFarfun
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    When will we eventually just call them From Software games since Sekiro and Elden Ring have made "Soulsborne" obsolete?

    Posted: 04 Dec 2019 02:13 PM PST

    I know they have a bunch of older games pre Demon's Souls but I think nowadays everyone will know what people mean when someone says "From Software game" or even "From Game".

    submitted by /u/TheHeroicOnion
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    Lore behind respawning?

    Posted: 05 Dec 2019 12:35 AM PST

    I'm new to the series so I only get the gist of how the lore explains why you respawn. I think it was the Undead Curse. What I'm wondering is why dont bosses and mini bosses respawn at all, and why do regular enemies only respawn when you die from a lore perspective.

    submitted by /u/Sunny-Mellorine
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    For anyone on switch struggling with early-mid game fights put in babb as password I'll help u out

    Posted: 04 Dec 2019 06:26 PM PST

    Almost there!

    Posted: 04 Dec 2019 08:32 PM PST

    Im almost done with my first play through! Im at the kiln right now!

    submitted by /u/FrogFetus
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    Where did Solaire go? *Spoilers*

    Posted: 04 Dec 2019 09:53 PM PST

    Ok on my first playthrough of ds1 and I came across someone that said you fight Solaire. What the hell? I've already been past the area where I believe this is supposed to happen (Izalith). Correct me if I'm wrong though. I looked up ways to avoid fighting him. I am not in the covenant (I have the forest covenant equipped. I haven't spent 30 humanity (no idea where Queelags sister is). I did talk to him in Anor Londo (near the bonfire. I also never killed the maggots. At first I thought I did (maggots before Firesage demon) but I looked up a video, and they're through the door, which I never opened. I met did Solaire at the bonfire after Centipede Demon, however, I got so curious today that I traveled all the way through blightown again just to see him. He isn't there anymore, what the hell???? I have already beat all four Lord's and am in the DlC. Have not killed Gwyn yet. Soooooooo where is Solaire and how come I didn't get to fight him?

    submitted by /u/daniel_1427
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